LaowPing Posted May 20, 2015 Posted May 20, 2015 Noticed this wasn't here and Guymam is nowhere to be found so..... discuss.
FKGunBlaze Posted May 20, 2015 Posted May 20, 2015 Gorilla normals, easy damage, good specials repertoire, healing, safe-on-block reversal supers... 5D nerf hurts in this match-up. Fortunately, she can be CH out of nearly anything due to her akward hurtboxes, and her lowest-life-in-the-game trait makes any combo hurt. 60:40 on Celica's favor at best. Discuss.
Fame96 Posted May 21, 2015 Posted May 21, 2015 While she definetely has us beat in range we do have a few options in the footsies game. 5B and 2C are excellent counter pokes in this matchup. 2C will make 5B whiff and 5B will also stuff it if timed properly. Of course 5D and j.D are your main pokes. Use them to get her to respect your space. Just ib the fireball or jump over it. If you have a read on her. You can run up and stuff the startup with 5D. Air to air, i kinda don't know yet. Idk where the hurtboxes are on her air normals are so i can't give an opinion here yet. 6A can be good just be mindful of the divekicks. 6A doesn't have that much invuln but it's really fast. If you are not comfortable using 6A, just try to avoid her or engage her in the air instead. Her fraud dp blows up 6B, her 5a blows up 6B (thanks ars -_-) more unorthidox frame traps are recommended. Be careful with ground messenga. She get's to punish it easily with her range. If you get cornered. I honesty don't know what her frame data is. I personally just wait for her to commit to a mixup option and try to blow her up. Just be patient when you're getting pressured. The mixup attempts are not too hard to react to. As for her reversal super, either make it whiff or OD raid. If you block it you have to return to netural. Overall she does give him problems but i don't find this matchup too much of a disadvantage. Her hurtboxes make her very susuptable to counter poking which i think terumi does a good job at. Her air game can be annoying just don't try to challenge her in the air all the time and avoid the situation sometimes. Celica needs specific starters or meter for her damage. We just need meter or the corner. Bear that in mind. While we can hold our own in neutral. At the end of the day she has more ways to disrespect our pressure than we can to her pressure. Imho this is 5.5-4.5 in celica's favor. 6-4 at the worst.
UnsafeUnblockables Posted July 17, 2015 Posted July 17, 2015 Celica's 2C is plus 1 so don't try to mash out If Celica recklessly fishing with long range normals you can 5D them since theres a hurtbox on the doll for these normals and then 236D in to get your pressure started And 6DDD/214C can only be punished when IB'd
Monochrome Magpie Posted July 29, 2015 Posted July 29, 2015 Celica can definitely be very obnoxious in this match-up due to the fact she has the advantage in range and some serious gorilla damage. However, your tactic is to be smart and use great pokes to beat her. I emphasize using 5D in this matchup, a lot. 5B, 2C, 5D are amazing pokes and tools you will have to depend on in this matchup. 6A is always great but be careful of the divekicks. You can't go "LOLWAKEUP-MESSENGA!" because she has the range to punish that, AND you have to be careful of her reversal DP since it'll return you back to neutral state if you block, try making it whiff if possible. Also, her reversal distortion goes through your counter, so don't bother using your counter.
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