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huey253

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Everything posted by huey253

  1. EPIC!!! that guy must have some intense excution eh btw, 4 seal combo of 5B 5B 2B 6C JD 2B 623B dc 2D JD 236C 5D and air combo didn't see it listed, i think its VERY good if you want frkz and land a 5B (which just happens in every round)
  2. good luck landing 6A as a combo starter aganist someone with half a brain
  3. i personally think that jais was scarier then everybody that place 3rd or lower. i just happened to have a really good match aganist him :D yeah and i thought kaigu woulda made it to the top 8 but he had a rough bracket. hey HAPPY STICK, do you mod and design Stick Art?
  4. fortuantly for me, i got a good bracket and beating jais automatically put me in winners finals againist spark. yea i indirectly beat alot of people that i might of lost to otherwise so DOES NOT INCLUDE CALIFORNIA ARAKUNE lol
  5. i think the 100 percent means the proration ON the 6D, meaning its going to do its full damage and then 60 percent proration to everything that follows. I Could be wrong but that seems to make sense.
  6. HEY ITS WUT! hows hazama going for you *sorry for being offtopic*
  7. do you think we can get a copy of the bracket?
  8. HFA and jais tied, but if we are getting technical jais did beat veteru once and hfa didn't which would make it Jais 4th and HFA 5th. but yeahh its was good stuff man, i had fun until that monster headache :8/:
  9. http://www.youtube.com/watch?v=12d1BXdJZdg around 3:20. i personally have won games aganist skilled opponents with FRKZ but if you don't believe we'll just see at evo :D
  10. ASHURA IS SAFE, its been tested, i saw the frame data for it. if somebody quick techs and uses 5A it WILL wiff. a slightly slower attack will hit but thats because you MORE then likely weren't blocking:arg:
  11. if you want to Win be a tier whore hated by all other players play on a serious note: if you want insane mix up and pressure thats only limited by your imagination lots of health and hits hard combos off almost any random poke want to be a bad ass ninja or just want to activate Fur Rin Ka Zan and turn into a Super Ninja play
  12. lols, i mained bang and subbed ragna in CT, but that makes me a tier whore. so, to spite those people, i'm going to sub litchi too rofl:psyduck: she seems really solid she just can't.......INFERNO DIVIDER
  13. dora wins rounds on shadow with it, can't remember where they are. dora beats up on kaqn in frkz still so its totally viable. your just need to alot safer in what you do.
  14. thats what Dacid believes. I think FRKZ is literally the best move in the game, even with the dash invincibilty nerfs. someone will just have to play him in CS and prove him wrong:psyduck:
  15. avoid clap loop...OH WAIT this is CS. match up is still ass though, i personally think it might be in Carl's favor 5.5 4.5. but man just watch out for them resets..
  16. ehh, if its only 4 frames, i'm pretty sure he is getting out if he wants. and yeah for it only being two magatama, i'm sure haku-men players WILL be throwing it out to avoid pressure. oh and 2D punishes it so if you know its coming, use it
  17. okay FALCON PUNCH!

  18. HEY, give it some time, you'll see the light. FRKZ is the best move in the game.
  19. hey get on aim hoe

  20. you lose all possible oki if you use j623B in a combo which is extremely important in this match-up. "Bang is the second most mobile character in the game, and you're -never- above her?" Tao is the first most mobile character in the game.
  21. oh, YOU DIDN'T EVEN MENTION FRKZ in this guide review: 0-10
  22. but being above tao? thats blasphemy. tao has triple jumps and drives. tao's whole game is air to ground aganist bang. anyways.. i normally use jC as a ender for all my aerial combos so i didn't know why you mentioned it. yeah and unless your literally straight above tao, her GRAB EATS jC alive
  23. 2C is Ragna's most dangerous move. its Safe on block (EVEN IB), ridiculously fast FATAL COUNTERS into 5.7k dmg meterless depending on how well your opponent knows how to play ragna, (cough not hard) i would burst 2C fatal ASAP.
  24. Match up is 7 -3 in my favor
  25. tk hotaru will wreck the command grab, its 3 magatama so they can't throw it all the time, BUT this leads back to the best and most effective strategy aganist Haku players, mix up. well believe or not many bang players will neutral jump throw dnails and air dash in to haku, but 6D will totally rape this, so thats why I think its important to state. hotaru is basically haku's super awesome jump cancelable dragon punch attack, and its much safer then tsubaki, so i think its important to also mention IAD aganist haku-men isn't very safe.
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