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Posted

Hey guys, is it just me or is comboing sol functions really weird? In the corner I can do j.2K>j.SK>dj..... while in midscreen I keep screwing up even the j.P followup after 2K (I always delay j.D but sometimes I'm too low on the ground that only j.P connects in j.P>j.K). Also I keep trying to do D(9) on sol but I can't even connect the first j.D >_>

 

What launcher(s) are you trying to combo from outside of the corner?

 

I usually resort to 5H> j.SHD> j.2K> j.PK> jc.SHD after Crosswise Heel and CH It's Late outside of the corner vs. Sol. And I never find myself having to delay j.D.

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Posted

What launcher(s) are you trying to combo from outside of the corner?

 

I usually resort to 5H> j.SHD> j.2K> j.PK> jc.SHD after Crosswise Heel and CH It's Late outside of the corner vs. Sol. And I never find myself having to delay j.D.

For that combo to be able to hit on Sol first of you have to delay the initial j.S after 5H AND j.D. I don't know how you'd ever hit it without delay. Same goes for both of my friends when we breaked down Slayer early on. Without at least delay on j.D no one of us could combo Sol.

But to answer the initial question you delay j.D too much and you can do as I said earlier delay the initial j.S so both you and Sol end up higher in the air before the combo actually starts. This also helps comboing on SI, AX, VE, ZA, LE or anyone else with mid weight.

I skip 5HS all together, at least online, for c.S then it's no issue but obviously you're cutting dmg for consistency.

After regular dust attack just mash dust? xD Unless you are trying to do some Xrd ID (impossible dust) variation.

Posted

so a strange thing happened today , i was testing some viable setups to get DHD on milia . in the corner i did 5k  CH6p 5H jH DHD and i was getting different damage values on hell fire state like minimum was 366 and sometimes got 401 to 410 d wtf!!! can someone tell me if it's something real hhh 

Posted

5K CH 6P?
You mean 5K on block?
Always make sure it's 0 RISC and that the dummy has 100% hp so defense values doesn't kick in.
There shouldn't ever be any random values, it's all fixed numbers and formulas.

Posted

5K CH 6P?

You mean 5K on block?

Always make sure it's 0 RISC and that the dummy has 100% hp so defense values doesn't kick in.

There shouldn't ever be any random values, it's all fixed numbers and formulas.

dummy has 100% 0 RISC 5k on block yeah even without hell fire values were not fixed so -_-

Posted

5K on block adds RISC. Unless dummy is set to FD. However I had no such issues when I did your exact same combo yesterday. I always got the same values but I wasn't as high as any of yours.

Posted

Yeah the Midscreen CH 2H > 6H > K Mappa combo is seemingly character specific.

Pretty much here's the basic thing to understand to have the K Mappa hit deep enough to have c.S link.  One thing to understand is spacing of 2H and whether 6H can even reach the character.

Light Weight: For most in this group its better to just do dash > c.S because this group is the most inconsistent with the 6H route.  Elphelt is borderline impossible with her air hitbox that seems to be wide horizontally but small vertically that no matter how meaty you make K Mappa Slayer will be pushed out too far for c.S to link or she will be too high up to hit.

Medium Weight:  A slight delay for 6H into K Mappa can allow c.S to link into basic air combo.  Some character's hitboxes are odd so Ky can be easier to combo than Sol, while Leo's hitbox makes 5P more consistent.

Heavy Weight:  Do 6H into K Mappa almost immediately since they don't launched as high and this group is the most consistent group to do this on.

Everyone in the corner CH 2H > 6H > P Dandy > Under Pressure > c.S works can is able to be done consistently.

 

Posted (edited)

For that combo to be able to hit on Sol first of you have to delay the initial j.S after 5H AND j.D. I don't know how you'd ever hit it without delay. Same goes for both of my friends when we breaked down Slayer early on. Without at least delay on j.D no one of us could combo Sol

Then it must not feel like I'm delaying anything at all due to muscle memory. The ONLY thing I ever know I'm delaying an input on is 5H before j.SHD.

 

Yeah, sorry dude...but unless there's some sort of visual cue to confirm delays that I don't know about, it doesn't feel like I'm delaying the initial j.S AND j.D in these 2 combos whatsoever = http://youtu.be/xr7xKdREDDo

 

But like I said, maybe it's just my muscle memory kicking in and I don't realize it.

Edited by Onakira
Posted

CH pdandy pb IA SDD(tail hit) cs special combos on ino if you need some 50 tension 300d combo against the floating witch

and yeah maybe i was wrong about the random damage :)

i will try to compile all good combos for ew shd and dhd  dot RC for you guys so stay tuned if someone wanna help me help loli get the good stuff to add to first post

u r welcome !!!

Posted

Then it must not feel like I'm delaying anything at all due to muscle memory. The ONLY thing I ever know I'm delaying an input on is 5H before j.SHD.

 

Yeah, sorry dude...but unless there's some sort of visual cue to confirm delays that I don't know about, it doesn't feel like I'm delaying the initial j.S AND j.D in these 2 combos whatsoever = http://youtu.be/xr7xKdREDDo

 

But like I said, maybe it's just my muscle memory kicking in and I don't realize it.

I don't know about anyone else but I think it's real easy to see that you do a slight delay on j.D after j.H.

It has already been discussed and most people say you need to delay j.D anyway for at least Sol specifically.

Posted (edited)

I don't know about anyone else but I think it's real easy to see that you do a slight delay on j.D after j.H.

It has already been discussed and most people say you need to delay j.D anyway for at least Sol specifically.

 

Still doesn't feel like it. But we'll just go with the majority.

 

 

Btw, for anyone who is interested with the CH It's Late combos Hase recently posted on Twitter vs. Faust/Slayer, and is struggling with them...here you go:

 

http://youtu.be/X3ET8yDpMYI

Edited by Onakira
Posted

Some nice stuff in these:

 

Sol (transcript included): http://youtu.be/kcfzph1qgY8

Ky: http://youtu.be/_7VQk6ldvjI

Faust: http://youtu.be/xNmjIpTxy6s

 

 

But the real treasure is a link to a massive Evernote, compiled by Moga/Eternal with contributions from Saku/Suck (サク), Taka, En, Eternal (エターナル), Tanabata, Nage (bless him), Makki

Not sure how to read some of these combos...

 

Top to bottom appears to be:

1. Corner combo from raw 5H 2H

2. K Dandy CWH followup

3. Corner 2K > c.S f.S > followup with 50% tension

4. Midscreen 2K > c.S f.S > RC K-CWH followup

5. Midscreen Throw RC

6. Corner Throw RC

7. Midscreen 5H 2H RC (link doesn't work)

8. Forward Dust

 

Character specific links don't seem to have anything different, just compiled from the top half

 

前ステ is forward dash

永遠 is EW super

横D is forward Dust

画面端 or 端 is corner

画面中央 or 中央 is midscreen

5S 6S is probably c.S f.S

近S is c.S

 

 

Have fun guys

Posted

I compiled a bunch of the most consistent and damaging counter hit combos off of nearly all the starters that they are possible from if anyone is interested.  Left out DHD though, crap is so inconsistent.

 

https://www.youtube.com/watch?v=ZU6JqzHV8pE

sorry but it's not inconsistent at all :) and i'm getting some guaranteed stuff be patient my friend ...chack my vids

Posted

sorry but it's not inconsistent at all :) and i'm getting some guaranteed stuff be patient my friend ...chack my vids

 

I mean on a character to character basis, not the actual combos themselves.  It may just be me though :(

Posted

I mean on a character to character basis, not the actual combos themselves.  It may just be me though :(

sure you are right that's why i'm searching for combo sequences leading to DHD without timing and so far i'm getting something on sol ch  it's late [6] j s(2) dhd midscreen so i'm adjusting the stuff it will take time or the japs may do(have did?) the work before...hhhh

 

edit : seems easy to do so far jump when sol starts to show his back falling then S 2 hits DHD

edit 2:vid coming up http://youtu.be/1_cG26W2o-0

edit 3:easiest dhd setup on milia  ch it's late [8] jH DHD 300d hell fire works EVERYWHERE .....so with 51%RISC and hell fire you have ch it's late [8] jH DHD RC cS fS jSHD 2K....dead milia add PD for 389d no hell fire hhh

Posted

There's no combo listed for 50 meter off 2k,cS, fS xx Mappa RC for Ky in the corner on that Evernote. Here's one for 176:

2K, cS, fS xx Mappa RC, dash, 5h, 2h, cS, jS, jH, jD, djK, jD.

Posted

Nice job daymendou!

 

I'll try to translate the whole thing, standerdize the notations and correct any errors by Monday.

 

Edit: https://www.evernote.com/shard/s500/sh/528feb64-39e6-42a9-b4f7-7615aee181f6/1f6f6185cf7ae5be3f1b6056a7be8c28

Awesome job. Having trouble with the 214KK starter on a couple of character particularly the first and second row of characters. I am not getting it consistently and I am not sure what I am doing wrong. I try to delay the j.D but I whiff the jc follow up. Do i need to delay anything else besides the j.D

Posted

There's no combo listed for 50 meter off 2k,cS, fS xx Mappa RC for Ky in the corner on that Evernote. Here's one for 176:

2K, cS, fS xx Mappa RC, dash, 5h, 2h, cS, jS, jH, jD, djK, jD.

 

Actually, there is one at the bottom of the page: 2K > c.S > f.S  > EW > 5H > J.SHD2K > J.SK > jc > J.KD (204)

For 2K/5K > 236K RC starters on Ky, the 2H combo you found on him can be resued : 5K > 236K RC > Dash > 5H > 2H > c.S > J.SHD > jc > J.KSHD2K > J.PD (183)

J.SHD > jc > J.KSHD2K > J.PD needs to be done as fast as possible.

 

Awesome job. Having trouble with the 214KK starter on a couple of character particularly the first and second row of characters. I am not getting it consistently and I am not sure what I am doing wrong. I try to delay the j.D but I whiff the jc follow up. Do i need to delay anything else besides the j.D

 

The first combo seems to only work if dandy is done near the opponent. Fortunately, the second combo works on Sol and Slayer as well, it's a bit weaker (-3 damage on Sol, -4 on Slayer), but more stable.

 

For the second combo, 5H has to be delayed on the light characters (Millia, May, Ramlethal) and the first J.D needs to be delayed a lot on the other characters. Visually speaking, they need to be higher than you when you hit them with J.D. Otherwise, J.P will whiff.

Posted

Thanks a lot for the tip. Definitely helped. Started delaying the j.S as well and it helped me be more consistent with it.

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