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ApertureBlack

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About ApertureBlack

  • Birthday 06/20/1994

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  • Website URL
    https://www.youtube.com/user/ApertureBlack

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  • Interests
    Playing Vidya With Decent People

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  • Location
    Michigan
  • XBL
    Apertureblack
  • PSN
    Apertureblack

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  1. It makes no sense to nerf her, I dont recall any high level players who had any issue with her.
  2. So how about those nerfs to an already average character..... Yo wtf
  3. Fausts crouching hitbox is low enough that with the reduced recorvery frames on 6K you can link a 2P/5S after it. Its pretty nice.
  4. You can combo off of standing counter hits very easily now and Faust in general. If you do it as a meaty wakeup you have the advantage and it puts you in the perfect range for a bite if you wanted to do one. EX: https://www.youtube.com/watch?v=y-4AImdF-Rs
  5. Its true you can always do that...but the meter isnt what I was looking for. Regardless I would probably just RRC 2HS into 2 Pilebunkers < Air combo myself.
  6. Has anyone found any good reliable combos off of a spaced 2HS < 5K in the corner vs characters like Millia and May? I havnt been able to find anything worthwhile.
  7. I tried and I couldnt get the P-Pile on Leo so I just ended with super https://www.youtube.com/watch?v=cykEUlkOJ6I
  8. I just did J.HS cause it did nice damage and I wanted to show the new combo that links after it. It just puts you in a very nice position, thats all. J.HS does not need to hit late to link into 2P either.
  9. On that note I made a simple demonstration of what I saw Hase doing in the corner: https://www.youtube.com/watch?v=jWCKzaON388 The 2HS buffs really improved the corner game. Then I got bored so I made a small video with 15 Touch of Death combos on Chipp: https://www.youtube.com/watch?v=RJA70hFcZas
  10. Have some Undertow combos now: https://www.youtube.com/watch?v=94HId55k5l8
  11. Ive watched Hase go into 2K/5H > 2HS in the corner in blockstrings and cancel on the first few frames of 2HS. If it is yellow he would go for an air throw or 6HS because they obvioulsy were in the air, if it was red he would go for another mix up. It just looks and feels really good.
  12. No prob, I hate looking up combos and seeing impractical 100 meter combos on 100 risc people. Regardless Slayer has always benefited from YRC, now even more so. I personally enjoy the longer ranged 2HS with YRC/RRC because you can react to the opponent extremely easy now.
  13. Np problem, its what I consider fun regardless. Also just found a CH K-Pile combo that insta kills Chipp and Millia if they have more then 20 Risc(Uses meter of course): https://www.youtube.com/watch?v=B4Re1Ymt0fU
  14. Figured this would go here as well. Compiled a large amount of combos that are now possible in the 1.05 patch. Did it on Sol for a good base. Here: https://www.youtube.com/watch?v=akSZqPy5-UQ
  15. Decided to compile a large amount of the new combos that Slayer is capable of. Here: https://www.youtube.com/watch?v=akSZqPy5-UQ
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