Digital Watches Posted June 23, 2008 Posted June 23, 2008 Well how many Japanese Axls are there? 3 that are any good maybe?
Silmerion Posted June 23, 2008 Posted June 23, 2008 Well how many Japanese Axls are there? 3 that are any good maybe?Hmmm...Shuuto, Niiyama, KON is okay, and I've seen Kaqn play Axl before.
Digital Watches Posted June 23, 2008 Posted June 23, 2008 There's no denying that KAQN is good, and that he's sometimes played Axl, but is he good at Axl? I haven't seen too many vids of it, but I wasn't horribly impressed.
Beowulf Posted June 23, 2008 Posted June 23, 2008 The theory that it only works off a JCable move may hold some water. Let's try to find out HOW this is made possible ! Do you know sb who has enough knowledge to answer ? Maybe shall we post the question in an other thread so people would help. Maybe even ask so with a programmable controller...
Silmerion Posted June 23, 2008 Posted June 23, 2008 There's no denying that KAQN is good, and that he's sometimes played Axl, but is he good at Axl? I haven't seen too many vids of it, but I wasn't horribly impressed. I was just name-dropping. Personally, I think Shuuto and Niiyama are the only good JP Axls.
Digital Watches Posted June 23, 2008 Posted June 23, 2008 I was just name-dropping. Personally, I think Shuuto and Niiyama are the only good JP Axls. Aye. Pity though.
Beowulf Posted June 25, 2008 Posted June 25, 2008 Alright, got that answer by the top tier of this forum ^^ Like Clayton said, it's because of the super jump. Super jump, double jump, finishing (or cancelling) an air dash cause you to turn around immediately in the air. So that would explain why you actually only get a forward dash on stand alone raiei or after sJI'ing it on a JC'ble move before the Raiei... Also the last part make me think of this... On (normal) jump installed moves, you get an air backdash. So it sometimes is harder to make the j.HS to hit if you don't cross (needs to wait the end of the air dash animation for that...) However, he did say "(or canceling)". Does that mean there's a way to turn faster to get that j.HS hit if you don't cross ? By FD'ing/ SB'ing for example... Too tired to figure that out now... Maybe DW could use more of his "free time" for that ? ^^
Digital Watches Posted June 25, 2008 Posted June 25, 2008 I kind of don't understand what you're asking. You can get a j.H to hit backwards, if that's what you mean.
Beowulf Posted June 25, 2008 Posted June 25, 2008 What, you can ? I mean when you hit the other's sprite so that you don't cross again ? Never got to make it work. But can you combo with 5+K on landing after the hit ? And I was wondering : Can you cancel a dash with FD or Slash back ?
Digital Watches Posted June 25, 2008 Posted June 25, 2008 What, you can ? I mean when you hit the other's sprite so that you don't cross again ? Never got to make it work. But can you combo with 5+K on landing after the hit ? Wait, do you mean Raei (FRC Blocked): Air backdash for re-crossup? Yeah, that works. And I was wondering : Can you cancel a dash with FD or Slash back ? Yes.
Beowulf Posted June 25, 2008 Posted June 25, 2008 No, I meant it doesn't double cross-up. So it makes you back dash into the face of the opponent. I meant AIR back/front dash Then, FDing your back dash would make you turn faster and you could actually hit j.HS by facing the opponent in the situation cited above ?
Digital Watches Posted June 25, 2008 Posted June 25, 2008 No, I meant it doesn't double cross-up. So it makes you you back dash in the face of the opponent. Then, FDing your back dash would make you turn faster and you could actually hit j.HS by facing the opponent in the situation cited above ? Well, I know slashbacking makes an air forward dash turn around as soon as you're on the other side of the opponent, not sure on that one, but probably. But I've definitely been able to re-crossup with a back airdash. Maybe doesn't work on some characters, or maybe it's because they IB the Raei.
Beowulf Posted June 25, 2008 Posted June 25, 2008 Then normal jump installing the move would enable you to : 1) Forward dash on the other direction of the enemy-> FD/SB-> j.S (can hit, as you now face the opponent) 2) back dash toward the enemy-> FD/SB-> j.HS-> 5+K-> pressure/combo (can be done if not crossing) Of course, I get the hit when double crossed up, but my question was if you made the Raiei from too far.
Digital Watches Posted June 25, 2008 Posted June 25, 2008 Eh, I'd go slight forward dash Kokuu over SB-->j.S, especially since the back end of Kokuu hits in 9 frames..
Beowulf Posted June 25, 2008 Posted June 25, 2008 Yeah, but it does cost you 25% MORE to do it safe... Whereas you can always FD your landing after the air dash stop if you see it will be bad...
Digital Watches Posted June 25, 2008 Posted June 25, 2008 Bah. A good Axl HEMMORHAGES meter if it helps him do something better.
Beowulf Posted June 25, 2008 Posted June 25, 2008 It's funny how one can change his mind in only few days... I like the second thing about when Raiei(S) is blocked, but comboing with a Kokku FRC seems like a waste of tension to me. Heh. I hear an echo in here. ^^ Well, I admit you can't combo after a j.S here, whereas you can after a kokuu... BTW how do you do your instant air back dash kokuu thing ? I can't manage to do it. The input is 632144+S right ? where the second 4 is just after the first ?
Silmerion Posted June 25, 2008 Posted June 25, 2008 The difference is that in Sking's post (the one we were responding to) he brings up a situation where a Kokuu FRC offers no clear advantage; here, it sounds as though DW is saying that a Kokuu FRC would be more likely to hit, which is ALWAYS an advantage. By the way, DW, I see that you're trash-talking Teyah in your user banner.
Digital Watches Posted June 25, 2008 Posted June 25, 2008 The difference is that in Sking's post (the one we were responding to) he brings up a situation where a Kokuu FRC offers no clear advantage; here, it sounds as though DW is saying that a Kokuu FRC would be more likely to hit, which is ALWAYS an advantage. Exactly. Kokuu FRC as a COMBO from Raei FRC is a complete waste of meter. Doing it after it's blocked is a GREAT idea (as even if they block the Kokuu, it builds a lot of guardbar) By the way, DW, I see that you're trash-talking Teyah in your user banner. Welllll... Not just Teyah. I'm pretty experienced against Eddie, Slayer, and Testament in general.
Greyvangelist Posted November 23, 2008 Posted November 23, 2008 So every once in awhile when I am reading this forum, I come across "meaty Rashousen". How exactly is that done? It seems really tricky to land a Rashousen that meaty considering you can't do the unblockable until the opponent has woken up.
Digital Watches Posted November 23, 2008 Posted November 23, 2008 It refers to hitting with a rashousen at the end of an untechable slide caused by Raei (S) at the end of a short combo. It's seldom worth it, in my opinion, as you can often get more damage by just doing a longer combo.
Sking Posted November 25, 2008 Posted November 25, 2008 The difference is that in Sking's post (the one we were responding to) he brings up a situation where a Kokuu FRC offers no clear advantage; here, it sounds as though DW is saying that a Kokuu FRC would be more likely to hit, which is ALWAYS an advantage. You didn't understand me, Like DW tried to said double crossup is always and advantage for many reasons: 1. Your opponent needs to hold and wait till all happens 2. That lead you to more thick throws opportunities 3. WTF!!! I never saw that shit 4. That another trick underyour sleeve 5. allows you to be more rushing and make your opponent think twice before triying to counter attack 6. Blah blah blah... The thing is that more crossups, fake-crossups you have and use the more scarier and dangerous you'll be
HolyOrderChipp Posted December 29, 2008 Posted December 29, 2008 So, for a while I was trying to learn S Benten FRC. I could get it half the time or maybe a bit more in training. But I'd almost never get it in a match, and then, a day or so later, I wasn't getting it very often at all. How long does it generally take you guys to learn FRCs? I dunno if I just have terrible timing in general...
Sking Posted December 30, 2008 Posted December 30, 2008 well for me it took me 2 months to get it down, muscular memory is the best way
Adelheid Posted December 30, 2008 Posted December 30, 2008 First FRC was Rensen FRC, and that took me like 2-3 months to learn. But, first FRC is always the hardest... Subsequent ones haven't been too difficult to get down. No more than a week.
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