Majold Posted July 3, 2009 Posted July 3, 2009 Hi guys, I picked up BB a couple days ago when it first came out, and I'm really liking V-13. I played online a bit with her, I lost a lot but that's to be expected because I'm not very good ATM. However, I was usually able to hold my own and win at least one round. That is, until I came across a good/decent Noel. I got destroyed really, really badly. It felt like I couldn't even counter attack her, because her attacks were really quick. I knew that once I got her knocked down and put down a slow field, I could do some damage back to her, but I was unable to... Any tips on beating her? How do you guys do it? (Please note - I'm sort of a noob/scrub when it comes to fighting games, BB is the first I've really gotten into). -Majold
Jugiatsu Posted July 3, 2009 Posted July 3, 2009 Most Noel players like to start of the match by jumping in the air and dashing towards you with either a 2C or 236C. I usually counter with the standard anti-air combo 6DD--2DD--j.C--dj.2C--214D and that will knock a good portion of their life off. You can also counter with just a 2C and then j.C--j.2C--dj.C--dj.2C--214D and that will usually work as well. All Noel players are different though. If they spam drive attacks on you just keep blocking as finding the correct opening is hard when they have 7 different types of attacks they can roll into after the first hit. Im sure there is better advice out there but this is just something Ive noticed.
Radian Posted July 3, 2009 Posted July 3, 2009 If you get locked down by Noel's mixup and rush game you only four options: 1) Instant block and counter 2) 632146D it has some invincibility frames but is risky if not timed right 3) Barrier Burst always a safe option but then leaves you pretty much playing defensively the rest of the match. 4) Counter Assault; Forward A+B only usable when your blocking and it takes up 50% of you Heat meter.
Majold Posted July 4, 2009 Author Posted July 4, 2009 Thanks to the both of you, I'll use your advice next time I run into another Noel.
poon Posted July 4, 2009 Posted July 4, 2009 If you get locked down by Noel's mixup and rush game you only four options: 1) Instant block and counter 2) 632146D it has some invincibility frames but is risky if not timed right 3) Barrier Burst always a safe option but then leaves you pretty much playing defensively the rest of the match. 4) Counter Assault; Forward A+B only usable when your blocking and it takes up 50% of you Heat meter. This contains some pretty dangerous advice and won't work against a good Noel, the best thing you can do is a mixture of Instant block and Barrier Guard, then attempt to jump away or stick a 2A/2B in right when she has to dash back in. The problem is Noel's normals leave her at frame advantages and IBing her jabs doesn't really do you any good. Using Barrier Guard you can, however, push her far enough out that she will have to dash back in and/or use a slower frametrap move in order to re-establish proximity. This is the point where you can get out, depending on distance and other factors, but if you are just IBing or just Barrier Guarding without using the two in tandem you are not getting out of her pressure. You really should save the meter/Alpha Counter for when you no longer have a burst and are in danger of being guard broken, or when Noel is very close to dead and you want to quickly re-establish pressure. Using it early in a match is a TERRIBLE idea and is a pretty sure sign that you're giving up under pressure - if this is the case, you should probably be playing a character with a DP because you're approaching the idea of being attacked incorrectly. Being in pressure is not, in itself, going to kill you, and blowing meter just to get out because you haven't bothered with other options is a really bad idea. Think of it this way: If I am in pressure, I'm not yet taking damage. I can spend 50% meter to maybe get out of pressure, at which point I MIGHT have saved myself taking damage. Conversely, I could instead use that meter for a big damage combo, which is GUARANTEED to give me a big life swing by doing lots of damage. Using the meter to get out of pressure when you aren't literally about to die is a bad exchange and should be avoided generally.
Mr. Mamation Posted July 4, 2009 Posted July 4, 2009 i like to block everything when im low on life, i use green bar and ib some things but being scared and mashing my way only weakens my perception. when your about to die they usually make more mistakes just to get it over with
NuSaeline Posted July 5, 2009 Posted July 5, 2009 i like to block everything when im low on life, i use green bar and ib some things but being scared and mashing my way only weakens my perception. when your about to die they usually make more mistakes just to get it over with This is essentially correct, and it took me forever to learn this. More on the topic: I've really only had problems evading Noel when the opponent is making excellent use of the delayed shots (no idea what they're called) and then using a rushdown tactic after I've blown my barrier burst. It's frustrating, and I'm wondering if there's any real way out of it other than the typical 5D or 6D; I've experimented with a few things to pretty much no avail.
poon Posted July 5, 2009 Posted July 5, 2009 This is essentially correct, and it took me forever to learn this. More on the topic: I've really only had problems evading Noel when the opponent is making excellent use of the delayed shots (no idea what they're called) and then using a rushdown tactic after I've blown my barrier burst. It's frustrating, and I'm wondering if there's any real way out of it other than the typical 5D or 6D; I've experimented with a few things to pretty much no avail. Noel with 50% meter has a guaranteed guard crush in the corner against a character without a burst. There isn't any way out other than an alpha counter in this case for Nu. Delayed shots, however, are virtually useless against V and you should be punishing them almost 100%
Mr. Mamation Posted July 5, 2009 Posted July 5, 2009 if they are delaying shots try and take advantage of this by 3C>act pulser by the least. If your in the corner i would take escape over combo if the combo doesnt kill them. I mean, you do have advantage full screen anyways and it should take them some work to get back in again. or what poon says, hes awesome.
Foxstep [(SXJ)] Posted July 6, 2009 Posted July 6, 2009 if they are delaying shots try and take advantage of this by 3C>act pulser by the least. If your in the corner i would take escape over combo if the combo doesnt kill them. I mean, you do have advantage full screen anyways and it should take them some work to get back in again. or what poon says, hes awesome. You cant act pulser out of 3C
Holy_Beergut Posted July 6, 2009 Posted July 6, 2009 Anyone here play on XBox Live? I do, gamer tag same as name. On topic, I HATE this match, noel has a deceptively small hitbox when she's jumping and it's a bitch to try and hit her while she's in the air, something all the good noels seem to take advantage of.
C.Roika Posted July 7, 2009 Posted July 7, 2009 I've had a rash of bad noel matches. Whenever they get through they always go for a drive combo and my 2a (or 6b) usually nulls on her invincibility and I get hit with a 40% combo. I guess it's just bad timing on my part, but still, those invincibility frames suck.
Bluewindz Posted July 7, 2009 Posted July 7, 2009 I do, gamer tag same as name. On topic, I HATE this match, noel has a deceptively small hitbox when she's jumping and it's a bitch to try and hit her while she's in the air, something all the good noels seem to take advantage of. As a Noel player, I hate this matchup more than Nu players. Trust me. This thread should not exist lol.
Mr. Mamation Posted July 7, 2009 Posted July 7, 2009 ;395380']You cant act pulser out of 3C i ment 2C
Fexe Posted July 7, 2009 Posted July 7, 2009 As a Noel player, I hate this matchup more than Nu players. Trust me. This thread should not exist lol. Noel has a lot of invincibility frames and her moves are so hard to follow (so it's hard to know wether to block high or low), not to mention that a simple Noel combo can take off about half of Nu's health.
Hi-C Posted July 7, 2009 Posted July 7, 2009 a simple Noel combo can take off about half of Nu's health. Hey, it ain't Tager taking off half life with two hits from buster. Well, you can definitely keep him at one side of the screen. My friends brother plays a decent Noel. He gets repetitive eventually, but he gives me an idea of what Noel can do. Her drives are a pain. If she starts using them, I barrier as a precaution and force her away for a little. Watch her low and high mix ups. Her 6B can go into 2/3C for a knockdown into Silencer or start a new game of "wtf will I do?" If they mash and use optic barrel, hit her hard. Actually, if they drive and you get away, hit em hard anyways. Their going to have to rush or jump. Just a matter of what to hit em with. Not like Noel has a good zoning tool. Watch her distortion drives. They hurt on CH. Especially the aerial version.
Radian Posted July 9, 2009 Posted July 9, 2009 Most Noels I play like to jump in with their drive since it leaves you you in enough hit stun for her to do her drive attacks. With this match up I like to utilized on Nus pokes and j.c on jumpers since it has a huge hitbox and is fairly safe. If you get them to the point to back off on you then you can start zoning. Just watch out for her drive mixups. If you get stuck in them you have to instant block then backdash or instant air dash back.
arknodem Posted July 14, 2009 Posted July 14, 2009 As a Noel player, I hate this matchup more than Nu players. Trust me. This thread should not exist lol. As another Noel player, I LOVE this match up. Its a thrill really. From what I've seen, Nu has to keep me away and all I have to do is come in. Honestly, I'm a dumb player so I'll gladly give up a quarter of life to get in and deal 50% in a combo. Word of advice to Nu players, Stay away from corners.... Really, it seems to be the thing that gets most of them. Either they do their best, try to counter, then take a retaliation to the face for letting their guard down, or its a guard crush. So stay out of the corner. Also, USE THOSE TELEPORTS. Honestly, most Noel players won't expect you to go in on them. If your the first in, you'll get the jump on most of them and it'll tear them apart (lets face it, nearly all of Nu's attacks deal more than 1 hit. Use that to your advantage). Also, if anybody needs training against Noel, Hit me up on XBL. I'm down for some matches. =o_o= Just message me first that way I know where you got my name from XD
EiseneFaust Posted August 18, 2009 Posted August 18, 2009 Word of advice to Nu players, Stay away from corners.... Really, it seems to be the thing that gets most of them. Either they do their best, try to counter, then take a retaliation to the face for letting their guard down, or its a guard crush. So stay out of the corner. Also, USE THOSE TELEPORTS. Honestly, most Noel players won't expect you to go in on them. If your the first in, you'll get the jump on most of them and it'll tear them apart (lets face it, nearly all of Nu's attacks deal more than 1 hit. Use that to your advantage). Something along these lines that Tae told me in our last match was: if I'm having a lot of trouble finding the gaps in the mix-ups; it's better to default to standing block rather than crouching block. Noel's big combos start from hitting a crouching opponent and Nu should be able to counter into another B&B combo based on the distance of where you recovered from and gain the distance again. After watching some videos I really liked something I saw: 4D > 236D~C. This allows us to block the opponent in and if they jump in you can hit them with either 6D or 2D or if they move really fast 2C into another combo. (I've only recently started playing about a week ago so if something is wrong with my advice please let me know. ) Hope this helps
Antihippy Posted August 18, 2009 Posted August 18, 2009 Wait, 4D in what context? Because if you just do 4D straight out without gatling into it from 5D it would miss anyone who's moving forward and leave you recovering long enough to be punished, especially if they're jumping in. (IAD?) What do you mean by blocking them in?
EiseneFaust Posted August 18, 2009 Posted August 18, 2009 I was seeing it used used as part of a block string. The player was skipping the 5D in order to bait them to jump over the 236D so they could do a antiair combo. I'll try and find the video I saw this used in. This strategy was not Noel specific but seems like it would work well against Noel considering her options. [EDIT] here we go. http://www.youtube.com/watch?v=O665xjaJRGU&feature=channel#t=0m40s [EDIT2] I keep seeing Inoue use 214D and 214D~C after a knockdown and as part of general keep away since it allows him the same opening as I was seeing Reria use the 4D > 236D. This may be a safer option. Inoue uses this a lot in a Ragna fight [EDIT3] another video I found that uses 236D > 4D against Rachel: http://www.youtube.com/watch?v=whu_AIHnsSM#t=7m40s
so moe kona Posted October 5, 2009 Posted October 5, 2009 I played in a tournament this previous Saturday and I lost to an excellent Noel player in the grand finals. During my grand finals, I found a really interesting tidbit while playing that I've never seen before and it's not mentioned in this thread. When you do your 236236D Distortion and Noel is guarding and has at least 50% meter, Noel can Counter Assault to move away from the Distortion Drive itself and to avoid close range pressure to put distance between you and Noel. Noel also will not take damage during this as well since her Counter Assault looks like she's sliding to the other side of you (which has a lot of invincibility) and does not even attack. I found that the player only did that when I went to chase after him after executing the Distortion. If I didn't chase him, he did not Counter Assault even if he had meter. This tactic can throw off your game a lot if you're not prepared for it. Keep your mid/full screen tactics handy during your Distortion when she has meter.
SandyBelle Posted October 6, 2009 Posted October 6, 2009 Yesterday I fought a series of matches against a really good noel player. Now I haven't touched the game in a week or so, so I might be a little bit rusty, but I really had trouble against escaping her pressure strings, or even playing keep away. Is simply backdashing away from her D combos a viable option? He seemed to always have an answer to my backdashes. Also, whenever I gain some distance he always seems to correctly predict where I will throw my swords, or if I will jump and poke with j2D. Whenever I used 5D he would simply IAD and kill me, whenever I 6D he'd either be running down or anticipating it with an airguard. What are some reliable poking tactics that I can use against her?
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