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Tsuuna

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Everything posted by Tsuuna

  1. Dash combo. Enlighten me. I probably do that, but I'm most likely not thinking of the right one. Is it the 5A>5B>2B>623B> d.5B> 2B> etc. one? If it's that, honestly I have no idea. I like fancy things.
  2. I really worked it into my gameplay, because I tend to be not very heavy on using my nails. I figure, why waste some D nails on a blockstring, when I can go in with three C nails, for damage, amirite?
  3. Tsuuna has discovered a new combo! Test as follows, and critique? It's grown on me, as a nice basic BnB for my Bang, learning the timing of the 5C is a little tedious, though. 5a>5B>2B>2C> j. C-nail> j.D> j. C-nail> d.5C> j. C-nail> d.6C> 263B/ 263C I forget the damage output, but I think it was around 2800? Have fuuuun.
  4. Tsuuna has discovered a new combo! Test as follows, and critique? It's grown on me, as a nice basic BnB for my Bang, learning the timing of the 5C is a little tedious, though. 5a>5B>2B>2C> j. C-nail> j.D> j. C-nail> d.5C> j. C-nail> d.6C> 263B/ 263C I forget the damage output, but I think it was around 2800? Have fun testing. Wrong combo thread I think... I'll post elsewhere.
  5. I'll have to try that sometime. Sounds hilarious enough to be worth making someone rageuquit.
  6. Oh. It's just that. xD

  7. Oh boy. I cant wait. o-o;

  8. This is true. But, for the sake of online play. Online + IB = Let's just backdash. I swear.
  9. Your message. It was blank. At least, on this school computer it is.

  10. On the topic of bumpers, I was playing around in training with bumpers, and in the corner, after a standing grab, one could use the bumper ending up right behind Bang (the B bumper? ) to move back in [3 dash, if memory serves] for a j.D > 2B > X Seems quite nice for a little damage boost on Bang's unadvatageous throw, outside of just a 623B.
  11. Haaaaay, what was it you wanted to ask me? I always end up asleep before about 12-ish on weekdays, and I pretty much never sign out of MSN. > >;

  12. Going by what Tendril said, for one, an intelligent Nu player, unlike Arcade, I think: Nu is safe on a 5D act parcer, and that is the very problem. Also, if I can stuff Nu on her 2C with my j.C why does she have anti-air on her 2C, maybe to beat a j.C from Bang? Not to mention, I didnt say backdashing made me lose, I said it made it nigh impossible to close the gap Nu's zoning tools provide. What's more, is any Nu with a brain or forethought on oki fighting a Bang will be ready to act parser on any wakeup guard point/ teleport. What isnt to understand? I don't hate Nu because she CAN run away and zone consistently, I hate her because it's hard to get her out of doing so and locking her down hard enough for any good pressure. P.S. Insulting one's level of intelligence does not make for useful information, Arcade. Let's get that much straight.
  13. Honestly, as "even" as this matchup is supposed to be, I hate it to the core. Any nu that just simply backs away and uses D's is the most ridiculous pain in the ass. When she's desperate on your oki, and expects you to use a Bang drive on wakeup [6D], she can just as easily act pulsar away yet again, and the stupid chase contiunes, until I'm out of nails to lock her down with. If that's not the end of it, she can just as easily punish any IAD's and jump-in's from Bang with her 2C or anti-air purposed drives for a full crapfest of swords over and over. If you have a hard time with this match, you just dont know how to run away right.
  14. Well, his drives are all unsafe on block by fast reaction moves. As well as a few little nitpicky things, hither and thither, like some moves sped up, and others slowed down. Isn't there a post on all this already?
  15. And then he went all cool and was all "I dont need this, I'm ignoring you. 8]"

  16. Its totally what I expected too. Everyone wants to hear what they agree with. No to mention, its not by chance that they're Bang haters. I usually rip them to shreds online, with the exception of Arc, who is Nu, so it doesnt count for any weight in his "skill". Funny how they all defend him though.

  17. Something had to be done. I stood up for what was right, and avenged my friends. -- Excuse me, I'm having a manly moment. In short, they haaad it coming so hard.

  18. Oh, I guess they werent here. o-o My AIM: Blackgohanssjj4 MSN: roxas_shadow_of_sora@yahoo.com

  19. Rofl. Strange things happen, doing Daifunka on Nirvana. I've actually hit Carl after doing so, cause they were too lost in me ramming her. Even stranger is, it connects. Also, I usually dont have much problem with this matchup, but like it's been said. Dont go dashing in like a retard, expecting to outprioritize Carl and Nirvana, it just asks for punish into clapping. I generally pressure carl ASAP, unless they hide behind Nirvana, if that's the case, then I'll just beat her up until they try pulling one of her "un hitstun-able" moves, like 2D, I think. Then I'll fish for a burning heart, teleport and start pressuring more. The focus here is, when you have Carl, STAY on Carl.
  20. Personally, once I'm in FRKZ I prefer to use 6A > 6C for the OTG portion of whatever combo, cause of the ridiculous damage difference between 6A and 2B. Generally, do like the setup starting with a fresh, or comboed into 2C, and then, first thing I'd go for is the OTG 6A into FRKZ pain time.
  21. I'm unsure if this were posted or not, but what needs to be done to combo Bang's 623B out of his j.C? In some random Dora video, I saw him do it to an Arakune, but I recall replicating the combo, without connecting the dp. Halp?
  22. Im always up for a good challenge and change of strategy. o: Worst comes to worse, I'll totally get owned by your anti-Bang stuff until I learn it. >.>

  23. Yup, yup. Recently joined Dustloop. I'm totally willing to teach around with Bang, I mean, I feel like I should give a little back to the community, aside from asswhoopings. XD

  24. Xxxiiiiiittthhhmoooosss! It's Carl The Bloodedge! :D

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