Huh, I found this neat little reset gimmick in the corner.
With Doll Out, Corner Forward Throw, 5B,2C,4D, 5C(2 Hits), 6B, sj., j.b, j.c, j.236C, j.214A, j.C, 2C, 4D, 5C (2 hits) 4D.
With the second 5C at the end of it, they should get hit by the first hit of 5C, but be able to tech out of the second hit. If they're not barrier blocking they'll get hit with the 4D air unblockable + wall bounce for another damaging corner combo.