With CS right around the corner, I constantly am being overcreative with Bang combos, and hell, I could care less if there are better CS alternatives. Been playing with the throw for better damage then j623B after the kick, or corner combos. I've been doing my best to maximize every damage opportunity Bang can make, otherwise, go for as many seals as possible at a single time. This has four-seal combos in mind, but not everyone has the perfect opportunity ti just get one out, so might as well make use of bang's grab for some seals.
[Tager spec.] Grab > [before kick]j236C > 2B > 6C > jD > j236c > 66~5C > 5D > sj.623B
2 seals, 2 nails, 2555 dmg.
[Rachel spec.] Grab > [before kick]j236C> 66~5A > 5B > 2B> 2C > j.236C > 66~5C > 5D > sj.623B
1 seal, 2 nails, 2103
[Rag,Haku spec] Grab > [before kick]j236C > 2B > 6C > jD > j236C > 5D > sj.623B
2 seals, 2 nails, 2338
[Lit,Nu,Ara] Grab > [before kick]j236C > 2B > 6C > dj.D > 2C -optional- > 214[A,B,C,D]
1 seal, 1 or 2 nails, 1937, couldnt think of much better.
[Carl] Grab > WHAT. SHIT DOESNT COMBO AT ALL. FFFFFFFFFFFUUUUHHHHHHH CARL.
0 seals, 0 nails, 1200 dmg
[Tao,Noel] Grab > [before kick]j236C > 66~5A > 5B > 2B > 2C > 6D > 623B
1 nail, 1 seal, 1884 dmg. NOT worth it, unless you really want that seal.
Oh yeah, and better damage corner combo on Ragna and Tager, for same oki and same plausible outcomes.
5A > 5B > 2B > 6C >jD >5C > 6A >9~jA > jB > jC > [A-nail, j623B on Tager, B-nail, j623C, oki]
3262 Dmg without added options
VS
5A > 5B > 2B > 6C >jD > 2B > 6C > jB > jC >[A-nail, j623B on Tager, B-nail, j623C, oki]
3176 Dmg without added options