Jump to content
Dustloop Forums

Recommended Posts

Posted

the first match you linked to 0 won by a time over because the arakune did a prorated 6C loop. that proves my point better than i did. maybe you've noticed a good number of the hakumen vs arakune matches uploaded show hakumen winning; that's because it deviates from the norm and is entertaining and worth showing to the world. hakumen getting facerolled (99% of the total matches played) doesn't make for an entertaining match. this match is really dumb and incredibly onesided. take it from someone who's played two of the top arakunes in the us.

  • Replies 151
  • Created
  • Last Reply

Top Posters In This Topic

Posted

I trued using Ragna against Arakune. Holy fuck; I don't think I ever experienced as much frustration in my life. At least Hakumen has a sword he can cut through the clouds with. With Ragna all I could do was sit there while Arakune made an impenetrable fortress using bees, clouds, and bell bugs. How the heck is Ragna supposed to have it better than Hakumen in this matchup?

Posted

Ragna has better pressure and mobility than Haku. Plus, cutting clouds is usually a terrible idea. Most of the time Ara can curse you for free if you do. He's just as screwed once he's cursed, but he has many more options to go through before that happens.

Posted

j.2C'ing the bell bug is usually pretty safe if you're not cursed. usually.

Posted

j.2C'ing the bell bug is usually pretty safe if you're not cursed.

usually.

It's shouldn't usually be safe because if the Arakune player is looking out for exactly what you're about to do, he can j6A/B/C (depending on distance) from half a screen away when you're going in to destroy the bell bug then hit confirm into a 5k+ combo.

Posted

i was half-kidding. it's your only option against it that can potentially ever be safe, but it often times isn't.

  • 1 month later...
Posted

When the cloud is above you and you are on the ground, I have begun to use iad, what it the best thing to do with that since you can't really block, it seems to me j2c. I would use b but kicks don't cut projectiles:vbang:

Posted

2c it when they're summoning a bellbug or 2d or do whatever that takes a bit. If they j.D you IAD for J.C CH which is awesome. Though it depends on how far u are...

Posted

2c it when they're summoning a bellbug or 2d or do whatever that takes a bit. If they j.D you IAD for J.C CH which is awesome. Though it depends on how far u are...

If he anticipates you cutting bell bug or any clouds, you are going to eat that j.D.

Or he can just dive cancel to ruin you.

Haku doesn't really have many safe options on this fight, period.

Posted

guard low, ib the bugs and shit, randomly throw out counters when he gets close, look for whatever openings he gives you (think of it as a shmup where you have to crash into the boss to do damage). that's about it, really. i got randomed out at cut by a mediocre kune simply because i was guarding low for too long and got negpen. :( edit: lol, this has more views than any other matchup thread. wonder why....

Posted

If he anticipates you cutting bell bug or any clouds, you are going to eat that j.D.

Or he can just dive cancel to ruin you.

Haku doesn't really have many safe options on this fight, period.

Well obviously you're not gonna stay on the ground if he's doing j.D...

And yeah the solution : wait till CS.

Posted

this match up is stupid feels more doable with haku than tager, if you smell a dive you can 5D/j.D it on reaction. i swear thats like the easiest way for me to gain momentum on a kune.

Posted

Well obviously you're not gonna stay on the ground if he's doing j.D...

And yeah the solution : wait till CS.

If he's doing a j.D to your cloud or bell bug cutting, chances are you don't have a choice whether or not you're going to eat it.

edit: lol, this has more views than any other matchup thread. wonder why....

Honestly, this match-up recockulous and has been beaten to death strategy-wise. It should probably just be locked until something ground-breaking pops up.

Posted

If he's doing a j.D to your cloud or bell bug cutting, chances are you don't have a choice whether or not you're going to eat it.

Why would you cut a cloud when he's waiting? :psyduck:

Posted

Not sure when else you would have time to do all this cutting, assuming he's spacing you and controlling the air until you're cursed. There aren't too many optimal windows to cut any of his bullshit where he can't anticipate or retaliate, honestly. If you have time to cut away at his clouds and avoid parry anim-lock from bugs, I'd rather close distance myself.

Posted

Not sure when else you would have time to do all this cutting, assuming he's spacing you and controlling the air until you're cursed.

There aren't too many optimal windows to cut any of his bullshit where he can't anticipate or retaliate, honestly. If you have time to cut away at his clouds and avoid parry anim-lock from bugs, I'd rather close distance myself.

2d/bellbug works fine for overhead cloud, homing cloud (to you) is easy with meaty j.C, and the arakune homing cloud just depends on what he does :O

  • 3 months later...
Posted

My advice from practicing with a rather good Arakune

-The majority of this battle is airborne. 2C is your best friend. If you see Arakune coming down for his 2A,B,C, use 2C. Worst case scenario, you both take damage. That still rids you of curse, and rids Arakune of his advantage if he has it.

-Air Dashing in this battle is a terrible idea. More often than not, you'll eat a cloud on approach. Follow the Nu-13 strategy and hop over, or better yet, wait for Arakune to come to you.

-2B and JB are good tools for this match-up. 2B is quick counter for his land-shark attack and keeps him within range for more dangerous combos. JB is quite often unexpected in the air, especially if you've been using JC constantly.

-If you block an air combo, Grab. You'll either air grab, or normal grab as soon as you hit the ground. While the air is more satisfying, its the not the best to combo into. You get the normal grab, you can combo into at least 3k.

-For meter use, all air specials (Hotaru, Tsubaki), are extremly effective. Hotaru can knock off Arakune in any air combos he might be in, and Tsubaki (which I've dubbed Fly-Swatter), knocks him out of the teleport 2 out of 3 tries.

-On the ground, not many specials make a difference until you can get in range of the Arakune. Renka is useful due to its speed, safety, and low hit. Enma is useful in certain situations, but you can go without it. The same goes for Gurren.

-Ground combat-wise,The two most likely techniques will be his 6C or Land-shark. Block the first hit of 6C and counter the following hit with 5D for a free combo. Land-shark is simple. Block low and punish.

-If you're gonna cut clouds, do it in the air, using JC or J2C. On the ground, you're suspectible to being hit by his JD bugs.

-6C is a dangerous attack to use, but if you land it and follow it with Shippu, you're guaranteed a very good lead. Arakune's health isn't as bad as Ragna's or Nu's but its pretty damn close. Landing a successful Shippu can really earn a good lead.

-His laser distortion (the one where he turns into spider and fires a beam into the air) is asking for trouble FOR ARAKUNE. Assuming its not part of a combo, jumping into it is not always a bad idea. If you're quick, and slash into the beam, that's a lot of meter gain on the auto-guard. If you're VERY good at it, try timing your JD while jumping into his distortion. At a decent height its a lot of meter gain if you keep JDing. If you're low enough, you can pull him right out of the distortion for a very nasty surprise.

Posted

There's a myriad of things wrong with that post but the main one is this:

Most of this fight should NOT be in the air for Haku. Ara's j.B will ruin your shit and shut down anything you try to pull off except a Hotaru. Spending two stars to MAYBE net a 20% combo as opposed to Ara using j.B to wreck you into a curse, j.C, A/B Bug to C Loop is awful.

Posted

i honestly don't get why this thread is open anymore.

maybe day 1 people thought hakumen could win, and maybe the real optimists were insistent on it just being another bad matchup a couple months after that (myself, admittedly); but anyone who followed ct after last summer should know that this is an impossible match to win.

against a good arakune (again, NOT your friend that has no concept of what defense is, NOT the shitty players you find online; and trust me, they are ALL shitty), hakumen has no chance. no chance. at all.

don't worry though, you'll get your revenge in cs; if you can stay awake during your match, that is.

Posted
i honestly don't get why this thread is open anymore.

maybe day 1 people thought hakumen could win, and maybe the real optimists were insistent on it just being another bad matchup a couple months after that (myself, admittedly); but anyone who followed ct after last summer should know that this is an impossible match to win.

against a good arakune (again, NOT your friend that has no concept of what defense is, NOT the shitty players you find online; and trust me, they are ALL shitty), hakumen has no chance. no chance. at all.

don't worry though, you'll get your revenge in cs; if you can stay awake during your match, that is.

I agree with what you say, but I think the ones asking for help and giving tips are primarily directed at their friends or people they fight online, those you can win since those players tend to go on auto-pilot.

But for serious play then you basically need to be a god and no tips from this thread will offer said god anything worthwhile.

But against say online Arakunes it basically boils down to you (trying) to keep your cool and reacting and punishing their sloppy play, oh and being too defensive is a no go, once they start to fill the screen with crap you're bound to get cursed.

Posted

Adding.

Mash 6D in combination with your C combos. Especially when they're trying to get in on you. Hell, j.D saved me a couple of times amongst the higher-skilled Arakunes.

When cursed, same thing. 6D and 2D are your friend here.

They're usually open whenever they summon clouds. Whenever you see them backdash without the homing cloud, try to anticipate their teleport and hit them there.

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...