Callisto Posted August 10, 2011 Posted August 10, 2011 The backjumping tends to just be input errors, usually me botching a backdash, just part of getting used to stick. I was trying to stay airborne and find spots to enter with BE here and there, just seemed like an okay idea at the time lol...and yeah, historically vs. Tagers every time I rush right in to do something like 5B I get killed by backdash > command throw which is why I wasn't really attempting that.
Callisto Posted August 10, 2011 Posted August 10, 2011 Here's the aforementioned me getting shitcanned by Tao... Most of the fights I lost last night I had a pretty good idea of where I went wrong, against this guy, not so much. There was a third fight where I landed one hit between both rounds...it felt like I spent the entire time stuck in one big mix-up and I don't even know where to start defending against it.
MashThat5A Posted August 10, 2011 Posted August 10, 2011 It felt like I spent the entire time stuck in one big mix-up and I don't even know where to start defending against it. This is fine. I definitely felt this way for a long time fighting Tao until I got a lot of matchup experience. When Tao lands a 2A, they are going to try and go for a reset that will net them a damaging combo. Do not burst if she lands a 2A. It's a waste of a burst. Don't mash grab on wakeup if you think they are going to try and throw you on your wakeup. Do a barrier guard with back A+B+C to OS throw tech (BE CAREFUL WITH THIS, IT CAN GET YOU THROW REJECT MISSED IF THEY KNOW YOU'RE DOING IT). There was one point you let Tao out of the corner to do a damaging Carnage Scissors combo. If you get Tao in the corner, do not let her leave! It's the only place you can keep her down and limit her options.
Callisto Posted August 10, 2011 Posted August 10, 2011 That's where not being able to do the dash under > 3C > 22C ender hurts me at the moment for sure. Going to be plugging away at that for the next couple of nights trying to get it down.
VR-Raiden Posted August 10, 2011 Posted August 10, 2011 (edited) I suggest looking in the match up forums. It could use some activity. There's some info on the Tao match (and others) in there: http://www.dustloop.com/forums/showthread.php?11702-Ragna-vs-Taokaka-%28Continuum-Shift-II%29 From that match, he hit you with quite a few CH 2A's after getting in your face. Her 2A can be irritating for Ragna since it goes under your 5B and 2A. This is one situation where 6D comes in handy, 6D is low invulnerable immediately and if she's mashing or not waiting for it, she will get hit. It really discourages them from using 2A all the time if you make them pay for it with that. Don't get carried away with it though, since they can easily 5A or something else to hit you out of that. 6A is also your friend, it will stuff her mad dashes at you since it is upper-body invulnerable. But you have to be careful, since it does take a bit to recover if you whiff it. Yeah, if you catch her, do everything in your power to prevent her from escaping. I'm still not great at fighting good Tao's myself, it's a very weird match... Edited August 10, 2011 by VR-Raiden
LuminAbyss Posted August 10, 2011 Posted August 10, 2011 (edited) That's where not being able to do the dash under > 3C > 22C ender hurts me at the moment for sure. Going to be plugging away at that for the next couple of nights trying to get it down. Something you can do, (Kaqn does it and I do it myself), is after a corner Belial Edge, dash in and do 5D(1) > Deadspike > (Dash) 3C. This will allow you to get the 22C/Hell's Fang oki a little easier, while sacrificing some of the heat Inferno Divider helps you gain. On a bit of an unrelated noted, this will also prevent the repeat proration on the Inferno Divider Straight Punch follow up from kicking in (10% dalkjdljfdl) should you decide to do the dash 5A link after 22C, so you can do some silly things if you have heat like tack on an extra Carnage Scissors for good measure after it. Just keep practicing and do what feels comfortable for you in the middle of matches. Ragna has a surprising amount of room for experimenting with how to end his combos and handle his oki, so just keep trying new things until you find what you like best. Spam Deadspike like it's better than Inferno Divider -shot- Edited August 10, 2011 by LuminAbyss
KayEff Posted August 10, 2011 Posted August 10, 2011 Better throw combo: corner B+C - 5C - 5D(1) - dead spike - 5C - sjc j.C - j.D - belial edge - 5D - inferno divider - cross under 3C - hell's fang/22C To make the cross under 3C easier, you can omit the dash before 5D after the Belial Edge and use C Inferno Divider instead. What will happen is that the first hit of ID will whiff and the second hit will land, leaving the opponent at an optimal height so that they won't be able to tech until they reach the ground. You can of course use D Inferno Divider (1) but unless you understand how the system works I'd suggest staying with the former method. I also noticed you have Xbox Live.
Callisto Posted August 10, 2011 Posted August 10, 2011 I have a hell of a time getting sjc j.C to work after the 5C, I've cleared challenges up through #7(though 7 was prior to CS2, only can really do 1-6 now) and the corner throw one on #5 always takes me like 45 minutes :/
MashThat5A Posted August 11, 2011 Posted August 11, 2011 I have a hell of a time getting sjc j.C to work after the 5C, I've cleared challenges up through #7(though 7 was prior to CS2, only can really do 1-6 now) and the corner throw one on #5 always takes me like 45 minutes :/ Press j.C earlier.
KayEff Posted August 11, 2011 Posted August 11, 2011 If you're having troubles with inputs on your controller, perhaps consider investing some money on buying an arcade stick.
Callisto Posted August 11, 2011 Posted August 11, 2011 http://images.bluegartr.com/bucket/gallery/e3e347b711feef21bbb9d75657540e9f.png I use a madcatz SE stick with the parts swapped out for Sanwa JLF stick and OBSF30 buttons, it's mostly just me not being comfortable/good with it yet. I have a few major input issues, usually tightening my grip a bit fixes these two issues, but then it leaves me with a whole new, having a ton of trouble dashing left, doing Carnage Scissors input while facing left, and also doing quick SJs like in this combo. Another thing that is absolutely killing me is not landing dash > 5C after something like back throw > 5D > dc > 5C, I don't have a problem with it in training but online I can never get the C to come out before they tech, this is another thing that's forcing me to stick to my bland 5B > 5C > Hell's Fang stuff that I'd like to add some variety to.
VR-Raiden Posted August 11, 2011 Posted August 11, 2011 Another thing that is absolutely killing me is not landing dash > 5C after something like back throw > 5D > dc > 5C, I don't have a problem with it in training but online I can never get the C to come out before they tech, this is another thing that's forcing me to stick to my bland 5B > 5C > Hell's Fang stuff that I'd like to add some variety to. Advanced input helps deal with the lag online for that http://www.dustloop.com/guides/bbcs2/systemGuide/systemGuide.html#advancedInput Simply press and hold 5C within 5 frames of the DC ending and it will come out as soon as it's able.
Callisto Posted August 11, 2011 Posted August 11, 2011 Thanks, I'll lump that into the 80's training montage I need to undergo to learn plinking in SF4, lol
Tong Posted August 11, 2011 Posted August 11, 2011 I personally dont like advance input that much, it throws off my timing sometimes. It is useful for helping in tight links with Haku though.
MashThat5A Posted August 11, 2011 Posted August 11, 2011 Agreed. You're better off learning the real timing rather than relying on advanced input.
KayEff Posted August 11, 2011 Posted August 11, 2011 I use advanced input all the time and I rarely drop my combos :v
Callisto Posted August 13, 2011 Posted August 13, 2011 Still having trouble with the corner throw combo, was hoping someone might be able to give me some insight as to what I'm missing here: I can't get him to stop emergency teching when BE floors him for my life and I'm a little stumped as to what I'm doing wrong.
KayEff Posted August 13, 2011 Posted August 13, 2011 Don't super jump after the second 5C. Just regular jump.
Tong Posted August 13, 2011 Posted August 13, 2011 That's a very common problem for begginners. Be aligned or beneath your opponent. Berial will never fail this way.
Callisto Posted August 14, 2011 Posted August 14, 2011 That's a very common problem for begginners. Be aligned or beneath your opponent. Berial will never fail this way. Thanks, I actually thought it was the total opposite and was always trying to be above, haha. I got dusted at Heart, but largely because it ended up being on PS3 which my stick is not for and I had to borrow a really old hori stick with a square gate. Still a great experience though, met some cool people and had a bunch of fun.
Callisto Posted August 18, 2011 Posted August 18, 2011 New thing I'm finding I can't do: In one of the challenges(7 I think?) there's a part where after BE it goes 5D > 22C, and I can't get that little bit to work at all, anyone care to offer some insight?
Famhuss Posted August 18, 2011 Posted August 18, 2011 Are you dashing after BE? 22c grabs an opponent just infront of his hand so maybe you aren't standing close enough. Dash 5d should do the trick.
Callisto Posted August 18, 2011 Posted August 18, 2011 Yeah doing BE > land > dash > 5D...do you do the 22C after just one hit of 5D or after the second?
Tong Posted August 18, 2011 Posted August 18, 2011 Be sure to watch the combo demo first. Second hit.
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