iw2ma- first match
when you get corner knockdowns, you should get people afraid of your mixup rather than jumping up and throwing dnails.
2A/5C/6B are really good choices, and if you think they are going to wakeup super, you should do an early 2A so that you would catch a roll and be safe from the super.
don't drop your combos for burst bait, its not worth it.
bang vs taokaka is really hard, and really annoying.
second match-
punish tager for wiff 5D :3, CH jD has soo much untechable time that you should just go for 2B when your that close to the ground. iB that A sledge(even if its online) for free 5A all the time. if you want to put tager in blockstun on wakeup, and your worried about missing your meaty, go with 2A 2A, 5C, or even iAD jA x N, if you don't think they will mash 2C. Stop mashing out daifunka on wake, you have much better things to use, like ashura, if you don't they will meaty you. REVERSE DAIFUNKA please iB A sledge or jab tager out of B sledge. 3rd round was pretty legit GJ.
note-i'm just watching it, and writing stuff down as i see it.
third match- air ib is -10, and j2C is super negative so a falling jB would've been good for pressure/punish. 3C is almost never a good choice for punish, go with dashing 5B (its GDLIKE). again, get in their face after hard knockdown in the corner to scare them into rolling/pressing buttons. (its really strong). dnails are good once in a while in blockstrings but I really like that your staying away from overusing them. At your level, playing keep away when you get them poisoned is good because most people will resort to random mashing to hit you. If they are really good, i would go pressure them after the A nail hit. KEEP THEM IN THE CORNER WITH dash backwards 5B or end your combo with 2B 6C jC. OH NO you went dnail happy 3rd round, and look what happened 5C 6A 623B for command grab rc followup in the corner.
OVERALL THOUGHTS- your bang seemed good...but not great. You had almost no real pressure or mixup on their wakeup which really hurts you sooooooo much. Thats the biggest thing I would change about your playstyle. Keeping people in the corner is important too. If all else fails, use a gold burst's plus frames to start/continue pressure, because it seemed you were losing it too fast.