BladeOfJustice7 Posted October 11, 2009 Posted October 11, 2009 breaking clouds is generally a bad idea, since it can be punished pretty easily with the low hitting curse thing (among other things). all of your anti airs lose to arakune's j.B (even yukikaze will clash against it!). arakune also has an inescapable pressure setup in the corner, leaving you with instant blocking into one frame counters as your only possible way of maybe getting out- although all it takes to put you back in your place is a well placed d bug (and good luck countering bugs). basically, what it sounds like to me is that you've only played netplay arakunes. which, granted, are usually horrible enough that you can beat them by landing counter hit j.C''s. but a real arakune player won't let you land more than one hit on him. i used to think nu was a worse matchup, but i have since been proven wrong. without a doubt, this is not only hakumen's worst matchup, but the worst matchup in the game. when i played him at svgl, i was the receiving end of 17-2 against hellfromabove. And those 2 wins took everything you could muster both cognitively and physically didn't it. Like this match is both physically exhausting and mentally exhausting cus one mistake and ur cursed n then its the yelling at your t.v. What are your thoughts you guys I'm sure you all must have been hit by the curse c loop, takes off half of hakumens like bar if done properly, to burst or not to burst, since I do not recall ever making a come back from that combo. I have even begun to burst early in certain situations against arakune, if he has barely any life and I have half or more and get cursed from a combo I usually burst and manage to pull of a win. Nu, once you fight her long enough you could easily block her combos it's just getting in close thats the problem and it is easier to land yukikaze on her compared to arakune, who has THE most ridiculous mix up it's soooo good it practically nullifies the use of counters. And if I do try to land a yukikaze it's just a stab in the dark cus im cursed and I hope maybe a bug will hit me during yukikaze activation. Maybe it is just me but seeing the improvements to hakumen get me slightly irritated with some of his match ups like how had it is to not get CH in the air against tager and how slow some of hakumens slashes are. I still love using him but WOW.... arakune I've really grown to loath him online and otherwise.
MisoSowee Posted October 11, 2009 Posted October 11, 2009 People need to turtle vs tager more. It works freakin wonders for me.
Leonil_Requiem Posted October 11, 2009 Posted October 11, 2009 this is the arakune match thread, and when fight more experienced tagers turtling it's the best of ideas also i want to fight hellfromabove but he hasn't gotton back in contact with me
qwerty Posted October 11, 2009 Posted October 11, 2009 again dude, i was talking about realplay, not netplay. though i do have an xbl replay of him double perfecting me.
MisoSowee Posted October 11, 2009 Posted October 11, 2009 Shoot man I wanna see that. Any chance of you uploading it onto youtube?
Leonil_Requiem Posted October 14, 2009 Posted October 14, 2009 you can IAD under arakune's overhead cloud also when there walking forward, keep in mind your sword has gaurd point and everything of his, don't break on the ground, break in the air with J2C mostly cause it's jump cancel able, you gain Active frames when breaking and object, and it's special cancellable, which means when there close you J214B. also, bait his physical attacks, all of haku's stuff is DD cancellable, so super counter cancel his attempt to punish cloud breaks, why don't people think of this stuff. i was being 2C-ed by arakune to I SC and it connected. there is a God.
MisoSowee Posted October 14, 2009 Posted October 14, 2009 cloud break punishes are 2d's. you can't DD arakune's 2d.
Leonil_Requiem Posted October 14, 2009 Posted October 14, 2009 the first part is a projectile, right???
[Alpha]-0mega- Posted October 22, 2009 Posted October 22, 2009 The main problem I had with arakune were vs one specific player that kept spamming the skydive attack. God that was annoying with the constant switching of sides x_x
BladeOfJustice7 Posted October 22, 2009 Posted October 22, 2009 -0mega-;485366']The main problem I had with arakune were vs one specific player that kept spamming the skydive attack. God that was annoying with the constant switching of sides x_x Try to start incorporating 6d sine it has a quick activation to the attack, 5d although is very reliable activates too slow when it comes to quick attacks like arakune's dives it'll remove the curse n allow for some level of making a comeback. EDIT: I thought only characters that can run could IAD? Since when could hakumen do that?
qwerty Posted October 22, 2009 Posted October 22, 2009 since always? being able to run has nothing to do with being able to iad. also, since this matchup is essentially unwinnable at the highest levels of play, why is this thread still open?
rtl42 Posted October 22, 2009 Posted October 22, 2009 why not? people will invariably ask questions for clarification.
qwerty Posted October 22, 2009 Posted October 22, 2009 idk, when you have pages full of nothing but netplay strats i think it's a good indication that anyone with actual info knows better than to bother with this horrendous matchup anymore. but maybe i'm wrong.
ryokoalways Posted October 22, 2009 Posted October 22, 2009 The only way to win this matchup is to make 4-5 great guesses (not reads, guesses) before you make a wrong one. Guess wrong once and you are more or less dicked for the round. Sucks because that's the one way you don't want to play hakumen, making random guesses. My friend doesn't even main arakune and I only beat him 1 out of 5, maybe. It's nearly impossible to get that many guesses right in a row against any decent player, especially since arakune combos aren't difficult on hakumen anyways.
qwerty Posted October 22, 2009 Posted October 22, 2009 well what annoys me most is that youre on defense almost the entire match and the game does not reward that at all. if you don't block, you get cursed and die. if you do block, you get guardcrushed, cursed and die.
ryokoalways Posted October 22, 2009 Posted October 22, 2009 The problem is, in this match, your first line of defense isn't blocking. Your first line of defense is to take chance with catch. I'm totally not kidding. You stand a much better chance if you do blocking/catch as 50/50, or maybe even 40/60 or higher, rather than 99/1, as you should in every other matchup. Against arakune, you have to bet everything on your intuition and ability to guess. And again, that is the one way you do NOT want to play hakumen.
BladeOfJustice7 Posted October 23, 2009 Posted October 23, 2009 Yea guessing i can't lie is the key I noticed as me and my blazblue apprentice have gotten better I have had to rely on what most likely arakune's do when recovering in the air, which as ryoko stated means go for air grabs since that is really what you have to rely on. yukikaze (which i only do in desparation) is rendered nearly obsolete since you basically have to rely on bigs which you can not only barely see but don't know the direction they come in from and when they will hit you. Btw... HAS ANYONE NOTICED HIS FAIRLY SMALL HIT BOX WHICH OCCASIONALLY ALLOWS HIM TO ESCAPE COMBOS THAT LEAD INTO SHIPPU?!!!! OMFG RAAAAGGGGEEEEE!!!!!!!
ryokoalways Posted October 23, 2009 Posted October 23, 2009 No don't go for air throw. Not going to happen.
TyrantShark Posted October 23, 2009 Posted October 23, 2009 Simply put, Arakune has an answer for everything Haku can do to him. Like Ryoko said, the match-up revolves around you getting a very good lucky streak. Even then, a bad C Loop into Recurse can lose you what was once a one-sided match.
Matt Posted October 24, 2009 Posted October 24, 2009 also, since this matchup is essentially unwinnable at the highest levels of play, why is this thread still open? Unwinnable you say? Here's a video of 0 beating Fumo: http://www.nicovideo.jp/watch/sm8251428 (last third of the video). Here's another video of Fumo vs another Hakumen player: http://www.nicovideo.jp/watch/sm8251278 (last third of the video). And here's the last one: http://www.nicovideo.jp/watch/sm8251199 (second match in the video). I can't say much about this matchup because I'm not that good, but all I know is that a properly timed 6A/5D beats out Arakune's dive (j2A).
ryokoalways Posted October 24, 2009 Posted October 24, 2009 You can't seriously be using that pathetic example as an argument. That's like me saying since I can take rounds from Ogawa, it's not "essentially unwinnable" for me. It doesn't matter if once in awhile everything goes your way, it doesn't change the fact that this match up, as qwerty said, is essentially unwinnable when both people know what they are doing. i've seen enough hakumen vs arakune to know that even when the hakumen wins, it's ugly as hell because he needs lucky breaks, ie the other person screwing up. Think twice before you post for god sake.
Matt Posted October 24, 2009 Posted October 24, 2009 Yeah I'll have to agree it's waaaaayy in Arakune's favor and yeah it is "essentially unwinnable". I'll think next time before I post.
ryokoalways Posted October 24, 2009 Posted October 24, 2009 Please note that I'm not so much irritated by the point you are trying to make, but more by the way you tried to make it. Edit: Here is what I mean. I can beat my friend's arakune too, but when I win, I don't really feel like I actually won. I usually just feel I got lucky because I managed to make a bunch of random guesses correctly, or he screws up multiple times (it's not his main, after all). That doesn't mean anything though. Just winning doesn't mean anything. It's about the process that got you to the win. And for hakumen vs arakune, it's ugly for hakumen when he wins, always.
Matt Posted October 24, 2009 Posted October 24, 2009 Alright, I guess the argument I was trying to make was that it wasn't impossible for the Hakumen player. I know that the match I showed, it was extreme luck that 0 won. I know that for the Hakumen to even have a chance of winning, the Arakune player has to be even somewhat aggressive. I know that if the Arakune player has decided to sit back, play it safe and just zone the Hakumen player to death (set up bell bug, pull out cloud, wait to punish, use jD, etc, etc) it is essentially unwinnable for the Hakumen player. So yeah, Arakune has a lot of moves that Hakumen player has no good answer to (ie: bell bug). I guess what I was trying to say is that it isn't impossible, but when the Arakune player isn't taking any chances and is forcing the Hakumen player to come to him only to be immediately punished for even air dashing or hopping, yeah it is "essentially unwinnable".
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