You can plink a meaty 2A~2B so that 2B will autoconfirm on block/hit then immediately input 236D~B. If done right then on whiff 236D will dodge Bullet's command throw/ 5D Kokonoe's teleport and if 2A hits it'll chain into 2B > 5B.
Before I forgot, wanted to mention that you can option select with 2A~2B > 236D~B on Bullet and Koko's wake up and beat command throw/teleport attempts. Won't avoid their supers sadly but an option is an option. lol
So Barurin was his name, admittedly I haven't looked into Kagura stuff in months.
Here's some rather recent psn matches.
SHADOWREDzero (Jin) vs. OmniSScythe (Kagura)
OmniSScythe (Kagura) vs DawnHikarii (Noel) (2)
Wow
"Is Makoto a poor black girl from the hood? Never before have I seen a fighting game character designed around the concept of 'the struggle.'"
WOW WOW
I'm done
GG's anyone who had the pleasure of fighting my day two Mu. lol
I just suicide bomb high level players till it get good (or I get salty and pick Kagura/Koko)
I didn't realize how limited he actually was in till the people I play regularly universally agree that he's ass. Not single set up I came up with provides him with legit pressure and his mix up all lose to nearly the same answer. To put it roughly he's only good in netplay.
Rachel is just cause there a good representative of most of the characters I would play in my area so I'm rounded off to her.
GG's Dreize, didn't expect to be astralled! lol
This is pretty much the last time I'm playing Kagura /online/ so if you haven't played me or want a run back today's your last chance. lol