Konqrr Posted July 5, 2009 Posted July 5, 2009 Also, has anyone figured out which characters 5DD->4DD->IAD->j.B->j.C etc etc works on? So far I know it's possible on Litchi, Nu, Tager, and Hakumen, but I'm still kinda unsure. I just did this on Jin: 5DD -> 4DD -> iad -> j.B -> j.C -> 2C -> 6C -> 236D -> rc -> 5DD -> 6DD -> 2DD -> j.DD -> dj.6DD -> 214D for 4145 damage. Hard as hell to get from j.C to 2C, but once you're there it's cake. Seems you have to be about 3/4 screen away from them for the j.B to hit right or you go right over them.
Radian Posted July 6, 2009 Posted July 6, 2009 So, the question: Is the j.214D cancel useful for anything, be it for combos or for Mist Cancel-esque shennanigans? The combo aspect is why I chose to ask this here. Actually yes after 5DD>4DD on block TK j.214DC this will go into j.2DD>land>5DD and so on. Could be used as a good pressure tool. http://www.youtube.com/watch?v=Xkdkvu8PS5E#t=7m55s
Angrynord Posted July 6, 2009 Posted July 6, 2009 Heh, that's exactly the sort of thing I was hoping that it could be used for. Rachel is a pretty mobile character, so I suppose that one can only hold her down for so long. That string though would likely cause all sorts of hell for characters like Tager (without shot) and Hakumen.
Goryus Posted July 6, 2009 Author Posted July 6, 2009 So, I found out that rather than the 2C > 6C > drive combo followups, there's this: ...2C > 6C > dash > 2DD > 2147D > dash > 3C > 236D Works anywhere on the screen, does 200-300 points more damage than the other versions, and most importantly, can be rapid cancelled for full drive combo afterwards (you couldn't do that except in corner with the old one). Here's a video showing it off, plus some other stuff: http://www.youtube.com/watch?v=fdizkIA3FvA
blitz Posted July 6, 2009 Posted July 6, 2009 So, I found out that rather than the 2C > 6C > drive combo followups, there's this: ...2C > 6C > dash > 2DD > 2147D > dash > 3C > 236D yeah, picking them off the ground like that seems interesting, good for (shown in your vid) random CH 214D, CH aerial 214D, or CH 2C. Against Tager, rachel, etc, I think I'd opt for dash 2D-D -> 2147D, land, 5D-D -> the rest or something similar. Here's a video showing it off, plus some other stuff: http://www.youtube.com/watch?v=fdizkIA3FvA yum, full meter combos =D Sweet. ...214D(CH), 214D, 236236D, 214D, 6D-D = hawt! squeezing any more damage out of nu than she already gets seems a task =O
Nin' Posted July 6, 2009 Posted July 6, 2009 Hey, just wondering. Am I the only one who mashes the inputs for her sword combos? Or do you only hit the button once for every hit? Mashing works well, I'd hate to actually have to time this crap, lol.
Goryus Posted July 6, 2009 Author Posted July 6, 2009 The only real advantage to not mashing is being able to alter the timing to get around people who like to instant block the second sword. Also, it's easier to hitconfirm into stuff if you don't mash. Other than that, mash away.
fogelstrom Posted July 8, 2009 Posted July 8, 2009 Would just like to say thanks to Goryus for putting in alot of effort to this thread and forum. Thanks to your initial post I'm confident in picking up V-13 and hoping to be able to add to the V-13 forum soon enough!
tigerboymac Posted July 8, 2009 Posted July 8, 2009 does anyone know how to do the v-13 tager specific combo that was at the end of the dvd that had a question mark on it? http://www.youtube.com/watch?v=tkHp6k_1NOc 2:01
severin Posted July 8, 2009 Posted July 8, 2009 does anyone know how to do the v-13 tager specific combo that was at the end of the dvd that had a question mark on it? http://www.youtube.com/watch?v=tkHp6k_1NOc 2:01 6B>2C>2147D>RC>(DD->j.2DD->214D)x3>3C
Xukkorz Posted July 9, 2009 Posted July 9, 2009 Not sure if this is where I should be asking this but how do I do the reversed direction spinning blade attack (normal is 236D). I thought that I saw somewhere that the other one was 236C but that doesn't work on the console, is it maybe arcade only? Thanks in advance.
zaeris Posted July 9, 2009 Posted July 9, 2009 236 d+c lol, or to be more exact input 236 d and press c during the start up.
mingming213 Posted July 9, 2009 Posted July 9, 2009 Yo I can never seem to do the 5dd>4dd into the special where a bunch of swords come out. Does anyone know when to start the input for the swords?
DarthTrey Posted July 9, 2009 Posted July 9, 2009 So last night i was fucking around in training mode to try and figure out what i should do if I get a throw INTO a corner(opponent in corner i'm on outside i throw them back into the corner) I came up with Throw(into corner no room for Drive lovin) -> 2c -> j.C -> j.2C -> dj.C -> dj.2C -> 214D and it seems to be working really well. I didn't see it listed anywhere so i figured i'd share it with you all.
severin Posted July 9, 2009 Posted July 9, 2009 In the corner, I use 2C>j.C>j.2C>214D>Land>3C>214a>6a>j.DD>214D>Land>3C>236D Does about 4.5k
alucardr Posted July 9, 2009 Posted July 9, 2009 So, I found out that rather than the 2C > 6C > drive combo followups, there's this: ...2C > 6C > dash > 2DD > 2147D > dash > 3C > 236D Works anywhere on the screen, does 200-300 points more damage than the other versions, and most importantly, can be rapid cancelled for full drive combo afterwards (you couldn't do that except in corner with the old one). Here's a video showing it off, plus some other stuff: http://www.youtube.com/watch?v=fdizkIA3FvA HOLY **** @ those combos. Ok I need to go back into training....
DarthTrey Posted July 9, 2009 Posted July 9, 2009 In the corner, I use 2C>j.C>j.2C>214D>Land>3C>214a>6a>j.DD>214D>Land>3C>236D Does about 4.5k your combo just kicked my combos ass lol Also Goryus lemme have your babies k?
alucardr Posted July 9, 2009 Posted July 9, 2009 Ok this is driving me crazy. How do you connect a throw > dash > 2C? I can't even get the beginning of this combo down, the speed required is insane. The recovery after a throw barely allows for a dash, let alone connecting with a 2C before they tech. It just comes out too slow, even if I frantically mash 66 to dash as fast as possible. It feels like I need to RC right after the throw just to connect this.
severin Posted July 9, 2009 Posted July 9, 2009 The dash after the throw is actually pretty late, and it won't come out if you mash 66. What I usually do, is wait a bit, 66, then slam the stick back to 1, then C. Also, came up with a bit of a useless variation to the standard IAD combo: 5DD>4DD>IAD>j.B>j.C>land>dash>5A>3C>214A>6A>j.DD>214D>Land>Dash>3C>236C Does 3.1k, and considering that the other variation does 2.8k, I can't really justify the complication.
alucardr Posted July 9, 2009 Posted July 9, 2009 The dash after the throw is actually pretty late, and it won't come out if you mash 66. What I usually do, is wait a bit, 66, then slam the stick back to 1, then C. Also, came up with a bit of a useless variation to the standard IAD combo: 5DD>4DD>IAD>j.B>j.C>land>dash>5A>3C>214A>6A>j.DD>214D>Land>Dash>3C>236C Does 3.1k, and considering that the other variation does 2.8k, I can't really justify the complication. Ok I'll try that then, thanks.
ssragna Posted July 10, 2009 Posted July 10, 2009 This is kind of a strange question but I was wondering if somebody could give me any advice with combos that have ..> j.DD > dj.DD.. in them. I got a TE stick on sunday so I'm not completely used to it yet. Ive been able to pull of that part of a combo only a couple of times in training and never against the ai or online. If there is a certain way you guys hold the joystick or some advice you could give me on the timing required I would really appreciate it.
Effenhoog Posted July 10, 2009 Posted July 10, 2009 Most air combos are j.DD jc j.2DD, if you just do j.DD jc j.DD it will usually whiff because they are too low.
ant12292 Posted July 10, 2009 Posted July 10, 2009 I'm not sure what problem you're exactly having with it, but on some situatinons where characters float too high the first j.DD might wiff if do it to early. Also, if you are having trouble with the jump canceling, off the ground it's quicker right after the lst sword hits, yet on the double jump it's different and almost feels a little slower. If this didn't help let me know and I'll try to help you as best I can. Edit: Didn't see above poster, but that is also a good point.
ssragna Posted July 10, 2009 Posted July 10, 2009 Thanks guys it looks like i was hitting jump before the last sword hit. No wonder I couldn't do it lol
mingming213 Posted July 10, 2009 Posted July 10, 2009 Yo I rely need help on the anti-air, Like i just cant get it to start but when I do I can do the combo when i do get it started . any tips on wat to look for, or how to practice it?
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