DF2K Posted January 17, 2010 Posted January 17, 2010 That Litchi is pretty terrible My Litchi isn't terrible at all. These were casuals and I was experimenting with different combos/mix-ups (hence the excess of 6a and dropped combos). Not to mention I picked her up just recently, I was sort of playing her blindly. That is all.
Cake Posted January 18, 2010 Posted January 18, 2010 edit: Btw you're like 30 ranks higher on the leaderboards than I am so you should be using Tao correctly lol, my advice probably won't mean anything :P Eh, online doesn't really mean much. Even if i had a better tao than you, you seem like the sort of person who would give sound advice. I don't really watch matches so i don't know how to play tao, but from what you've said you watch alot of matches with good people in them, and are in contact with taoftw. My tao is basically me making up stuff as i go along and finding out what's good and what gets me punished. So, by all means, feel free to give me advice.
Pirateyoshi Posted January 18, 2010 Posted January 18, 2010 Well DF2K, none of that really suffices as an excuse- playing around with bad stuff and playing blindy will get you rated as such. Not personally, but for the purposes of Cake's analysis, which is the only thing any of us should even care about (although this is the COMBO thread. >w>) Getting back on topic, has anyone had any success with the Mebo combos? XDest and TaoFTW are too busy with CS I think, so I just don't know who to ask about it. Have you tried it much Rin?
Demonruler Posted January 18, 2010 Posted January 18, 2010 @RinHara5aki Thank you very much for your advice, your optional Combo and your finishing tips =], but I figured out, why I missed that often a few minutes ago and in the end, it didn't have anything to do with Jin ^^ In fact, I just didn't input the "a" fast and soon enough. The outcome was, that the opponet flew to high after the drive before I hit him with "a" which then pushed him too high for the following "j.c". It took me hours of frustrated moments to figure that out... Sometimes it's so hard to find the mistakes in the timing ^^ (or maybe that's just because this is the first fighter I really want to learn xD)
RinHara5aki Posted January 19, 2010 Posted January 19, 2010 Eh, online doesn't really mean much. Even if i had a better tao than you, you seem like the sort of person who would give sound advice. I don't really watch matches so i don't know how to play tao, but from what you've said you watch alot of matches with good people in them, and are in contact with taoftw. My tao is basically me making up stuff as i go along and finding out what's good and what gets me punished. So, by all means, feel free to give me advice. Well I can't incorporate my own advice into my Tao game most of the time so you're better off than me ROFL XDD. True I did train with TaoFTW, and he gave me sound advice, hands on training, and tricks. But I still struggle to be accurate with my hitconfirm game, which you seem to have down much better than I do. My j.c's and drive cancels are my main way of getting into a combo not good pressure like a good tao :/... Getting back on topic, has anyone had any success with the Mebo combos? XDest and TaoFTW are too busy with CS I think, so I just don't know who to ask about it. Have you tried it much Rin? I still haven't had any success. I posted before that the 5d~5 -> j.c -> 5d~6 parts somehow dont work for me. And the rare times I did pull it off it wasn't on purpose. For my matter, if its that difficult to pull off, and the fact that I play online a lot, didn't amount enough reason to keep trying his/her combo's. I go for reliable, damaging, and my trademark LONG combo's, that edge the opponent into bursting. That was a great match to watch though. Dest and John as you said are far too busy reasearching CS. John with this two jobs, school, and compilation of Tao strategies for the CS forum thread is not worrying too much about CT combo's for sure :P @RinHara5aki Thank you very much for your advice, your optional Combo and your finishing tips =], but I figured out, why I missed that often a few minutes ago and in the end, it didn't have anything to do with Jin ^^ In fact, I just didn't input the "a" fast and soon enough. The outcome was, that the opponet flew to high after the drive before I hit him with "a" which then pushed him too high for the following "j.c". It took me hours of frustrated moments to figure that out... Sometimes it's so hard to find the mistakes in the timing ^^ (or maybe that's just because this is the first fighter I really want to learn xD) Oh alright LoL Just keep in mind too, a little tip for ya, the trick with tao's j.c mid drive combo's is to TAP j.c. Even if you just casually push j.c it can be considered "charged", and completely throwing the combo to garbage by whiffing or black beating. Keep on tappin'! :3
Pirateyoshi Posted January 19, 2010 Posted January 19, 2010 I can get the 5D~5 JC part (you have to really try to get a max range JC, I think), but its the 8D in the classic 5D~C 5D~A 8D~6 stuff which usually works out. Also, try it exclusively on Nu, for I think its her hitbox that makes it possible anyway (much like Arakune and his silly drive loop combo).
RinHara5aki Posted January 19, 2010 Posted January 19, 2010 I can get the 5D~5 JC part (you have to really try to get a max range JC, I think), but its the 8D in the classic 5D~C 5D~A 8D~6 stuff which usually works out. Also, try it exclusively on Nu, for I think its her hitbox that makes it possible anyway (much like Arakune and his silly drive loop combo). Hmm.. well I wouldn't even attempt something like 5d~c -> 5d~a -> 8d~6 (Isn't it 9d~9?), there are too many variable's with missed drive cancels and EVERY FREAKIN TIME I do something like that (5b -> 6a -> 236aa -> 2d~6 -> 3d~c -> 3d~a -> 9d~9 etc etc.), I whiff either the first or second drive cancel, and the opponent is more than often spamming B+C B+C B+C the entire time and gets a counter throw in the middle of my combo lol. I just found it so unaffordable that unless I get that C~A drive cancel down like boot camp in my head its useless lol. I also noticed that the first combo was off of 3c (block, block, CH), so that might have affected the combo hitbox wise. I was practicing on Nu :/...
Pirateyoshi Posted January 19, 2010 Posted January 19, 2010 Yeah, doing it off of counter hit 3C (the low hit) make it very easy to do, but Mebo also does it off of a running 5B CH (although the CH shouldnt factor in too much) 8D~6 is proper notation, although the shortcut is 9D~9, just like how some people write 6D~6 when its 5D~6
XDest Posted January 20, 2010 Posted January 20, 2010 Here, have a character specific combo that will never happen. (Unlinked only, Arakune+Tager only) 3C D~B [hit] 5C 236A 2D~5 6D~6 j.C D~C D~A 9D~9 j.C 9D~9 j.236BB j.236BBBB.
Cake Posted January 20, 2010 Posted January 20, 2010 Here, have a character specific combo that will never happen. (Unlinked only, Arakune+Tager only) 3C D~B [hit] 5C 236A 2D~5 6D~6 j.C D~C D~A 9D~9 j.C 9D~9 j.236BB j.236BBBB. Cool thanks. Also everyone critique my Tao again woooooo http://www.youtube.com/watch?v=ISZojvTkDi0
Silfer Posted January 20, 2010 Posted January 20, 2010 Cool thanks. Also everyone critique my Tao again woooooo http://www.youtube.com/watch?v=ISZojvTkDi0 Nice match, I would have taken a more tactical aproach though. I find that rushing litchi is usually a recipe for disaster. Tao's mobility is second to none, so I try to play it guerrilla style and poke with drives to throw them off. After a bit of hit and run, they start using riskier stuff and making mistakes. Thats when you find the gap and punish. Hope this helps, Im a pretty average player, so my advice may not be the best and you seem to handle the B&B combos well (wich is more than I can say for myself), so nice game overall ^_^
DEAD Posted January 22, 2010 Posted January 22, 2010 Found a combo that really has almost no point, because you may as well do a different combo that does more damage, but it looks pretty cool. 5b->6a->2d~b->a->8d~6->236bb->c->8d~6->rapid cancel->b->236bbb ^1hit ^hit and slide past 5b->6a->2d~b->a->8d~6->236bb->c->8d~6->c->d ^1hit ^hit and slide past I'm sure there's more you can do with it, but that's all i got right at the moment, I'll edit it later when I can play some more.
RinHara5aki Posted January 22, 2010 Posted January 22, 2010 Cool thanks. Also everyone critique my Tao again woooooo http://www.youtube.com/watch?v=ISZojvTkDi0 XD good times. I dunno man, but you dropped A LOT of combo's that match 3: .. but again your zoning and poking is fun to watch. You should get your own capture card! I'm thinking about a time in the future when I capture other people's matches by downloading their uploaded ranked match with their permission. If that goes through you should get a cool ranked match up online :3 Found a combo that really has almost no point, because you may as well do a different combo that does more damage, but it looks pretty cool. 5b->6a->2d~b->a->8d~6->236bb->c->8d~6->rapid cancel->b->236bbb ^1hit ^hit and slide past 5b->6a->2d~b->a->8d~6->236bb->c->8d~6->c->d ^1hit ^hit and slide past I'm sure there's more you can do with it, but that's all i got right at the moment, I'll edit it later when I can play some more. Hmmm.. Yeah, I guess its a combo, but some combo's can break the line of wasted gauge or not enough reward for risk, such as a difficult combo for low damage. But it does look funny Anyways, if you haven't already, you should definitely check out this thread ( http://dustloop.com/forums/showthread.php?t=6759 ), the first post. There are several combo vids that have some pretty unique combo's if you're into combo-researching as I used to do. Get your idea's from there, and try your own :3
Cake Posted January 22, 2010 Posted January 22, 2010 XD good times. I dunno man, but you dropped A LOT of combo's that match 3: .. but again your zoning and poking is fun to watch. You should get your own capture card! I'm thinking about a time in the future when I capture other people's matches by downloading their uploaded ranked match with their permission. If that goes through you should get a cool ranked match up online :3 Definitely planning on getting a capture card eventually, but until then I'll have to settle for getting matches up whenever i play my friend, and whenever he feels like recording. If you wanted to record some matches with me in them and put them up on your youtube, that would be holywowawwwwesome. And i have yet to play you ever. Boo. You live on West Coast, right? I'm like as west in Canada as you can get, so if you're somewhere on the West Coast we should have a pretty good connection. Edit: Also thanks to Silfer for the advice, It's always welcome.
RinHara5aki Posted January 22, 2010 Posted January 22, 2010 Definitely planning on getting a capture card eventually, but until then I'll have to settle for getting matches up whenever i play my friend, and whenever he feels like recording. If you wanted to record some matches with me in them and put them up on your youtube, that would be holywowawwwwesome. And i have yet to play you ever. Boo. You live on West Coast, right? I'm like as west in Canada as you can get, so if you're somewhere on the West Coast we should have a pretty good connection. Well at some point, when I'm able to get back online, I want to make a separate YouTube channel, deticated to upload the ranked matches with the player's consent. If this option is available in the console version of CS (Whenever THAT comes out lol..), I will do the same for that as well. Until then I have my hands tied with the situation I have in my hands right now. Yeah, I live near San Fran now, so we should have a decent connection if we played. I just think most of the connections on XBL are far superior to PS3, if you've ever played PS3 online its three times as bad T^T... BB matches are all about guessing the lagged inputs ahead of your opponent lol.
Phagthas Posted January 29, 2010 Posted January 29, 2010 Hey guys, havin some problems with a combo so I figured I'd ask here. Anywho, the combo is: 3C->5D~C->5D~A->2D->5D~C->2D~A->9D~A->j.C->9D~9->j.236BB->j.236BBBB So far I can do the combo on everyone except Litchi, Rachel, and (not surprisingly) Carl. (Bang's timing is also a bit tricky). The 2D is what seems to keep missing Litchi and Rachel, and for Carl it's the j,C. So my question is: Is there a way to do the combo on the three mentioned or is it not possible? If the latter, is there an alternative, similar combo for those three? Thanks in advance for any help in this matter. :D
XDest Posted January 29, 2010 Posted January 29, 2010 For Carl, try replacing j.C with j.B. That usually works a good amount of the time.
DramaticRevival Posted February 25, 2010 Posted February 25, 2010 Hello Tao players, I've recently made the switch to Tao, and so far I've had little trouble getting her combos down, but I'm having problems linking "j.236BB->j.236BBBB" together to end my combos. Is there a trick to it, or do I just fail? :P I apologize if this question has already been addressed, and thanks.
yukichi Posted February 25, 2010 Posted February 25, 2010 You want to delay the first j.236bb after you do the final j.5c -> j.9D~6. You can't delay it too much, because they will tech, though the window isn't too strict. If you delay the first part, you can perform the last j.236bbbb immediately after the first two hits and they should connect.
CakeWasBannedd Posted February 25, 2010 Posted February 25, 2010 I live on through several thousand bannings. I can only hope the admins are nice enough not to ban me on here. I'm pretty bored of spamming bb general anyways. Also critique my tao v2.0 http://www.youtube.com/watch?v=wcPwPO7wQsQ
DramaticRevival Posted February 26, 2010 Posted February 26, 2010 You want to delay the first j.236bb after you do the final j.5c -> j.9D~6. You can't delay it too much, because they will tech, though the window isn't too strict. If you delay the first part, you can perform the last j.236bbbb immediately after the first two hits and they should connect. Excellent! This solved my problem. Thanks.
Armus Posted February 26, 2010 Posted February 26, 2010 I have a similar question. I can link the j.236bb > 236bbbb on everybody...except for Noel and Jin. Do I have to delay longer or what?
yukichi Posted February 26, 2010 Posted February 26, 2010 I think for a combo like 5b -> 3c -> 5d~d -> j.c -> j.236b -> j.2d~b -> 5c -> 2d~6 -> ( j.c -> j.9d~6 ) x2 -> j.236bb -> j.236bbbb, the following characters have the same required delay (like you can time the delay when performing j.236bb -> j.236bbbb the same for all of them once you find the timing for it): Jin, Ragna, Noel, Taokaka, Litchi, Nu, Hakumen, Arakune, Rachel. For Tager, it seems you almost want to not delay as much at all, but I can't remember for sure right now. I think if you apply the same sort of delay you do to the other characters, it ends in Tao going under Tager and not getting the full damage and knockdown. For Bang I remember having to delay parts like j.c -> 9d~6 but when it came to j.236bb -> j.236bbbb the timing was about the same for the other chars. As for Carl... fuck Carl. (I think the timing is about same too. I just haven't learned any Carl specific combos that gets to this ender.)
CakeWasBannedd Posted February 28, 2010 Posted February 28, 2010 For carl you can just do the standard BnB, but limit it to two j.9d~6s. Thats about the only thing you can do off of 6C on carl that's easy to execute. As for 3C combos, the one you mentioned works fine on him and almost all of the other cast, and if you use a taunt instead of 5c then you'll get better damage output than the standard 3C combo.
XDest Posted February 28, 2010 Posted February 28, 2010 Replace any j.C 9D~9 j.C 9D~9 with j.C 9D~5 66 j.C or j.C 9D~9 j.B 9D~9 if in the corner for Carl. Problem solved.
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