BlackYakuzu94 Posted October 31, 2015 Posted October 31, 2015 I come bearing more news...its good or bad depending on who you ask, but I'm fine with it - Hotaru no longer avoids bursts; needs to jump cancel on hit if you want to bait a burst with it - Renka's 2nd hit is whiffing a LOT. If you're a bit far away and the opponent is crouching it'll whiff already - Guren has less untech time - Kishuu either has longer invul or low profiles again - Agito deals more damage - You're pushed very far away when 6A is blocked now - Tsubaki, Zantetsu and Shippuu no longer ignore combo rate; they aren't dealing significant damage in combos at all - j.D can't be followed up with anything.
Moblin Posted November 1, 2015 Posted November 1, 2015 Is that information the entirety of what we know? It seemed like @paakumen on twitter was tweeting a ton of information on Hakumen. Either way, this is very interesting news.
Schneider-X Posted November 1, 2015 Author Posted November 1, 2015 Hiago also had this to say: - Shippuu is slower, doesn't deal as much damage and you can't spam Shippuu in Mugen anymore Interesting changes, that's for sure.
The_undercover_beret Posted November 2, 2015 Posted November 2, 2015 And now: - Yanagi has no recovery after you stop moving forward. Additionaly, Jun posted more information on his Twitter (including some combos): https://twitter.com/Junmen0215
Moblin Posted November 2, 2015 Posted November 2, 2015 @kaharadad is also posting hakumen info on twitter if anyone wants to.
Spark Posted November 4, 2015 Posted November 4, 2015 Looks like a list of changes? https://www.evernote.com/shard/s647/sh/8b9a96d8-45c8-4d09-a9a1-13548044d15c/9bbc2d4f6937f0c27a7887145638e588
BlackYakuzu94 Posted November 4, 2015 Posted November 4, 2015 Ok, so from what I can tell from Google translate; first impressions seem to be that Hakumen hasn't really had any significant changes from CPEX, aside from the obvious damage nerfs. Other than that, its mostly things already posted in this topic. A few things not noted tho: 6A seems to have been increased from a Level 3 attack to a level 4, and I think its possible to link it from 5B? 2C's head invul starts from 9f~ (which may be more), frame advantage is -17 and its only jump cancellable on hit. Because of its new float property, its possible to 2C>Tsubaki>5C. j.C damage was nerfed from 1300->1000 Guren floats less and has less untech time(?) I think Kishuu has head, body invul from 5f~ Agito no longer carries momentum from hop. Enma is free and seems to have more untech as you're able to link 5B after a it. Thinks its much stronger than in CPEX Tsubaki fatal counters. That's all I can really understand.
Spark Posted November 4, 2015 Posted November 4, 2015 Hmm enma already has enough untech time for you to combo into 6C, so when they say you can link 5B does that mean off midscreen enma > dash > 5B? It feels like that would only be possible if it launched them higher than it does now, cause currently they would hit the ground before you can link the 5B after the dash.
BlackYakuzu94 Posted November 5, 2015 Posted November 5, 2015 Yea, I think so; also thanks to a good friend, some of the notes got translated: Quote 6A Start-up 12F Normal cancelable from 5B etc, late cancel possible SD -1 Attack Level up from 3 to 4 Don't know how good it is outside of pressure Hitback has been increased so you get separated sooner, 6A > 6A > 6B won't reach 2C Start-up 13F Head invul from 9F~ SD -17 (might be more) Jump cancelable on hit only Untech time increased 2C > j.2C or Tsubaki works CH leads to a painful combo 2 magatama leads to late 3000s in damage Normal hit is a little questionable Renka 1st hit untech time down 2nd hit aiming at the sky has an issue, it doesn't take much for you to separate and it'll whiff on crouchers No defense yet -5 on block (don't get that no defense bit) Horizontal hitbox is weak but vertical hitbox is better Mid-screen, 2nd hit > jc j.2C > 5A > 5B > air combo = 2900 In corner, air dash j.2A > j.C into whatever you want Mid-screen has an air dash combo but it's really hard If you think the second hit will whiff, you can Zantetsu, but that's something that any person can figure out Tsubaki High, guard crash technique Unexpectedly, a Fatal Counter FC Tsubaki > 2C > air combo = 4700 Landing 2C > air combo works if you catch them from a height Seems bad to use as a combo part Air guard crash lets you land 5C if you're low enough Yanagi Uses 1 magatama Start-up 4F~ Counter deals 1500 Bad as a reversal or to press position Appears to leave a large margin to throw, something about using it against JCable normals, hitbox isn't very wide, it won't grab Jin cross-up j.2C or Valk descending Konig Wolf If it hits Kishuu > 6A > 6B combo leads to 3300, Enma combo 3100 The counter portions combo time is FAST (as in, Short)
mAc Chaos Posted November 5, 2015 Posted November 5, 2015 Hmm so according to this, they're making 6A more of a gatling tool. I wonder how much of a gap 6A > 5B would have. 12f startup means it's actually 1f faster than in CPEX so that helps for anti airs. (Also looking at the frame data I'm amazed 6A and 2C actually have the same startup, but it's 6As head invul that makes it feel faster. With 2C now also having invul it should be interesting how much safer and faster it *feels*. Though the recovery is what always scared me.) Yanagi is bad to press position? That's literally what I was expecting it to be good for. I wonder, did you guys ever hear if the new counter nerfs were just being punishable on projectile counter or something else?
BlackYakuzu94 Posted November 5, 2015 Posted November 5, 2015 Yea, its not a 1:1 translation, but Yanagi not being a good for pressing neutral is really odd, what's it supposed to be used for then. And the evernote doesn't mention anything about his counters being punishbable. Something that important I think would have been mentioned.
Spark Posted November 5, 2015 Posted November 5, 2015 6A > 5B? I think the note is 6A can be gatling or late chained from 5B. Also no mention of 6As head invincibility so I guess it's gone.
BlackYakuzu94 Posted November 6, 2015 Posted November 6, 2015 That note is weird, it doesn't even mention 6D being 1f. Makes me a bit scared it's not actually true. EDIT: Also, yea that earlier thing about Yanagi is a mistake, its supposed to read like "Use it to press position, but don't use it as a reversal", it was a pretty wonky translation so that's my bad.
Schneider-X Posted November 19, 2015 Author Posted November 19, 2015 Found a clip of Hakumen in BBCF, it looks like Yanagi the new drive special doesn't grab on projectiles. Refer to 55 seconds into the clip. https://www.youtube.com/watch?v=c-hpZdjXy4w&feature=youtu.be
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