Monarch Posted July 12, 2015 Posted July 12, 2015 (edited) Use this thread to talk about upcoming Lambda info we're soon to get, loketests are on July 18th and 19th. Do not use this thread for sheer speculation, but feel free to talk about what information we have. I'll update the OP when we get enough info during loketesting.New move: http://postimg.org/image/3u0yzwbv5/http://postimg.org/image/iby67w369/http://postimg.org/image/6lk8qiadt/http://postimg.org/image/4fpxw06xd/Appears to be a tackle, then an additional attack.Loketest Information:Act Parser Zwei Blade replaced with "Act Parser Tri (236B) with follow-ups "Spada" (6A) and "Blade" (6B)Act Parser Zwei Cavalier renamed to Act Parser Tri Cavalier (236C)Exceed Accel is called "Duo Cultus"Lambda-11 Movelist: https://twitter.com/FrostMonarch_/status/621927921398079489Act Paser Tri kicks in front of Lambda, can be followed up with Spada overhead or BladeLambda can connect A Parser into TriLambda cannot connect A Parser into A Parser5D > 4D connectsCavalier can be followed up midscreen with 6ADrive is faster, angles most likely haven't changedCalamity Sword can hit right in front of LambdaOD Calamity Sword does not track verticallyCan probably connect Act into CavalierGravity Seed floatsj.2D does not float on normal hit, but floats on CHTaunt is still longSpike Chaser gets shot down with Nu's 5D from any range (?)Blade slides down236B can be blocked high or low2B > 6A > 2B is a gatling2D > 6C does not gatling2D > 6B does not gatling214A/B/C > 6A > 5C > 6C > 236D connectsLow altitude 6C > 236C does not conect4D > 6B does not gatling3C > ODC > Exceed Accel connectsThrow > 236D > 6C > 236C did not connectj.D and j.6D do not launch on ground hitLambda's new 236B can be cancelled into her new OH and low options on blockIf you input 6A/6B before 236B comes out, you'll cancel into the respective move236C > 5C connects easily5DD > 236B > 6B/6A connects5DD > 236B cancel > 6A does not connect5DD > 236B cancel > 6B conects(in corner) 236B > 236C connectsTri: Blade (236B~6B): similar to CS' 236B; in corner you can follow it up with 5B and other stuff236C > 22D doesn't connect (Midscreen) 214B > 6C > 236C >; dash 236D > 214D works (5B after that didn't work)6B now blows opponent away diagonally upwards; can still combo(Corner) 3C > 236B~6B > 5B > 6A > 6C > 236C > 6C > 22D > dash 5D > 2D236B (Tri) is a midCan use 236D as oki after 236B~6B236B~6A only combos on standing hit236B > 236C didn't work(Corner) Throw > 214D > 6A > 5C > 6C > 236D > 236C > dash 3C > 236B~6B236B~6B ender seems good. Edited August 29, 2015 by Frost Monarch
Tokkan Posted July 17, 2015 Posted July 17, 2015 Act Parser Zwei Blade replaced with Act Parser Tri (236B) with follow ups "Spada" (6A) and "Blade" (6B) Act Parser Zwei Cavalier renamed to Act Parser Tri Cavalier Regular Zwei is still called Zwei. Exceed Accel is called "Duo Cultus". http://www.blazblue.jp/cf/images/playguide.pdf
Monarch Posted July 18, 2015 Author Posted July 18, 2015 As translated by SoWL: Lambda: - Act Parser Tri kicks right in front of you, then follow up with either the Sparda overhead or Blade. - You can connect A Act into Tri. - You cannot connect A Act into A Act. - 5D 4D connects. - Cavalier can be followed up in mid-screen with 6A. - Drive is faster, the angles probably haven't changed. - Calamity Sword can hit right in front of you. - OD Calamity Sword does not track vertically. - Can probably connect Act into Cavalier. - Gravity Seed floats. - j.2D does not float on normal hit, but floats on counter-hit. - The taunt is still long. - Spike Chaser gets shot down with Nu's 5D from any distance? - Blade slides down (what's Blade?)
Monarch Posted July 18, 2015 Author Posted July 18, 2015 Nu being able to shoot down Spike Chaser either means her D's attack level went up, or ours went down.
Butterduck11 Posted July 18, 2015 Posted July 18, 2015 Is there a list of videos showing these changes or this information from loketest participants?
Monarch Posted July 18, 2015 Author Posted July 18, 2015 There are no videos of Lambda currently, when (if) they come up, I'll post them here. These changes were received from JP loketest participants and translated by Tokkan and SoWL.
oh no, he said Posted July 19, 2015 Posted July 19, 2015 I'll be really sad if our projectiles went down a level. I like plowing through weaker projectiles it make me feel powerful. I'm fine if it's just spike chaser or something though.
Butterduck11 Posted July 20, 2015 Posted July 20, 2015 Taken from the CF thread. None of this info came from me. the first hit of 236B is a high (jp refers to mids as highs.... in other words, it can be blocked high or low)2B, 6A, 2B = gatlings2D, 6C = no gatling2D, 6B = no gatlingElevated by Gravity, 6A, 5C, 6C, Sickle = works/connectslow altitude 6C, 236C = doesn't work5D Pocket (gap / dead area / etc) = probably hasn't changed4D, 6B = no gatling6B, 2D(6D), CT = probably won't connect6B, 6A pickup = doesn't work / impossible3CcOD, Exceed Accel = connectsGrab, 236D, 6C, 236C did not connect. Because of that, as expected, it seems hopeless to use 236CFeels like Summoner (D attacks, swords) got faster?J5D / J6D = both do not launch on ground hitLambda (new) 236B = Overhead option (6A) or Low option (6B)...if the initial move hits (aka 236B), you can continue into one of these moves.Your aerials that you usually would use after a grab, input them as you normally wouldIf you input 6A / 6B before 236B comes out, you will cancel out of 236B early and only use the continuation attackmidscreen 236C, 5C pickup = easily works5C cancel is unchanged.... you can't cancel into anything until the 8 hits are doneExceed Accel looks like Terumi's Roaring Fang5DD>236B> any 236B continuation = connects5DD> (cancel 236B) 6A continuation = Blue Beat5DD>(cancel 236B) 6B continuation = connects236C, 5C, 6C knocks your opponent far back... even so, 6C doesn't have SMPSMP is only related to special movesFrom 6C... 6D is unconfirmed5D>4D> 236B doesn't connect? (depends on distance? not confirmed yet)236B >6A continuation = even though it's not fatal, it connects236B in corner >6B continuation = doesn't connectspeaking of in the corner, 236B>236C = stable combo part6A continuation > RC = leaves you in the air.6A continuation > RC >land > 6D = doesn't connectCH Calamity = can float and follow up with combo I'm not really sure what all of this means but does it seem like we now have a rushing overhead? If so that should make her stronger up close than she is now.
7thFonon Posted July 20, 2015 Posted July 20, 2015 I'm not really sure what all of this means but does it seem like we now have a rushing overhead? yes, from 236B, she has new followups. 236B~6A (new move) is one of those followups, which is an overhead.
Butterduck11 Posted July 20, 2015 Posted July 20, 2015 yes, from 236B, she has new followups. 236B~6A (new move) is one of those followups, which is an overhead. Is the new 236B different from the current 236B? Our 6A isn't an overhead so I can't see how that would work if that's the case. I hope this mix up is better than the current 236A > 6B is.
7thFonon Posted July 20, 2015 Posted July 20, 2015 Is the new 236B different from the current 236B? Our 6A isn't an overhead so I can't see how that would work if that's the case. I hope this mix up is better than the current 236A > 6B is. Yes, 236B is a completely new move. It never said 6A is an overhead.... 236B~6A is an overhead.
Butterduck11 Posted July 20, 2015 Posted July 20, 2015 Yes, 236B is a completely new move. It never said 6A is an overhead.... 236B~6A is an overhead. That's good to hear, I just hope it's a reliable mix up as opposed to what we have now.
Monarch Posted July 20, 2015 Author Posted July 20, 2015 Updated the OP with all of the information obtained so far. A few things pique my interest, namely, it seems like Lambda is returning to her CS roots. I say this because since none of her D normal float on hit anymore, things like 5D > JC > j.2D > j.5D > j.6D will no longer exist. We also got back 5D > 4D, so it looks like we'll be doing combos like 5D > 4D > 236B again. Additionally, since there's a lot of talk about 236C losing a lot of its function in combos, I'm forced to think they changed the animation when they changed the name, much like they did with the new 236B. On that note, sounds like we're going to have some new mixup tools, with Spada and Blade being a Overhead and low respectively. It could be a strong option, seeing how we can cancel the animation of 236B into either of those options. I can already imagine 236A cross over > 236B cancel > 6A/6B Overall, I like what I'm seeing so far. Also, can't tell if it was a mistranslation, but: "5DD > 236B > 6B/6A does not connect 5DD > 236B cancel > 6A does not connect 5DD > 236B cancel > 6B does connect" I hope this means D strings don't automatically make the second hit come out.
Himao Posted July 22, 2015 Posted July 22, 2015 More informations : -2C float unchanged -Center stage : 6B > 2Ddl > Tri = works -Gravity gauge recovery is about 1 second slower, regardless of whether or not you land a hit with it. -Center Stage 3C > B Gravity > 6C from that position > 236C > slide Sickle > microdash Spike Chaser = works -In corner 236C > 22D = doesn't work -If opponent is not in gravity spot / area, the gravity will disappear instantly. If they are there, it works the same as Nu's gravity. And a drawing :
Butterduck11 Posted August 3, 2015 Posted August 3, 2015 I just realised looking at Lambda's move list that she still doesn't have a new distortion. I doubt they will add one before release now. It's about time we got a new one, we've had the same two since CT :/
Monarch Posted August 3, 2015 Author Posted August 3, 2015 Well technically her Exceed Accel could be considered a new Distortion. You can see a bit of it here: https://www.youtube.com/watch?v=WtGQvjaaOf0#t=2m15s It appears to involve Supra Rage.
Tokkan Posted August 3, 2015 Posted August 3, 2015 Her Exceed Accel is allegedly like Terumi's Soutenjin. And yeah, the animation definitely appears a lot like Supra Rage.
Monarch Posted August 3, 2015 Author Posted August 3, 2015 If that's true, then I hope it adopts Soutenjin's reversal properties as well. Wouldn't hurt to have another defensive option, especially if it can be used as an ODR punish.
Monarch Posted August 26, 2015 Author Posted August 26, 2015 (edited) Nothing concrete yet, except "RYO" Relius stating "Lambda hasn't changed much". Tweet in questionWe should expect to receive more information this weekend, as that's when the public loketesting will begin. The loketest that occurred over the last few days was invite only. Edited August 26, 2015 by Frost Monarch
Monarch Posted August 29, 2015 Author Posted August 29, 2015 Loketest information, translated courtesy of @HiagoX: Tri: Blade (236B~6B): similar to CS' 236B; in corner you can follow it up with 5B and other stuff236C > 22D doesn't connect (Midscreen) 214B > 6C > 236C >; dash 236D > 214D works (5B after that didn't work)6B now blows opponent away diagonally upwards; can still combo(Corner) 3C > 236B~6B > 5B > 6A > 6C > 236C > 6C > 22D > dash 5D > 2D236B (Tri) is a midCan use 236D as oki after 236B~6B236B~6A only combos on standing hit236B > 236C didn't work(Corner) Throw > 214D > 6A > 5C > 6C > 236D > 236C > dash 3C > 236B~6B236B~6B ender seems good.
Tokkan Posted August 29, 2015 Posted August 29, 2015 (edited) Some Lambda stuff from YoshikiInput after drives is accepted from 1st hit and from 2nd hit.6B sends the opponent flying slightly diagonally instead of straight upCavalier's travel distance extended by between half and 1 whole characterExiga's firing angle is more acute than as it is now (pocket is narrower)Each ground drive has added untechable timeAir drives have shorter recovery on whiffYou can do the followups to Tri before Tri actually comes out. (example: 23[6]B>A to go straight into Spada) Spike's startup speed seems slightly faster (is an estimate)Sickle's search for opponent and then moving towards them seems faster (also an estimate)Not translating this whole tweet, but Yoshiki says if Lambda is like this when the game comes out he will main her. Edited August 29, 2015 by Tokkan
Monarch Posted August 30, 2015 Author Posted August 30, 2015 Lambda vs. Hazama [Second Loketest] Lambda vs. Naoto [Second Loketest] Lambda vs. Makoto [Second Loketest] Hibiki vs. Lambda [Second Loketest]
Recommended Posts