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OmniSScythe

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Everything posted by OmniSScythe

  1. A batch of online matches, not recorded by me or the quality would had been horrible. lol http://www.youtube.com/watch?v=OBbWdZCDOxM http://www.youtube.com/watch?v=wut0PGOVpvQ http://www.youtube.com/watch?v=gjv_GjvdK4k http://www.youtube.com/watch?v=RNDAPXyNR-k http://www.youtube.com/watch?v=YBWz1ncm_IQ http://www.youtube.com/watch?v=WC4INyi-BTQ http://www.youtube.com/watch?v=n3q6Eyupwh4 http://www.youtube.com/watch?v=NjRnYQDLIHc
  2. Isa is a God Tail for sure!
  3. The ground revolver action table for Makoto has an error that says that she can 5C > 2B which isn't possible.
  4. If the side team tourney for CS2 is ran does anyone wants to team up?
  5. This, no point claiming you're free without giving it a shot.
  6. Practice just doing 2366A till you notice yourself dashing with it, then after a while try to apply it after j.D.
  7. Wait during them both and super jump after 6A.
  8. Almost forgot to post the combo. lol 2A > PF(3)(3) > 2D > 2C > 214B~D > 2C > 214A~D > 6A > 5D > 2C > 214B~B > jc j.D > 2366A~D > delay 5CC > j.CB > jc j.D > 66 2362366D(3)(3)(3)
  9. Uhh, you're welcome! Seriously though, if no one responded to your post then either restate your question or move on. No need to get immature about it.
  10. OS 2B >5B/block: which is 2B after 5D and if it whiffs you'll block and if hits you'll just do less damage lol. (sorry nini but parry doesn't work that well anymore) OS Parry: During a cross up input back then forward and you'll either parry or block the cross up. And of course, PF after any huge damage starter connecting like 2C or 5CC, baits any possible burst and if they don't... well they still die.
  11. Turns out the combo I did must had BBS 1 hit in there or something since the max regular is 6.1k. However, I wanted to make 2A hit that under the same conditions meaning no BBS and no gold burst. Now I've actually succeeded but you'll need the timing of the gods to pull it off. Seriously, near the end you'll have to time j.D at first possible frame for level 3, not THAT hard but right after you'll have to wave dash PF before he can tech then land level 3 and then land another frame 1 level 3 in order to make sure you break 6.6k.
  12. I'll try to make it out so I can get some much needed practice, I'm only used to seeing 1/5th of the cast.
  13. What time do you guys usually have player rooms?
  14. After 236A~D at any time it seems just wall backwards then 6A and do BBS. Another one which I haven't fully tested it 6C > BBS after j.D. He's coming for us as well?!
  15. Ronove beat me to it, also do anyone happen to know the name of a Makoto player that uses the green hair tan skinned pallet?
  16. PSN isn't up over there or you have to buy Makoto? Either way the timing should be 2C then 214a~d asap > 44 which should cause you to run (if not then slow down) then 6A which should hit the opponent and if it whiff then just adjust the timing.
  17. It is. Not really, we had something like that way before CS2. lol
  18. PF seems to have less untechable time so it's seems better to either use it in PF combos, screen carry, parry or if you 100 meter, for the kill.
  19. Yeah her air throw should fit the bill, thanks.
  20. lol I was just adding fatal, primers, 236A~D and astral vision in. I'm sure throws would make more sense in the combo section though.
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