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OmniSScythe

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Everything posted by OmniSScythe

  1. Don't worry about it, I notice mines and mAc match was coming but didn't mention even though I had Ve on the mic.

  2. Personal opinion on this matter but all in all I agree.
  3. If the 5CC > jCC loop is done near the max possible range you can j.8C to beat a mashed out AC and punished a whiff 360/720 or 2C, I also manage to get 214A~B to work after j.CC and keep the 360A facing the wrong way a few times but it could had been luck. MATCH-UP STRATEGY! First off do not jump in or attempt to use AV to get in against Tager, it's basically a free 2C or collider. Approach: Getting in on Tager generally leads into 3 things -Dash 5A/2A: outside of 5A hitting tager crouching it's self explanatory. -6C: Against Tager trying to "zone" with his normals like 5A/5C or 5D/j.D, 6C can be cancel into AV on block to get in, corner push on trade and and can lead to big damage on CH (on normal just 214B > j.AB > jc j.D) -Walking (read: IB and/or parrying) Tager's normal aren't exactly on the fast side, his "pokes" makes him the perfect target for for parry since his vulnerable to the "snap" effect even from a distance. Against 5C/5D/4D/6C just parry and if it's done from far enough you can combo from the level 3 with 5A into 2-3k damage, however 5C can gatling into other normals or drive if done from enough. This is where the fun stuff start, if for some reason they go into 6A, 3C, 6C, 6B, or 4D you can space counter the whiff and if fatal you can combo into 5B > 6A > jc j.CB > jc delay j.B > j.623C~D(whiff) 5B > 6A > whatever into 4k damage or if you good at the 2362366D input you can going into some ridiculous 9k damage combo or so. If they gatling into 5D you can let it whiff then do space counter level 1 or stay neutral, do the same if they going into that spark bolt charge state. If they 2D just stay neutral and 5CC when you recover. Pressure: -Try to avoid using her BnB as a blockstring, if you want an overhead just go for a tick into 6B or just flat out use 6B instead of 5CC, also can use 2B > 214A~C~A. -When using 5CC try to delay the timing of the second C to avoid an IB, Tager's 360's can only grab you out of 6B on IB, 720 is a threat at all times. In case of IB just use 214C~Barrier (you cannot be hit out of start up due to hitstun). Another option if you have a good reaction and 50 heat is to buffer particle flare and hit D when you see his arm going for a 360's/720(is harder to notice)/2C or collider.(not recommend) -3C/j.2C/236A~D or 214A~C~A on block is not in our advantage with tager, jump cancel that shit. -Use Tager specify combos like 5CC > j.CC or combing 214A~C~A > 2D(3) on crouch. -Corner oki on Tager is stronger then on most due to cosmic cannon picking him off the ground if he doesn't tech.
  4. Feel even worse, it actually went 50 pages without any X vs X discussion at all. Just coin flips and mirrors.
  5. So how about them button failure option selects that Jin have?
  6. Can we go back to real match up discussion? Good. I'm honestly believe Makoto vs Jotaro is an 5:5 match up, see JO has an time stop super where he can just beat on you for a few seconds. (broken I know) But MK also has that smash everything punch that not only stops time but also burns all your barrier meter if you hold it, so it evens out the whole range thing. Also Makoto also got not 1 but 2 overheads so you can't really expect to block them both unless your god and can block AND react.
  7. Wasn't there going to be 17 teams for MB/BB/GG? I'm guessing some people left early.
  8. That's definitely more important, always next time though.

  9. Thanks. xD You should really find time to go to those Bi Weekly's.

  10. Just to clear up a few things, her mixup is fine it's just usually missed used (use better blockstrings). 214B/C Barrier is a decent "in" against actual zoners like Lamb/Mu/Hazama/Haku, against anyone else is just giving anyway your freedom till you hit ground. 214C Barrier as an "exit" after using something unsafe(5CC) avoids everything (against every character) except reverse input atomic collider. Personally I'm not sure how MK vs TG is in Tager's favor "but the numbers are 100% correct", to clear one misunderstanding it's definitely not because of 360/720.
  11. Dash 2A, 6C or walking.
  12. Didn't someone mention that Zakiyama moved and Kaqn and Dennou named team after him as a parting gift?
  13. Litchi: Shounen, Fio This Also when did someone who goes to every local event he can make it too with occasional netplay = netplayer? lol
  14. So are all these candy matches for GG only? 3 musketeers is going to be free.
  15. I'm still an icy fairy, just flying solo for now lol.

  16. Kyle and Hiago thought I'll make a good Makoto co-mod.

  17. Still up for being partners for BB on Saturday? Also is there a chance you can bring a ps3 pad for me, stick isn't working that well for me yet.

  18. Figured I should post this here also. BBCS Makoto Nanaya Basic Combos http://www.youtube.com/watch?v=MFA9gN5cWoI BBCS Makoto Nanaya Advance Combos http://www.youtube.com/watch?v=PfPGF0vZaWE
  19. It's more Noel'd, at the least their damage range seems like it'll end up similar, who knows how much damage double BBS does now. Still <3 ground normal's being air unblockable without barrier. 5B > 2D(1) loops off anti-air? lol
  20. I believe B and C arrow already had 10% same move proration when used into itself, unless they mean using one then the other. Cosmic cannon makes since, looping into itself for tons of heat was dumb, hopefully they rethink the slowing down of her drives and 2C.
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