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Posted

CYB3RTOOTHCRUZ:

Start here on the wiki for general things to consider with Slayer. Links are at the bottom for other important sections too. I was trying to say in the lobby before that Slayer normals aren't the greatest, so you'll have to take risks for big damage. I normally like to start learning characters by seeing what combos from a low and an overhead, I'd approach Slayer the same way, but knowing that his footsies are weak, I'd look for the best ways to punish unsafe moves to let my opponents hang themselves. That's just to start getting my feet wet though, and is fairly basic. Next I would look into the more gimmicky set ups that lead to your big damage. Normally I'd tell people to limit the gimmicks (have to do that myself, which I've improved a lot on actually) but Slayer gets a huge payoff for it. Learn to do Dandy Step stuff with the mindset of "my opponent likes to tag me with X at Y range, I can predict when he's likely to do it and get a huge payout if I win!"

What I'm mostly saying here too is to build your tools set by step/ Trying to get everything all at once will slow you down and make you frustrated. Even tonight, I kept going for a particular set up I've been practicing even though I wasn't hitting it in the lag. There're other things I can do to win the round, but once I get comfortable with my new tool, that's when I'll really get stronger.
http://www.dustloop.com/wiki/index.php?title=GGXRD/Slayer/Strategy

I don't know if you've seen James Chens character breakdowns for Xrd, but this link goes straight to Slayer. He breaks down the characters more simple concepts, and often touches on trickier aspects, but again explaining it very clearly. At the end he gives a list of top players to follow and study too; definitely do so.
 

Posted

The Potemkin wiki is really thorough. Start there for sure and note that the focus of the text is on his footsie tools first, and variating his approaches. That's something I thought your Sol was lacking. Lots of risky stuff and sometimes at bad ranges. Pot might be good at getting you use to picking your shots carefully and more deliberately with normals.

http://www.dustloop.com/wiki/index.php?title=GGXRD/Potemkin/Strategy

Here's the Chen video I was talking about in lobby. He definitely has some tough input stuff to work out, but if you can execute well then definitely stick with him. If you can't execute his stuff well, I'd still keep him as a secondary. There's a lot his more deliberate style of play can teach you, habits-wise, that'll extend to any fighter.

Posted

I'd like to join, been playing for while now but sadly I feel the only thing that I've improved considerably is my execution while every other aspect of my game only improved a little (most noticeably my neutral game  :vbang: ). 

Posted

Hi I'm also interested in taking place in the lobbies also. I have been playing the game on and off since it launched, but have recently started to play on Arcade Stick. I've been working mostly on getting my execution to the same level as it was on controller.

Posted

Happy to have you guys aboard. The lobby location will be different this coming Tuesday. I'll post the night of when I find the spot as a PSN message, a tweet, and on this topic. ^_^

Posted

Been playing 1.1 on and off since I got my PS4 arcade stick, but watching Durnkenchicken and Kuni recently has re-lit my fire to get back in the game with Ram, so I'd like to start getting in on these, as I could use some Training partners.  Especially, since coming from BB and Persona, I'm really struggling with meter management, since EVERYTHING's tied to the same Tension bar.  How often do you guys have these?

PSN: RWAAnnouncer

Time Zone: CST

Mains: Ramlethal, Elphelt, I-No, Leo, and a small bit of Faust.

Posted

We play weekly, Tuesday nights at 10pm.

Or how often do we have meter management problems? Only sometimes. My philosophy is that if you're not burning meter, you're not playing g to your full potential. Burning meter is only a waste if the damage added or situation isn't worth it. The bad trait I have is committing to something that needs meter to be safe, but not realizing I didn't build the meter up lol. At any rate, just makin really aggressive moves will keep the gauge well filled.

Also, I know you asked about how often the meet up is, but I thought the rest would be fun to type anyway lol. :D

Posted (edited)

Ok, looks like I'll be creating the lobby at

North America 1-District 1A(NewEngland)#1

If it's too full by 10pm, just check #2 instead for Xrdcise room.

Okay, #2 it is lol. Lobby is up a little early.

Edited by Wutai_Shinobi
Posted

Kite, do I have you on PSN/Twitter? Add me if not. 

I think I missed some people because separating my "typical friends" from my lobby friends in the list is a nightmare lol. Hopefully tomorrow's community update features makes it easier. 

Posted

GGs to everyone I played tonight, it's been a long time since I've had this much fun playing this game online.

Also, was the connection alright? I was constantly worrying about it because of the distance between us and while it was usually at 4f delay we all know how Xrd loves to lie about how much delay it actually is.

Posted (edited)

We usually complain hard when the connection gets bad, so I think everyone was ok. Connection was great all around for me, and I was streaming too. 

There was only issue where two players seemed unable to connect to each other at all for some reason. Don't know what that was about. 

Edit: It was you actually, and the Sin player, Abyss? Not sure what was up there, but I'm from NY it we were good. Mecha is further north and he didn't say anything about lag. 

Edited by Wutai_Shinobi
Posted (edited)

Yeah that was me, I couldn't connect to one of the guys in the lobby for some reason but like I already mentioned, the connection with everyone else was fine.

Well now that I know the connection was fine for everyone else I'm looking forward to next weeks lobby, playing randoms really takes it's toll on you.

Edit:Yeah Abyss was the one I was having problems with, I have no idea why that happens sometimes. It's happened with friends that live really close to me as well.

Edited by Daidouji
Posted

Kite, do I have you on PSN/Twitter? Add me if not. 

I think I missed some people because separating my "typical friends" from my lobby friends in the list is a nightmare lol. Hopefully tomorrow's community update features makes it easier. 

I'll have to add you when I get back on. I had a lot of fun even though I rarely won any rounds, but it was good practice though.

Posted

I started an Xrd Community with the PS4 3.0 update. If anyone didn't get an invite then let me know. It's going to make organizing and informing a LOT better. ^_^ It's currently open to the public, and called "The Xrdcise Room"

Posted

This video cropped up on my YouTube wall, and on the articles section of Dust Loop lol. Everyone that's having trouble getting their stuff started, getting counter hit a lot, or just can't move their character forward, pay extra attention to this video, and likely the next few in the series as they come.

I suggest everyone follow Vesperarcade either way as there's always solid learning content out of that channel.

TGThunder: This video covers the subject I wanted you to pick up on by playing Potemkin. Definitely noticed you were using your normal attacks better, and I distinctly recall a part in one round where you persistently zoned me out very effectively with just pokes. Once you feel comfortable doing that more consistently, then set ups and converting hits into bigger damage becomes the next step. Good stuff, man.

Posted

I watched the video and am trying to put the stuff into practice, but is sort of hard to come back when you get rushed down and don't really have burst. I tend to use the Dolphins for spacing since they're safe on block most of the time.

Posted

May doesn't really have a reversal move to get people off when pressured. I'd say that's a blessing and a curse. Having one tempts people into abuse, they get baited, and blown up. Not having one means being forced to deal with pressure in a smart way.

Generally you'll want to block low, and react to any overheads. That can be hard at times though, so it's good to notice ranges too. When the aggressor gets pushed away, his lows likely can't reach, so only an overhead can open you up.

In frame trap setups, there're gaps in specific places where you can stick out fast moves like P and K to interrupt them. Sometimes you can jump out. What makes the traps strong however is that you need to guess or predict when the opponent will risk those openings in order to continue the offense. This comes down to character knowledge first, then player knowledge.

Lastly, don't forget about the in game universal systems. Blitz Shield costs 25% meter, and you have to predict high or low, but I doubt many would expect it out of May as she has no options usually. Just be careful when they start baiting it. Be sure to convert off those mixing up with a low, and any non-low combo to make sure it's not easy for you to be blitzed back. Next there's dead angle. Costing 50% meter, but it's hard to bait, and occurs while in block stun. I often forget to use either of these myself, but they're definitely strong tools.

Posted

Alright, well I did end up watching some May matches and from what I've seen a lot of her summons are used as spacing tools. Otter and Dolphins on knock down and for zoning. I'm gonna go back and do the Blitz Shield tutorial. I'm still in the Street Fighter Mindset and trying to save meter for specials to punish. 

Posted

Hey guys, I was in the room last night, but everyone appears to be really experienced. I played a bit of AC, but never got that great at it. I really love this game, and want to get better. I've been practicing from the spacing video, but I find it hard to find equal skill players. I play against the CPU on hard mode and do pretty well, but once I play against real people I get wrecked like 90% of the time(0-8 in ranked matches lol). 

Any advice on how to practice efficiently, so that I can get better at this wonderful game.

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