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huey253

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Everything posted by huey253

  1. yes bang does whatever he wants now. i think he is litchi and bang are both quite a bit higher then ragna. the thing is, bang was a worse character then litchi so it required a bit more skill to win with him in CT. after you get used to CS bang, the scariest thing to play aganist is an awesome hakumen. j4B took several games to get used to. on another note: poor tsubaki. from what i've seen it doesn't look like anybody is going to find a new more effective bnb for her ANYTIME soon
  2. jD is only safe on block if they are crouching. Ashura is godly... not only is it a completely safe unpunishable anti air/dp. it punishes TECH ROLLS!!!!!!!. having people in the corner on the ground is like a guarenteed ashura :D if someone rolls, Ashura Immediately!!!! also i comboed of a dnail into ashura when the oppenent was high in the air, lots of wake up ashuras and one anti air ashura aganist a good tsubaki.. FRKZ works the same, invincibility loss on dashes just means your not running circles on anybody anymore. Nails are harder to throw due to the lack of tk nails in frkz. or maybe thats my bad habit. i rarely used daifunka unless i landed CH 5B 2B 6C JD 6A 623B super. ashura does low damage but is still probably bang's best super in my view (sooo many won matches) i even did the double ashura after the first missed and it worked. Ashura loses to hazama's astral btw one more thing, bangs astral is not as easy as imagined, barely pulled it off in matches. if i get the excution for that there might be some good unblockable setups while the opponent is in the corner. it comes out really slow so you have to be clever about it. all in all, i'm mostly defintely not the best bang player, but i sure felt like it after playing CS bang........ I think ashura is pretty broken even if it takes 50 heat and does crappy damage. oh i wasn't playing with scrubs too if thats the thought lol. washington blazblue scene is intense lol. Bang is S tier right now for sure but i'm confident people will find stuff that will make the other characters better. Bang feels like Ragna on crack with nails, autoguarding and manliness. ASHURA is the best thing about CS EVERRRRR beating jin senseless made my day :D
  3. 2A 5B doesn't work as good in play than in theory, from what i experienced yesterday.
  4. both 5B and jD are faster sooo timing is probably harder with the jD. stuff like this iss ssooooo unneccesary with CS Bang. once you play you'll know what i mean lol. so to answer your question yes possible,
  5. cool story bro
  6. no spamming sledge in an unsportsmanlike manner. that's an order:yaaay:
  7. 2C beats out bang's jC unless nu uses it tooo late. also 3C has to be one of the most punishable moves in the game so a wiff or even blocked 3C= free combo. i can't see this matchup being far from even unless we are talking about CS. but thats a different argument
  8. ya your right. about 12 of them. but honestly i feel this match-up is pretty even. it just gets soooo damn hard if you run out of nails. punish backdashes with a nails or dash toward them till you see an actual stop. nu's 2C is soo godly aganist anything bang can do...... also the nu match makes- steel rain useless, frkz makes the match up worse, and daifunka is a life saver. ESPECIALLY aganist nu's with patterned blockstrings. /end rant
  9. yes you lose a burst if you attempt an astral
  10. almost every match between the "better" players resulted in people saving their bursts for their last round or a round they possibly could die. astral attempts steal a burst and require one too sooooo don't do it unless you have a big lead.. yeah 2A 5B ashura would probably work.
  11. and thats why you don't react to bursts anymore in CS.... daifunka takes a couple hits before it can be a legit combo thats why i mentioned the ashura thing
  12. i stopped reading his post when he said that bang's jC beats nu's 2C what a sad joke
  13. quick note 2A, 5A and many more of bang's starters combo straight into ashura useful if foe has less then 2k and you don't want them to burst, IT Is burstable but it comes out wayy to fast for somebody to react to
  14. i wonder which one is stronger? i'll try that second one the next time i play cs. i've noticed that dora doesn't take advantage of most of the cs bang changes. i think
  15. how do you do the command grab rapid daifunka, Never works for me
  16. A+B+C+D into super as fast as you can and, CH 5D...delay till begin to fall super. 5D super is pretty viable if you ever counter something stupid and the timing isn't ridiculous like 2D super
  17. cH 5D into super in corner does 4.3k dmg, lol omg it works outside the corner if you wait a half of a second. MADNESS Counter Burst doesn't make a difference. Burst into super is VERY viable aganist a good tager player that your about to kill. as long as you have dnails for chip
  18. sad, Tager only specific combo that does 3.4k damage BUT tits guarenteed a guardcrush or combo in the scenario if you counter burst. hmmm i never tried doing it off counter burst i wonder if it will be different/
  19. tsunna, I WILL BE using this on you if it works on bang. if not i'm going to force you to pick tager lol tests on bang now .... EDIT: WHOLEY crap, 3.3k not 2.3 lol and doesn't work on bang but it does tager testing some more
  20. is there a list of a couple of the new CS bnbs for bang? i cannot find it. i know the basic one 5A 5B 2B 6C jD 2B 623B 5D jB J4C jB j4C jC i just want to try some new ones today :D that are hopefully stronger
  21. opps posted this on the steel rain thread, http://www.youtube.com/watch?v=ley55-mLqrI awesome steel rain set up there lol don't mind my sandbagging the whole match though... drive drive drive drive drive
  22. well, yesterday I was playing againist an ok tager. anyways... i was just messing around and I did a defensive burst after I took one hit in the round while he was attacking me from the corner and for whatever reason I decided why not throw daifunka. Not only was it a Legit combo, it did 2.3k damage i think too. I chipped him to death afterwords with d nails. not sure if that was known, but burst combo=viable in situations when opponent has low health This is CT btw and i haven't tested it on anyone else but i assume that it would work on atleast haku and ragna
  23. whats the input for the tiger knee astral, i'm about to play some CS today:psyduck:
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