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BigLeafyTree

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Everything posted by BigLeafyTree

  1. After looking at some of the CS videos I'm sure that Bang's 623B has less recovery time.
  2. According to the changes thread, 6D isn't jump cancellable on block anymore so you can't do 6D>9623B on block. If you're trying to guard break them I think it would be better to spam 623B because it's the fastest out of his 3 guard breaking moves (6D, 623B, and 3C).
  3. My bad, I just found out that throws are purple until ~5 frames after blockstun. I thought with a little bit of timing every blocked j.A or j.B would translate into a command grab and couldn't figure out why nobody did it.
  4. Sorry, I don't think I was clear. I meant if they were blocking in the air, and I cancel into the air command throw and catch them just as they're leaving blockstun, will that be completely unavoidable for them?
  5. I can't test at the moment, but do you mean that you can turn any blocked air attack into an untechable command throw if you have the right timing? That would be nuts.
  6. Are any of Bang's normals barrier cancellable in the air? It would probably be prohibitively difficult, but it would give you crazy control during FRKZ to be able to stop mid-dash.
  7. How soon after a rapid cancel can you move? Would it be possible to rapid cancel a blocked air attack into 623C (basically an air tick throw?).
  8. I haven't seen this mentioned anywhere, but with the right position and good timing you can do more than one dash off the same bumper. You have to be right at the edge of the bumper horizontally and be fast with your inputs but it's possible. For example, from the left edge of a bumper 6-dash 3-dash for a little bit more distance, or even 6-dash 4-dash 6-dash to mess with your opponent's timing.
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