Jump to content
Dustloop Forums

Recommended Posts

Posted (edited)
26 minutes ago, daymendou said:

Nice finds Fogelstrom, guess the last thing we should check is Footloose relaunch in corner. Something like c.S > j.D2K (j.2K recovery) > Footloose > c.S > j.SHD

I don't remember why I made that 6P combo but it was in my notes. The standard j.SHD2K route works just fine

I didn't think of Footloose. I'll edit this post with updated results. Booting up PS3 again :D Just a few characters so should be fairly quick to test.

Also corner 6P ->
c.S, f.S, j.SHD, dj.PSHD2K, j.PD works on almost everyone.
If not you can go with c.S, f.S, j.SHD2K, j.K, dj.SHD (Like EL cause she wasn't broke enough without a bad hitbox)

Didn't mean to hate on it or anything I was just thinking I was missing something since there was way better combos :)

*EDIT*
Tried on all characters that j.D2K was able to hit and FL doesn't connect on anyone. Midscreen or corner. You are WAY too high. j.S would most likely be the best bet but too far off and all characters it works on except AX has quite horizontal hitbox in the air and cause problems as it already is.

Edited by fogelstrom
  • Replies 373
  • Created
  • Last Reply

Top Posters In This Topic

Posted

(Crouching) Corner K Dandy It's Late > 2PSH > 5K

> delay jK2K > jD2K > jS > djSHD Ky

> jK2K > jD Sin

> jSH delay D Potemkin, Faust

> delay jK2K > jK > djKD Bedman

> jK2K > jD > djSHD or djKSHD Faust

Only checked the usual wide crouchers. Interesting route though K Dandy on oki is risky.

P.S. I forgot to check if you have to whiff UP or not. I think 2S doesn't combo/hit if IL hits meaty.

Posted

 

1 hour ago, daymendou said:

(Crouching) Corner K Dandy It's Late > 2PSH > 5K

> delay jK2K > jD2K > jS > djSHD Ky

> jK2K > jD Sin

> jSH delay D Potemkin, Faust

> delay jK2K > jK > djKD Bedman

> jK2K > jD > djSHD or djKSHD Faust

Only checked the usual wide crouchers. Interesting route though K Dandy on oki is risky.

P.S. I forgot to check if you have to whiff UP or not. I think 2S doesn't combo/hit if IL hits meaty.

Shouldn't the combos I posted for IAD j.SK also be applicable for this starter?
If so there are better variations for most.

If you can do it for both wiff/block on UP it's quite valuable since once you get people scared enough K dandy is actually available in corner pressure.

Posted

The limiting factor seems to be pushback from It's Late. In my 5 minutes of testing, trying to extend with j.2K pushes you too far for j.PD or j.2K even whiffs.

Posted

https://twitter.com/tanabataheidern/status/677526391135469568

H iad jD j2K jK land cS j[SKD jc PSHD 2K PD] on Sol. Nice DP punish, i wonder if it requires CH on initial H though.

 

https://twitter.com/tanabataheidern/status/677511174846414848
another Sol DP punish combo, from 214pK

https://twitter.com/tanabataheidern/status/677509277896998912
Revolver punish

https://twitter.com/tanabataheidern/status/677506405650198528
GF punish

Posted
On 12/19/2015 at 2:17 AM, daymendou said:

Finished most of the Sol combos on Evernote

I experimented with the "test route" you have posted for Sol a while back, and no luck. No matter what I tried, the j.PD would never connect. 

However...

CH P Pile> 5H> K Mappa> c.S> j.SK> jc.SHD> j.2K> j.PD does 234 damage and gives hard knockdown vs. Sol. Builds approx. 35-40% Tension.

(vs. Standing) CH P Mappa and (vs. Crouching) CH P/K Mappa> 2S> 2H> 5K> j.SHD> j.2K> j.PK> jc.SHD does 216 damage. Builds 25% Tension.

Not sure how Tanabata's combo for 6K> 2P> 2S> 2H works (or if it does at all) but:

6K> 2P> 2S> 2H> 5K> j.SHD> j.2K> j.PK> jc.SHD does 171 damage. Builds a little under 25% Tension.

6K> 2P> 2S> 2H> 5K> j.SHD> j.2K> j.PD> jc.PD does 170 damage. Builds a little under 25% Tension.

(Corner) CH 6P> 6P> 5H> SDD combo route vs. Sol does 269 damage. Builds just under 25% Tension. 

(Corner) CH 2H> 6H> K Mappa> c.S> j.SK> jc.SHD> j.2K> j.PD does 196 damage. Builds 25% Tension.

(Corner) CH 2H> 6H> P Dandy> UP> c.S> j.SHD> jc.PSHD> j.2K> j.PD does 204 damage. Builds 30% Tension. 

Posted

Figured out 5H j2K jK djSHD on EL VE ZA, you have to delay the jK jump cancel. It looks like you are falling before the double jump.

Not sure how you even get 5H j2K on Faust though.

Posted

Thanks for compiling Robo. I was thinking about doing it myself but I got way too much on my plate already in life.

On a different note does anyone know if/where Tanabata is playing? I really want to see footage of him and you rarely get to see him play on stream at Mikado. Dno if he's there and just not playing on that station.


I want to see all that tech in action :D

Posted

Been labbing against Ky and I found a nice setup for a meaty 2D or 6K in the corner off P Pile RC, though the 6K needs some timing. Combo is P Pile RC > K Pile > 5H2H > cl.S jc > j.SHD2K > j.PD jc > j.KD and then do an immediate 2D, or walk a step and 6K. Off the meaty 2D you can do SS jc >j.SHD2K > j.PD jc > j.KD, gives the same meaty setup and the 6K combs into 2PSH on standing and crouching. Also, got a meaty 2D midscreen combo that seems like the best I got: 2D > SS jc > j.SHD2K > j.KD > land SS jc > j.SHD, have to end it different near or in the corner and I'm a bit iffy on getting the j.KD to not whiff on the j.D all the time (I think j.SKD will work near and j.D will work in). Hopefully I can stuff like this against the rest of the cast, but I'm doubtful. 

Posted
2 hours ago, probe said:

Off the meaty 2D you can do SS jc >j.SHD2K > j.PD jc > j.KD

I'm not sure if you're saying use this route to specifically set up another meaty attack after the knockdown, but...

c.S>f.S>j.SHD>jc.PSHD>j.2K>j.PD works after meaty 2D in the corner and does more damage. 

 

Posted

 

K Dandy It's Late > cS fS > 5K 2D
SO AX LE
After knockdown only? - FA (alternate route: IL 2PSD)

Might be possible to do cS fS > 2KD on Chipp and others with 1 frame walk but lol

K Dandy It's Late > 2PSH > 5K
> delay jK2K > jD2K > jS > djSHD KY 181 Damage, 25% Tension
> jK2K > jD > djKD SI 181 Damage, 25% Tension
> jK2K > jD > djKSHD FA 204 Damage 25% Tension
> jK2K > jK > djKD PO 158 Damage, 25% Tension
> delay jK2K > jK > djKD BE 158 Damage, 25% Tension
VE no followup?

Both routes work if Under Pressure is blocked (not FD), hits, or whiffs. Need to immediately cancel Under Pressure into It's Late. Still combos if the opponent uses FD against the move you special cancel into K Dandy, such as 5H K Dandy.

Corner 6P (on grounded opponent) cS fS
> jSHD > djPSHD2K > jPD SI 198, ZA 207, MA 200, CH 242
> jSHD > djPSHD delay 2K > jPD IN 200, RA 200, FA 194
> jSH short delay D > djPSHD2K > jPD SL 180
> jSH long delay D > djPSHD delay 2K > jPD MI 226, AX 200
> jSHD > djKSHD delay 2K > jPD FA 200
> jSH delay D > djKSHD2K > jPD AX 206, SI 204, CH 247
> jSH long delay D > djKSHD delay 2K > jPD ZA 214, KY 201, MA 206, IN 206
> jSHD > djKSHD long delay 2K > jPD RA 206
> jSH short delay D2K > jK > djSH delay D2K > jPD VE 198
> cS > jSHD > djKSHD short delay 2K > jPD LE 202
> cS > jSHD > djKSHD2K > jPD BE, PO 182
> jSHD2K > jKD > cS fS > jSHD MI 229
> jK > djSHD2K > jKD SO 179
 

These combos are just guidelines since you rarely get normal hit 6P on a grounded opponent.

I need a better combo for Sol and Elphelt. I think you can do jD djP on Sol but it's definitely not a standard route.

Posted
25 minutes ago, daymendou said:

 

I need a better combo for Sol and Elphelt. I think you can do jD djP on Sol but it's definitely not a standard route.

Oldskool j.SHD2K, j.K, dj.SHD?
If you use 2PS, j.SHD, dj.PSHD2K, j.PD it works on Sol but not if you use only 6P. But if you throw RRC 6P you can use c.S, f.S, j.SHD, dj.PSHD2K, j.PD. Logix.

Posted
6 hours ago, Onakira said:

I'm not sure if you're saying use this route to specifically set up another meaty attack after the knockdown, but...

c.S>f.S>j.SHD>jc.PSHD>j.2K>j.PD works after meaty 2D in the corner and does more damage. 

 

Yea it's to set up the meaty again.

Posted
3 hours ago, probe said:

Yea it's to set up the meaty again.

Ok. Gotchya. 

4 hours ago, daymendou said:

I need a better combo for Sol and Elphelt. I think you can do jD djP on Sol but it's definitely not a standard route.

You can do 6P>c.S>f.S>j.SHD>jc.KSHD>j.2K>j.PD vs. Sol in the corner. Does 200 damage. And without having to use Throw>RRC>6P.

  • 1 month later...
Posted
On 12/23/2015 at 0:15 PM, RoBoBOBR said:

http://www.youtube.com/watch?v=-dhrpKY0t28

Tanabata uploaded quite a bit of chara-specific punishes on his twitter, and i collected them in 1 video. It also has a moment where Fa gets hit by 5H j2K.

Thank you for posting this. I have just started playing Slayer and having a bit of a hard time connecting the dandi K pile bunker after the side dust attack in combos. Any tips of doing this?

Posted
1 hour ago, Sontawila said:

Thank you for posting this. I have just started playing Slayer and having a bit of a hard time connecting the dandi K pile bunker after the side dust attack in combos. Any tips of doing this?

You have to tiger knee the K dandy step during the homing dash after the 5D.   So, 5D 6 2147K

To get both K pilebunkers after the 5D, you have to hit with the first one before they start sliding down the wall at all.  If you see them slide even a tiny little bit before the first K pilebunker hits, do not try to go for the second one.  Do a P pilebunker, 5H 2H, 5H 2D,  2D, or whatever else instead.

Posted
22 hours ago, Effenhoog said:

You have to tiger knee the K dandy step during the homing dash after the 5D.   So, 5D 6 2147K

To get both K pilebunkers after the 5D, you have to hit with the first one before they start sliding down the wall at all.  If you see them slide even a tiny little bit before the first K pilebunker hits, do not try to go for the second one.  Do a P pilebunker, 5H 2H, 5H 2D,  2D, or whatever else instead.

Thanks a lot! it worked for me :)

 

Very helpful advice.

Posted

we also have after 2d , K dandy IL > cs fs > EW in corner  so far works on sin fa ve
and wow just realized that i was in daymendou evernote for slayer thank you man

  • 3 weeks later...
Posted

Does anyone have a list of 2PSH corner combos on every character? I know 2KPSH doesn't work on everyone, but hitting with a jump-in can still go into at least 2PSH and is better damage than just ending in cl.S > 2D. I think I'd opt to go for 2PSH combos in general, even with 50 tension since the damage is pretty comparable on some characters and in a lot of cases they end with the right spacing to make 6P and 2K unable to be thrown for UP whiff oki.

Posted

2KPSH, 5K,  

   Standing    

      SI - j.K2K, j.D2K, j.S, dj.SHD (delay first j.K)

      FA - j.K2K, j.D, dj.KSHD

      PO - j.SH2K, j.D, dj.PSHD

      BE - j.K2K, j.K, dj.SHD2K, j.PD (delay first j.K, delay j.H~D)

      KY - j.K2K, j.D2K, j.S, dj.SHD

      EL  - j.K, dj.HD

      ZA - No air combo

   

   Crouch      SO, VE, LE

   No go    MI, MA, CH, SL IN, AX, RA

Posted
4 hours ago, fogelstrom said:

2KPSH, 5K,  

   Standing   

      FA - j.K2K, j.D, dj.KSHD

You should be able to go for an extended/more damaging (I think? I don't have access to the game on a regular basis anymore so I can't check) route on Faust by doing

2KPSH, 5K, j.S2K, j.D, dj.KSHD2K, PD

Posted

Also I found this on Faust, although it's debatable how useful it actually is

It is possible to get the 5H, K Mappa to cross-up midscreen if you were to do a small forward dash cancel into P CWH after the Bite RRC

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...