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OmniSScythe

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Everything posted by OmniSScythe

  1. We should really play why I still got access to a PS3. D:

  2. Yeah the analog has a PS3 style deadzone instead of the 360's which is better imo.

  3. What? More details bro.

  4. Yomi is the ability to know what your opponent is going to do and using the appropriate mean of dealing with it, let's say in BB for example a Valk and Makoto are playing and the Valk player notice his opponent had a habit of using a DP on wake up when he had 50 heat. Now the Valk knocks down the opponent he decides to throw out a well spaced 2B to bait out the DP and it works. That means the Valk has either read into his opponent enough to create that outcome or he condition him for said situation. Another concept of Yomi is that it has layers, say in that same situation that Makoto knew of his habit and decided to make it work for him. The Valk now goes for that option select with 2B and gets Particle flare'd, that Makoto read further into his opponent or in other words he was on Yomi layer 2. tl;dr: lol sirlin
  5. Anytime I get the chance I'm gamed.

  6. If you want it you can try Anime Castle, friend said they was going to have a few.
  7. Makoto was low? I though that was people not knowing the match up. :P
  8. KV was really on point that match, sad is seems like he "really" wanted that Jayoku that last round.
  9. Of course, felt I rusty in PS so I made something. lol

  10. My apologies, not the CS2 videos of him with Hima and the like. CS1 Valk.
  11. Can someone give me a few video links with Valk that has players that knows the match up? Any would be fine.
  12. MATCH-UP STRATEGY This isn't CT, don't waste your time shaking out the ice. Ground to Ground On the ground Jin approach tools are his 2A/2B/5B or a space out 5C. It's safe to assume that he's always going for 2B so only attempt to parry on reaction to 5B or 5C. If you ever though Makoto's mix up game was horrible then take note to Jin's non-existing one outside of his overhead (which speed is only beat out by Bang's 5C). On block just go straight into 5A to punish it. On offense you can fight him more or less like a character without a DP unless he has meter and or near a corner with 25 heat. The risk vs reward on his DP's is horrible not to mention you can bait out his C/D DP by canceling into 3C when he IB's. Against his D DP you can also 3C his second part of it. What Jin specialty is frame traps, pressing buttons without certainty is just going to get you carried to the corner. Note his options are during moves like 5C and 6C for example. On 6C he can dash cancel (on IB you can punish with jab, on normal just block), cancel into ice sword(On IB'd 6C you can 3C punish the sword), cancel into his DP's (3C will make them whiff and punish them as well as voiding their chance at RCing their mistake) or stay neural (you can punish that as well on IB). 5C it's more of the same except for 5C > 2D, on a IB 5C you can barrier cancel a dash to get closer making 2D whiff or at the least block anything that could come after 5C. You may be even get close to make an ice sword whiff in which you can 5C punish. Keep in mind that a lot of his normals are jump cancel-able even when blocked which leads to this. Ground to Air First off your own air to air is horrible outside j.B and IB j.B so it's best to stay grounded. 6A works great against his aerials, go for a parry if he tries j.B too often, after a blocked 5B of his expect them to try to cross up you with his Ex ice swords which in that case just block in the same direction. against a far range j.C just block, not like you can hit him with anything outside of BBS and he can only gain something from a CH. On a finally note expect to see Ice shenanigans. Situational/Variant combos: Parried j.B: 5A/2A or Dash 5A/2A > 5B > 2D(1) > 5CC > 2D(3) > 2366A~D > 214C~D > 214B~D > 6A > 5D > 2366A~D > j.7D > 2366A~D > BBS (6200+) Forward grab: B+C > 214A~A > 5CC > 2D(3) > 2366A~D > 214C~D > 214B~D > 6A > 5D > 2366A~D > j.7D > 2366A~D > BBS (6000+) CH 6C: CH 6C > 214A~A > 5B > 6A > 2D(3) > 2366A~D > 214C~D > 214B~D > 6A > 5D > 2366A~D > j.7D > 2366A~D > BBS (6500+) Inferno divider DP C punish: CH 5C > 2C > 2D(3) > 2366A~D(3) > 214C~D(3) > 2366A~D(3) > 214B~D(3) > 6A > 5D(3) > 2366A~D(3) > j7.D > 2366A~D(3) > 632146D(3) (7300+) DP D punish: 3C > 2C > 2D(3) > 2366A~D(3) > 214C~D(3) > 2366A~D(3) > 214B~D(3) > 6A > 5D(3) > 2366A~D(3) > j7.D > 2366A~D(3) > 632146D(3) (7500+)
  13. Not sure I played CT much on the PS3 since I don't own one, also don't mention it. I'll be glad to help when I can. My rented copy of CS for PS3 should supposedly be coming today, hopefully one of my friend imports AH3 so can just bum the system off him. lol

  14. Why do always imagine the Robo-Ky's having Zapp Brannigan voice?
  15. It would be better if you haven't posted it at all, it's seems to just breed dumb shit in response.
  16. I have one for PC, it's way better then the PS3 pad even with the wear and tear on it. ...surprised I didn't try using it.

  17. I keep forgetting about that, I'll try to work on some of them later.

  18. Try to avoid using 214A~C~A/B to often, stopping at A~C seems to more helpful then the high/low. Mix in a few 6A > 6B and perhaps use 214A for resets once in a while to keep them honest. As far as 2B goes you can go for lighting arrows though you need a clean hit j.D for it to work. Hit confirm those CH 5B/5C when mid-screen, big chunks of damage goes unnoticed if you don't go straight into 2C. You could had punish that burst hard, 2C might of missed but you could had done 5B > 2D(1) > 5CC > 2D > etc. Also let say you stuff a backdash/jump with 2A/5A/5B you can go into 6A > 623C~D(whiff) 5A (5B on better starters) > 6A > air combo or corner push. As far as Jin go you can bait and/or punish his DP's with 3C, also parry like a mad man
  19. Last thing I did was play him, lose like 4 times before I actually starting planning out moves. lol

  20. It get's frustrating? Awesome, though getting used to the battle system is a pain. =/

  21. I run Fraps at 60 fps so I keep randomly dropping to 45 and even 30 at times (Meta world) but otherwise it'll stays at 60 frames.

  22. I regret nothing.
  23. The most I've done was 5 but it seems like more may be possible especially if you AA someone with 3C into the loop then MW to add more, 3 was only because fraps lagged me out of more.
  24. Finally manage to break 3k with Lucifer, wish it wasn't laggy so I could had more reps in the end. http://www.youtube.com/watch?v=FoO5KPCU6rs
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