jD is only safe on block if they are crouching.
Ashura is godly... not only is it a completely safe unpunishable anti air/dp. it punishes TECH ROLLS!!!!!!!. having people in the corner on the ground is like a guarenteed ashura :D
if someone rolls, Ashura Immediately!!!!
also i comboed of a dnail into ashura when the oppenent was high in the air, lots of wake up ashuras and one anti air ashura aganist a good tsubaki..
FRKZ works the same, invincibility loss on dashes just means your not running circles on anybody anymore. Nails are harder to throw due to the lack of tk nails in frkz. or maybe thats my bad habit.
i rarely used daifunka unless i landed CH 5B 2B 6C JD 6A 623B super.
ashura does low damage but is still probably bang's best super in my view (sooo many won matches) i even did the double ashura after the first missed and it worked.
Ashura loses to hazama's astral btw
one more thing,
bangs astral is not as easy as imagined, barely pulled it off in matches. if i get the excution for that there might be some good unblockable setups while the opponent is in the corner. it comes out really slow so you have to be clever about it.
all in all, i'm mostly defintely not the best bang player, but i sure felt like it after playing CS bang........ I think ashura is pretty broken even if it takes 50 heat and does crappy damage.
oh i wasn't playing with scrubs too if thats the thought lol. washington blazblue scene is intense lol. Bang is S tier right now for sure but i'm confident people will find stuff that will make the other characters better. Bang feels like Ragna on crack with nails, autoguarding and manliness.
ASHURA is the best thing about CS EVERRRRR
beating jin senseless made my day :D