Ca$$iu$ Check$ Posted July 6, 2009 Posted July 6, 2009 What's good people? I wanted to contribute in some way so here are the only two ways that I've been able to combo into Taokaka's Astral Heat (console version of course): {1} 4B+C -> Astral Heat. To do this one, do back throw and immediately hold the opposite direction (buffering the charge, you'll cross up, so you're already charging the correct way), time the rest of the motion to be completed the instant the opponent hits the floor. Tao should jump to the side of the screen, do her start up, and hit the opponent in mid air. Obviously a good player will tech the throw, but yeah. {2} 6C (Charge) -> Astral Heat. This one is even less practical, but if you do 6C (charge), and hold 4 while C is charging, and you by some miracle hit the opponent, then the Astral Heat will combo. I assume that you don't have to fully charge 6C, only the amount that the Astral Heat requires. I don't think you can combo off of just 6C without the charge. I know these are kinda shitty set ups, but have you guys found any others?
naikou Posted July 6, 2009 Posted July 6, 2009 Just tested out a combo that works with my console. 6A -> JC -> j.5D~B (land) -> taunt -> 236CC -> 2D (air combo) The typical combof or this will do 3.9k damage. :D Does this combo actually work? The CPU I'm trying it on keeps air-teching out in the space between the taunt and the 236CC
penguin Posted July 6, 2009 Posted July 6, 2009 I have a quick small question: Ex: 2a -> 5b -> 3c -> 5d~6 -> j.c -> (j.a -> j.c) x 2 -> j.236bbb About "(j.a -> j.c) x 2" what exactly do the brackets mean? Do I have to land first then do j.a -> j.c ? (j.a -> j.c) x 2 = j.a -> j.c -> j.a -> j.c
seungpyohong Posted July 6, 2009 Posted July 6, 2009 naikou: it works very well. just need to get used to it. depending on arcades start button is sometimes on left side. this is kinda hard to press since u have to do the following 214D or 236CC, but with an arcade stick it should be easy cake.
yukichi Posted July 6, 2009 Posted July 6, 2009 Does this combo actually work? The CPU I'm trying it on keeps air-teching out in the space between the taunt and the 236CC It does for me. You need to get Cat Spirit 3 off as fast as possible once you hit with the taunt. Try not to press c for too long or Tao will charge the move a little bit before letting the first part of the attack go.
flyerbase Posted July 7, 2009 Posted July 7, 2009 I just want to say that this guide has helped a ton and I'm loving Tao, thanks! I have a question about this combo: 5b -> 3c -> 5d~6 -> (j.c -> 5d~6) x3 -> j.a -> j.c -> j.c -> j.c -> j.236bbbb I can finish the drive loop and get the j.a, and then it all goes down hill. Am I supposed to jump for every j.c and then finish off with Cat Spirit Two? From what I understand the only time I jump is if there's a JC in the combo, but I don't see how I can have time to do all that without even jumping. Please, if anyone could clear this up that'd be great.
Baco Posted July 7, 2009 Posted July 7, 2009 I just want to say that this guide has helped a ton and I'm loving Tao, thanks! I have a question about this combo: 5b -> 3c -> 5d~6 -> (j.c -> 5d~6) x3 -> j.a -> j.c -> j.c -> j.c -> j.236bbbb I can finish the drive loop and get the j.a, and then it all goes down hill. Am I supposed to jump for every j.c and then finish off with Cat Spirit Two? From what I understand the only time I jump is if there's a JC in the combo, but I don't see how I can have time to do all that without even jumping. Please, if anyone could clear this up that'd be great. j.a -> j.c has to be instant, then you JC each j.c up until j.236bbbb
RinHara5aki Posted July 7, 2009 Posted July 7, 2009 Does anyone know any good combo's starting with 6A that AREN'T taunt combo's? I've been catching alot of people off guard with it and the combo's I pull off after prorate poorly, and the damage sucks balls....
yukichi Posted July 7, 2009 Posted July 7, 2009 Seems you can only get around 2.5k damage from 6a without using taunt. The second hit leads to an easy drive loop. Though damage is damage and if you land 6a often, no reason not to at least get in the loop right?
Clouth Posted July 7, 2009 Posted July 7, 2009 I was going to ask a question but I figured it out, on her 2x airthrow you use her Cat jump 214D then IAD d: http://www.youtube.com/watch?v=l2Dnxejjpeg about 1:58 first airthrow. Pretty intresting but highly unpractical since most high level players will tech the very first air throw but its fun to throw on scrubs and for wow factor. Also if you land after the airthrow you can 236aa, into loops, and do the whole thing all over again :D but the 2nd a in the 236aa will miss in the corner. 6C, 236CC, 3D~9, (j.C, 9D~9)x2 236BB, delay airthrow, 214AA, 1D~7, (j.C 7D~7)x2, 214BB, airthrow, 236AA, etc... the combo in the video btw is: CH 5B, 6C, 236CC, 3D~9, (j.C, 9D~9)x2 236BB, delay airthrow, 236D IAD, airthrow. If your oppnent dosent know to tech throws you can airthrow, 236D IAD, airthrow, 214D IAD, airthrow, repeat etc... till death. xD
R∀zor Posted July 8, 2009 Posted July 8, 2009 6c -> 236cc -> 2d~6 -> j.c -> 8d~6 -> j.c -> 8d~6 -> j.236bb -> j.236bbb (4.2k) 6c -> 236cc -> 2d~6 -> j.c -> JC -> j.c -> JC -> j.a -> j.c -> j.236bbbb (3.9k) - Carl Exclusive Combo! 6c -> 236cc -> 2d~6 -> j.c -> 8d -> air dash j.c -> j.236bbbb (3.6k) - Carl Exclusive Combo! 6c -> 236cc -> 2d~6 -> j.c -> 8d~6 -> j.c -> 8d~6 -> j.236bb -> j.c -> 8d~6 -> j.236bbb (So far, works on everyone) TaokakaFTW, these are looking a bit invalid, i'm in training mode and every time I attempt the 236cc the COM air-techs out of it. The only way these would work from what I am seeing is if they are the tail end of the held version of 6C where the wall-bounce is untechable.
Isorropia Posted July 8, 2009 Posted July 8, 2009 Sometimes that happens to me to, if you're standing with your back to a wall, they can airtech out of the wallbounce early enough to avoid the 236cc. At other times, I find you just have to do the 236cc earlier than you think, and it will work.
Shiri Posted July 8, 2009 Posted July 8, 2009 It seems like you're just inputting the 236C too slowly. I had that same problem for a bit getting black beats (before I turned it to airtech) but I just sped up and then it started getting eaten by it. Combos are great, but which of these make good blockstrings? Or is Tao not really supposed to use them and just fish with lows/overheads a lot?
R∀zor Posted July 8, 2009 Posted July 8, 2009 Im doing them mid-screen, yes if your back is at the wall they will definatly miss you wont even be in range to connect with 236CC. I do the 236CC as fast as I can while making sure that I can still hit with the first C, I have noticed if you do it too fast the first C whiffs.
Amarxist Posted July 8, 2009 Posted July 8, 2009 It's just all timing, I usually input 236c just as the 6c animation is ending (prob last 1-2 frames) and it usually hits on the money. If anything, I do 236c to early and it whiffs more often then not.
Yellowcorn Posted July 9, 2009 Posted July 9, 2009 Are there any tricks for the taunt combos? I find I have pretty good execution in these games... I've done all the SF4 hard trials, and I can do the majority of them in live matches, not like a "sit in training mode and try until you get it" kinda thing... Those taunt combos seem just hard enough that I am surprised the top players can get them quite so consistently... I'm wondering if there are any gimmicks to help? I can get the taunt, but it's pretty uncommon... definitely something I could not pull off in a match at this point. I was actually missing the 2d a lot, but I found it a little easier to SJC the 6a, rather than just holding up after the first hit. I can now get that part like 95% of the time. Is there some gimmick like this for the rest of it? Thanks,
Clouth Posted July 9, 2009 Posted July 9, 2009 Does anyone know any good combo's starting with 6A that AREN'T taunt combo's? I've been catching alot of people off guard with it and the combo's I pull off after prorate poorly, and the damage sucks balls.... First page first post under Cat Spirit One. Drop the 5B the combo still works the same. :/
Timy Posted July 10, 2009 Posted July 10, 2009 I can't seem to get the timing on any of the j2d~B -> 5C's. Is there specific height requirements or is the timing just really tight?
Isorropia Posted July 10, 2009 Posted July 10, 2009 I'm not that great at Tao myself, but D~B (mixed up with D~A once they expect it) seems to be quite a wonderful mixup tool, but be aware some people like tager can punish it regardless of which side you end up on. And I'm not sure about using 3C in blockstrings, I've found some success just using 2A to get people crouching and then hitting 236C, but I'm probably just playing noobs.
R∀zor Posted July 10, 2009 Posted July 10, 2009 Yeah, there is a really huge gap between beating noobs and good players from dustloop for instance, had that experience today. Mashing scrubs most of the day and then a Noel player that barely ever used her drive because they were that good, whooped me every time. Just when you think you're getting up to the top of that latter god slams 5 more right ontop of it and you're just like.
alucard19 Posted July 10, 2009 Posted July 10, 2009 Are there any tricks for the taunt combos? I find I have pretty good execution in these games... I've done all the SF4 hard trials, and I can do the majority of them in live matches, not like a "sit in training mode and try until you get it" kinda thing... Those taunt combos seem just hard enough that I am surprised the top players can get them quite so consistently... I'm wondering if there are any gimmicks to help? I can get the taunt, but it's pretty uncommon... definitely something I could not pull off in a match at this point. I was actually missing the 2d a lot, but I found it a little easier to SJC the 6a, rather than just holding up after the first hit. I can now get that part like 95% of the time. Is there some gimmick like this for the rest of it? Thanks, My best advice is to continue trying. Break up different parts of the combo and focus on the hardest part. Those pro you see have been playing for months on end. You won't learn it in a week, or maybe in a month(well depends on how much time you have put in by then). Don't give up and you'll get it down. I'm starting to get down her double taunt combos, but not consistently enough for matches. Those combos are pretty damn hard. You can also try watching top Tao players do her combos. That also helped me a bit.
tolore Posted July 10, 2009 Posted July 10, 2009 for the j2d~b -> Taunt, what exactly is happening there. is that cancelling the j2d with b then landing and taunting? so if I'm reading it right you j2d, cancel with b land and taunt?
alucard19 Posted July 10, 2009 Posted July 10, 2009 for the j2d~b -> Taunt, what exactly is happening there. is that cancelling the j2d with b then landing and taunting? so if I'm reading it right you j2d, cancel with b land and taunt? Yup.
tolore Posted July 10, 2009 Posted July 10, 2009 alright, I totally practiced it the wrong way yesterday(I was doing 2d->land->b->taunt which actually CAN work but it's stupidly hard) After looking at the list/seeing it in a match vid i realized that i was probably doing it wrong.
alucard19 Posted July 10, 2009 Posted July 10, 2009 alright, I totally practiced it the wrong way yesterday(I was doing 2d->land->b->taunt which actually CAN work but it's stupidly hard) After looking at the list/seeing it in a match vid i realized that i was probably doing it wrong. Yeah, I thought the same thing at first, then I started watching top Tao players. Some tips You have to jump higher then u might think. You have to cancel B as late as possible. Those helped me, but may not work for you. Just have to keep at it.
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