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PhoenonX

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Everything posted by PhoenonX

  1. http://www.youtube.com/watch?v=64ikZNWKCYA http://www.youtube.com/watch?v=f3hdmQaKCHs A-CHO BBCSEX 10/27/11 Play.
  2. Oh wow, I didn't even know she was in it until you said something.
  3. You should end your corner combos with 3C,63214C, Super instead of just 3C, Super. Does slightly more damage and guarantees that it hits.
  4. Anyone have any idea what the source of both these matches are from? The audio quality is extremely clear and I'm sure it's true even moreso wherever the source might be.
  5. http://www.youtube.com/user/Adakune Adakune is uploading a few CSE matches to Youtube. All of them, of course, having Arakune in them.
  6. Well, both Rachel and Valk have Slayer Palettes so...
  7. That Relius player was pretty badass for him only being playable for 2 days. Relius pressure looks scary.
  8. I wonder if Nu's is any different than Lambda when she gets AH'd by Relius.
  9. CSE Hazama vs. Jin match. http://www.youtube.com/watch?v=7OEWfyb-bOg
  10. Relius Pressure and Blockstrings look pretty safe from what I've seen. http://www.youtube.com/watch?v=zjYdntzxY08 At 0:18 in the video the Relius player does a seemingly very tight blockstring on Ragna, gets a hit in, ends it in knockdown and is able to follow up the pressure by covering Ignis' Guard Primer Breaking move with Jumping Air Normals. of course Ragna could Inferno Divider, but it could be blocked and be Fatal Countered for a nice beefy 5-6k combo, should the combo be proven true, and granted Ragna can't Rapid out of it. I'm just theory fighting though, of course.
  11. So, AE Released on XBLA/PSN a few days ago. People were wrong about Yun being way overused, it's apparently all about that E. Ryu and Oni.
  12. I'll probably get this now, but I only have pad for PS3, it's gonna suck going back to if after playing on Stick for so long. :V God help me that the D-Pad is decent on PS3. I do hope it's not too hard to combo on pad either.
  13. What are some preferred combos after 214D-B CH? I've just been doing 214D-B, 6D-A, 623D like in CS1, but I kinda feel like I could be doing more with it.
  14. Oh Hazama... Why your 2C still gotta be so ass?..Barely any overhead invincibility, stupidly narrow hit-box. Better off just only using it in combos and using 214D-B as an anti-air from now on I guess.
  15. Gonna be getting this for PS3 once PSN Store comes back online, you know, sometime in 2016 hopefully before Christmas. feelsbadman.jpg Can't wait to not be able to decide who to main. I'm debating between Saki and Scharl, considering I always seem to main Chain users/Hazama.
  16. So, what should I be doing with Jayoku in CS2 anyways? Should I still be focusing on IB Houtenjin, or should I wait until I land like a 5C into Houtenjin...or will just any chance to get it into a combo near the start work, like say j.6D~D,j.B, dash-in 5B,3C,Houtenjin, 214D~C,6C, etc?
  17. All those...CHARACTERS TO SELECT FROM! FUCK YOUR FACE BLAZBLUE, this is the fighter to look out for.
  18. I pretty much always use j.7D instead of j.8D in his 6D-A, 4D-A combos. Whenever I attempted j.8D the chain doesn't reach long enough and has no hitstun at all for Jakou to land.
  19. It's a good match ender after a throw if you think it will kill him(either direction except for air throw).
  20. That usually only catches them rolling after a 623D done at the right height. I actually can get them, at the very least, blocking with j.6D though. ...Oh, one more question. Which works better for meaty, 5B or 5C? 2A just isn't working for me nowadays, getting hit by wake-up Heart Cars for 5K damage in corner left and right. EDIT: Only saw your post now Kazuki, I've tried a few times with 2B. It doesn't really ever catch them as they roll away too fast to catch them even on frame one, and even in corner, they seem to roll to the other side of me before the active frames on 2B kick in.
  21. People roll away from me for free mid-screen after a small combo ending with 214D-A. What can I do about this exactly? I know 3C catches them sometimes, but if they Neutral Tech when I do it, it seems like a free punish for them.
  22. Valk still has anti-airs besides 6A? His 2C's Head-Invulnerability was taken away (thank gosh, that move was way too gawlike, especially on CH). Anyways, your own 5B is amazing, and has just as good range. 236D also works as a great way to get in as it's + on block if you space it right, try to not be predictable as he can IB it if he sees it coming putting you at -. His 236A/Dash Tackle is now - on block in CS2, you should be able to jab afterwards safely unless he rapids or cancels into wolf form. If he cancels into wolf form after 236A, try to DP or 5B, either works as he can't block in wolf form.
  23. http://www.youtube.com/watch?v=Mprb-QLUILM&t=2m30s Relevant.
  24. I don't use 5D still and completely forget it exists most of the time, post-trauma from CS1. Enlighten me, what are it's uses in CS2? Is it back to CT Godly Anti-air status again?
  25. I think a Vash sprite would work best with Hatless Hazama/Terumi.
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