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Posted

This match up is a bit too easy, most of Tager's moves are to slow to not be predicted, and as long as you jump and block he can't grab you, which is wicked f you decide to punish. All I know or care about, is BK is your friend and make everything Tager throws a whiff, real fun is Bk to D I.D. Anyone know why it clashes and then hits instead of clashing twice and then wasting you?

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Posted

This match up is a bit too easy, most of Tager's moves are to slow to not be predicted, and as long as you jump and block he can't grab you, which is wicked f you decide to punish. All I know or care about, is BK is your friend and make everything Tager throws a whiff, real fun is Bk to D I.D. Anyone know why it clashes and then hits instead of clashing twice and then wasting you?

If you just keep jumping though they can always Atomic Collider on reaction

Posted

Yeah, if you only jump all the time. You can also j. D. or j.C if you see it coming to hit him out of it, or if your feeling luck GH and CH the giant. I haven't played many Tagers, too scared to go online, but you can also fake the jump and ID him, or ID on reaction to AC. Whatever works, I've tested it and I've come through, and most of you guys are probably better than I am anyways.

  • 2 weeks later...
Posted

Yeah, if you only jump all the time. You can also j. D. or j.C if you see it coming to hit him out of it, or if your feeling luck GH and CH the giant. I haven't played many Tagers, too scared to go online, but you can also fake the jump and ID him, or ID on reaction to AC. Whatever works, I've tested it and I've come through, and most of you guys are probably better than I am anyways.

how about this, you do IAD j.C i IB it then 360 you, now i leave this to say tager doesn't have to be aggressive to win, all he has to do is make you miss, his backdash will make you wiff and you eat a 360/720 for it, you really have to mix it up in this fight, you can't just do whatever you want either, as a tager/ragna player i can say, don't use ID unless you got meter or you risk losing 60% of your health, not kidding, blocked ID leaves me a chance to use 6A as a first hit, spark bolt or meter i'm taking 5k off your health, trust me on this.

colider is a bad anti air, we only use it if your in IAD range and we wanna hit you, psychic colider means you get hit no matter what because jump has start up and you can't attack when you start a airdash...to say tager is easy and saying you can do randomness is absurd!

one mistake and half your health is gone and not only that a good tager sets you up for tech traps, we will find more ways to do more damage, doing 4k into a reset.

your job is to mix up your approach or if your pro get a health lead and play defensive.

so much to say, but i'm done rambling...its time to play xbox.

  • 2 weeks later...
Posted

j.C. It is godly against Tager. 5B is good for its range. Big thing about Tager is to keep distance. NO HELLS FANG. It may not say much, but in my experience Hell's Fang has never yielded good results when fighting Tager. Curse Ragna having such low health. 360 so easily turns the tide of battle that I actually hit myself for it.

Posted

j.C. It is godly against Tager. 5B is good for its range. Big thing about Tager is to keep distance. NO HELLS FANG. It may not say much, but in my experience Hell's Fang has never yielded good results when fighting Tager. Curse Ragna having such low health. 360 so easily turns the tide of battle that I actually hit myself for it.

tch really? i IB that or back dash it and throw out a 360, best advice is vary your approach and learn when to rush down and back off, this fight is 6-4 in ragna's favor, you got a DP that beats tagers DD's and backdash, you got good reach, and 4k+ combo's that can be done quite easily.

don't be afraid to take any risks either as long as your A. not being predictable and B. keep tager defending, then you shouldn't have too much problems.

Posted

tch really? i IB that or back dash it and throw out a 360

Ah sorry. What I meant to say was using 5b as a counter. Good speed and range and easy to lead into combos. Puts over-eager Tagers back on defense. If only as a defensive attack, 5b is at the top of my charts against Tager. Actually stopped a 720 with 5b, but that was purely lucky...

Posted

Ah sorry. What I meant to say was using 5b as a counter. Good speed and range and easy to lead into combos. Puts over-eager Tagers back on defense. If only as a defensive attack, 5b is at the top of my charts against Tager. Actually stopped a 720 with 5b, but that was purely lucky...

after 720's flash as long as you hit tagers hand it will stop him, 5B as a counter is silly though, shit can be backdash punished so by foresight, i may not be the most savy tager but if ragna is gunning me with 5B's then he's gonna have some problem, bad thing for ragna is its easy for him to make a mistake, yet easy for him to gain momentum, only good thing about this for tager is that ragna dies from 720 at 50% health other than that its ridiculous, the only time 720 should be used is when:

A. you make a mistake.

B. your too scared and got tricked into a setup.

C. IB punish.

other than that, if tager jumps in on your neutral tech hold up and you won't get grabbed, if he's 5D>B sledging lol! then IB and punish/run, tager can't pressure you without the risk of ID god i hate infernal divider, and if your gonna use ID then do it as a reversal with meter, high risk low reward without meter IMO, we can do 5.8K damage on a blocked without 50% heat. keep that in mind, and hells fang does work, just mix it up.

options after normal blocked hells fang for tager is:

A. grab/360/720

B. backdash

C. block

D. 5A

your options is:

from mashbuttons post: http://www.dustloop.com/forums/showthread.php?t=6169&page=20

long as tager don't try to IB punish (stupid hard to do online), you should be fine.

Posted

after 720's flash as long as you hit tagers hand it will stop him, 5B as a counter is silly though, shit can be backdash punished so by foresight, i may not be the most savy tager but if ragna is gunning me with 5B's then he's gonna have some problem, bad thing for ragna is its easy for him to make a mistake, yet easy for him to gain momentum, only good thing about this for tager is that ragna dies from 720 at 50% health other than that its ridiculous, the only time 720 should be used is when:

A. you make a mistake.

B. your too scared and got tricked into a setup.

C. IB punish.

other than that, if tager jumps in on your neutral tech hold up and you won't get grabbed, if he's 5D>B sledging lol! then IB and punish/run, tager can't pressure you without the risk of ID god i hate infernal divider, and if your gonna use ID then do it as a reversal with meter, high risk low reward without meter IMO, we can do 5.8K damage on a blocked without 50% heat. keep that in mind, and hells fang does work, just mix it up.

options after normal blocked hells fang for tager is:

A. grab/360/720

B. backdash

C. block

D. 5A

your options is:

from mashbuttons post: http://www.dustloop.com/forums/showthread.php?t=6169&page=20

long as tager don't try to IB punish (stupid hard to do online), you should be fine.

..............:vbang:

I'm gonna have to print this off...

Posted

i troll ragna's online often, and my hobby is making ragna wan't to ID without meter, block it then gain 30-50 heat in a combo into a tech trap, its fun if i tech trap ragna, and if he doesn't tech then i just poke him or magnetize him again, making jump a risky move and puts you on the defensive, scientific research proves most of BB's cast turtle while magnetized.

Posted

scientific research proves most of BB's cast turtle while magnetized.

At this point it kinda runs me as common sense when a single distortion gets rid of half your health and special gets rid of a third. With my newest discovery of air combos (thank you by the way), I don't fear him as much anymore. That said, I never attempt to attack Tager unless its a counter, in which I pummel the bastard with everything I can before scuttling away. I've been on the receiving end of far to many atomic collider combos for me to just feel safe enough to try and start a combo on a defensive Tager. But that might be because of my scrub use of Hell's Fang...:v: That said, Tager's tend to be a bit more active in attacking after taking damage. Well at least that's what I've noticed.

Posted

If you're fighting Tager and they're stupid enough to just lolwalk at you then you can throw Hell's Fang out until they stop doing that (Of course, if you do this too much you're going to start eating a lot of pain). When they start jumping, 6A them into whatever. You basically want to make Tager scared to do anything unless you're right next to him.

Posted

If you're fighting Tager and they're stupid enough to just lolwalk at you then you can throw Hell's Fang out until they stop doing that (Of course, if you do this too much you're going to start eating a lot of pain). When they start jumping, 6A them into whatever. You basically want to make Tager scared to do anything unless you're right next to him.

5D is more fun. It reaches higher and lasts longer, taking away the guess work of Ragna's 6A vs Tager's Elbow Drop. Just something to think about. Because i'm sure you already thought about 623D. Long time ago..ya know.. back 2 secs ago when he start'd the Elbow Drop animation...

If anyone thinks of poking with Hell's, don't. Just poke with 5/2C. No need to risk a -4 because you wanna look cool. And besides, a counter hit 5C leads into a ton of fun damage. Easiest being 5C 2D.

  • 5 months later...
Posted

Blarg. I hate this matchup. Ive just played 20+ Tager matches and won 2. Most of the time I evade 360s and 720s without problems, but I get my ass handed to me when I get magnitised and atomic colidered 24/7. All of Tagers combos hurt alot and I need to play like a god to beat him. You mess up once, bye bye health bar.

Also, 360/720 combos where the 360/720s are delayed so you cant evade them. That is my nightmare.

Posted
Blarg. I hate this matchup. Ive just played 20+ Tager matches and won 2. Most of the time I evade 360s and 720s without problems, but I get my ass handed to me when I get magnitised and atomic colidered 24/7. All of Tagers combos hurt alot and I need to play like a god to beat him. You mess up once, bye bye health bar.

Also, 360/720 combos where the 360/720s are delayed so you cant evade them. That is my nightmare.

For starters:

Most, if not all, Tagers like to throw out AC on wakeup when you're magnetized. If you're magnetized and you have an AC happy Tager, don't tech, or delay your neutral tech so you get put up in a situation where you get instant rushdown from fullscreen. (This is a gimmick though, I wouldn't recommend doing it all the time because of the risk of getting caught by a 360/720 by a smart Tager.)

You want to mix up your approaches when possible, because Tager lives off of 360Aing a predictable blockstring, plus he can't do much when you're in the air, since AC is a bad anti-air.

Might want to read the rest of this thread. Axis is a very good Tager, so you should try fighting him sometime.

Posted

read the last few pages of this thread....from page 4-8.

Posted

Sorry for the stupid post earlier. I read through the thread and im starting to learn the matchup pretty well. Thanks for the help guys!

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