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Phones01

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Everything posted by Phones01

  1. ggs tonight.
  2. this is the most one sided fight they could do. Sol sandbags and rarely loses plus his gear form can and will destroy everything if the headband is taken off. ragna on the otherhand gets his ass kicked in every iteration of BB when he fights at his strongest aka using blood kain only izanami made the black beast inside him go berserk at the end of CP.
  3. Hey this might be really late but do you guys have any codes for the dlc stages and colors for jpn bbcp?
  4. If I don't have work I would be down
  5. looked like 214 b~a
  6. I use stick too but good job on finding a solution!
  7. Try mapping R1 to A+C and just plink AB+ R1 and see if that works. I personally felt the old way was much easier but that's just my opinion.
  8. Ken has Carl's color though.....
  9. Thnx buttface for the dittos, im still not used to her yet. I feel anti airing her j.c with Igor and 2b are way too difficult but dp, cloud, and maybe 5b will.be the go to anti air.
  10. 4321 cloudy 4866 rainy 4425 snow
  11. ah ok imma check how much this combo does in each westher
  12. The same combo with 5a starter can does 3589 max
  13. Hmm found out you can combo after 236c in corner with 5a. So far I've done 5b, 5c, 236c, 5a, 2b, 5c, 2c, 236a, 236236c. 3673 damage.
  14. Which weather were you in? I got 5144 in sunny weather
  15. Ah ok thanks ill try doing that once I get back home.
  16. Hmm the input window seems smaller in this one. Guess it just takes getting used to.
  17. Correct me if I'm wrong but is his glide notation ab~ac now? The timing seems rlly off compared to vanilla glide. Also is it possible to plink the ab~ac?
  18. It works on normal counter but not super counter iirc.
  19. FINALLY EX V SLASHER WAS USED!!!!
  20. dash into 720, and 2B into 720 are what I use.
  21. on the first combo after the 5b it was 2b to J.ab.
  22. you can try to pick them up with 5b if they just lay there.
  23. If they mash do on wake up j.1dd recovers fast enough for you to block it. If they mash 2a or 5a on your way down from an air stance you lose depending on the character. Though 5dA loses to lows iirc.
  24. i normally wait til the opponents head is about head level with kagura's for the 6DA to hit
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