bakahyl Posted November 15, 2014 Posted November 15, 2014 How's the general consensus about 2.0 Tao compared to 1.1? Is she overall worse or better or stayed the same?
Air_Jones Posted April 26, 2015 Posted April 26, 2015 Just picked up BB Ext, pretty new to anime fighting games (only other game I've played is persona) and was looking for info as she looks like a fun character . Is she difficult to use? Is she viable competitively? Also any other tips or advice on the character or game would be appreciated
Capablanca Posted April 26, 2015 Posted April 26, 2015 Comparing to persona, BB is more more complex game, u will face situations u couldnt ever in Persona Tao is high tier character in BBEX, but she is difficult. She has crouching and standing(character specific) confirms. She has great mobility and in most MU no one can do counter her. She can crawl ander certain attack, avoiding hit\block stun and countering, but it kinda risky, cause shes vulnerable while doing it. Her combos are not the most damaging, but she has great reset and crossup potential. She has low health (9500). No specific tips or advice - just watch videos of her playing.
Hiari Posted April 28, 2015 Posted April 28, 2015 Tao 6b is not foot invul from frame 1 in this version.
PinkuSugoivisor Posted May 19, 2015 Posted May 19, 2015 So is the constant fuzzy mixup with the jump loops. Is that the core component of her gameplay? Like, if you don't use those you're better off playing another character? I want to pick tao up but not really looking forward to memorizing 3 different character specific loop routes
LaowPing Posted May 19, 2015 Posted May 19, 2015 They only exist to keep the opponent under pressure until you can confirm into a real combo. They're nice but you can go without them. Shouldn't be that hard to memorize them
Anne Posted May 19, 2015 Posted May 19, 2015 So is the constant fuzzy mixup with the jump loops. Is that the core component of her gameplay? Like, if you don't use those you're better off playing another character? I want to pick tao up but not really looking forward to memorizing 3 different character specific loop routes They are a core part of her gameplan, you can technically go without them, but you miss out on a lot and might as well pick somebody else if you can't be bothered. It's pretty easy to remember what works on who since there are like "families" of hitboxes in this game
UmaiCakes Posted May 30, 2015 Posted May 30, 2015 Anyone have any tips for doing the microdash neutral jump fuzzy? So far I'm just doing 668 j.A but it feels really inconsistent and I get forward jump way too much... On that note, there are several characters where microdash forward jump works just fine (Bang, Hakumen, Tager) which makes things alot easier. Also works on characters where you do the loops as j.A j.B(1) j.C such as Hazama, Terumi, Azrael, etc but only in the corner.
Capablanca Posted May 31, 2015 Posted May 31, 2015 do u miss 5C there? like jA-jB-jC- land 66- 5C- jA.... u can also replace 66 5C with 2B-delay-5B just train harder
Anne Posted May 31, 2015 Posted May 31, 2015 After doing the j.2B, you can buffer the 66 pretty early then just hold 8. Other than that practice it a bunch.
Zekira Drake Posted June 1, 2015 Author Posted June 1, 2015 After doing the j.2B, you can buffer the 66 pretty early then just hold 8. Other than that practice it a bunch. Does my execution just suck, then? I can never consistently buffer the 66. I know that you have to input the 66 earlier than usual so you can go straight into 8, but ugh. In fact, this is the first time I'm ever using the d-pad for Taokaka (I'm an analog player up until CPX came out... yes I never used her 22C haha) just so I can prevent 9 from coming out
Anne Posted June 1, 2015 Posted June 1, 2015 Does my execution just suck, then? I can never consistently buffer the 66. I know that you have to input the 66 earlier than usual so you can go straight into 8, but ugh. In fact, this is the first time I'm ever using the d-pad for Taokaka (I'm an analog player up until CPX came out... yes I never used her 22C haha) just so I can prevent 9 from coming out Not gonna tell you it sucks, but 668 is reasonable with a bit of practice. It's definitely an odd thing to learn to do at first.
Zekira Drake Posted June 3, 2015 Author Posted June 3, 2015 Also I tend to actually do 6618 because of the safejump so I do end up getting 667 a lot as well :/
LaowPing Posted June 23, 2015 Posted June 23, 2015 WHAT THE FUCK IS THIS https://youtu.be/V_X2l8Y4YgU?t=9m2s
Capablanca Posted June 23, 2015 Posted June 23, 2015 well, there was some delay in Tao`s 214D-jC and Kagura delayed his wake as well. It really happened sometimes with me, with a throw attempt. I jumped, and was holding 6B+C and ended being place-switched with opp and got him Backthrowed Also it can be intentional because of the corner combo he did, or char specific, needs testing
lindseyboi Posted July 11, 2015 Posted July 11, 2015 no cpex thread? http://www.nicovideo.jp/watch/sm26659480 some good combos
Gato Posted July 22, 2015 Posted July 22, 2015 Tao CF stuff I think. Someone translate. EGO @egokaka Jul 18View translation タオカカ 6A、5Cガード時jc可 2B硬直増 6B猫22Aカルルに確認 3C(3)の浮き高く、必キャン可に。3C猫1繋がる 立ちくらい5C6C、2C6C繋がらず 立ちくらい5CJAJC確認 ねこっとびJCがねこっとびJBの下位互換として使われそう 猫3溜めで中段 #BBCF EGO @egokaka Jul 18View translation タオカカその2 5Cのヒット硬直減少。補正次第で屈5C6Cや空中5CJC等が繋がりづらく 6C空chで中央壁バン ゆにぞん壁バンせず。CP1の性能? J攻撃すべてjc可 J攻撃ガトリングの変更。JCからは猫2しか出せず。J2BからJBJCが出た…はず。再確認求む #BBCF EGO @egokaka Jul 19View translation タオカカその3(コンボ関連) ヘキサ、メタギタdm2400くらい J2Dが強制ダウン 中央密着3C猫3繋がる。3C猫3hjJCJ2DA2B5ChjJBJCJCJ2DA2B~とかできた 空くらい猫3が少しバウンド。3C猫3アンコ繋がらず 3CねこっとびJC繋がらず #BBCF みずか み @mizukami_snake Jul 19View translation タオカカBBCFロケテ ヒット時J2B>JBとJ2B>JCは確認。ガード時でも出るよね多分 3C>猫1>4Dと3C>猫1>ねこっとびJAは多分無理かな……4D早くなってるけど 中央3C>猫1>5Dから拾おうとしてみたけど5DBからも5D6~も厳しそうだった。端専用のパーツ? EGO @egokaka Jul 19View translation タオカカ追記 DE同技は無い(表示されてないだけか?)体感でも同技ついてない気が 3C猫15DBですごい運ぶ。拾えるか? #BBCF
Air_Jones Posted August 3, 2015 Posted August 3, 2015 Been playing more getting familiar with buttons, still having a hard time figuring out what i should be doing in neutral and keeping pressure on my opponent.
Belphegor Posted November 6, 2015 Posted November 6, 2015 How do you all deal with people jumping, safely or not? Realizing my strings aren't tight enough, or when I go for a pressure reset they have enough time to upback. Sometimes I can tag them, or keep them from actually moving anywhere, but when I do hit I'm having a hard time converting stray air hits into damage. Any advice for a struggling tao player?
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