Spark Posted August 27, 2015 Posted August 27, 2015 When taking the combo damage keep in mind if Hakumen was in active flow or not since it increases damage? Same for counter hits.It looks like Tsubaki still guard breaks for this test you can see vs Celica she blocks it in the air gets guard broken and recovers in the air.The new drive special goes super far and seems like it recovers really fast too. Would be really crazy if it was safe. Does 1650 damage too.j.D looks like it does 1.6k now instead of 2k. (Maybe it always did 1.6k?)
The_undercover_beret Posted August 27, 2015 Posted August 27, 2015 (edited) Celica vs Haku-men2B > 5A > J.B > J.214B > AD J.C > 6C(lv2) > 5C > 214A > 6A > 6BAfter 5A: CPE: 618, CF: 794 (+176)After J.B: CPE: 835, CF: 1043 (+208)After J.214B: CPE: 1229, CF: 1556 (+227)After J.C: CPE: 1622, CF: 1870 (+248)After 6C(lv2): CPE: 2095, CF: 2362 (+267)After 5C: CPE: 2411, CF: 2660 (+249)After 214A: CPE: 2545, CF: 2897 (+352)After 6A: CPE: 2681, CF: 3062 (+381)After 6B: CPE: 2902, CF: 3293 (+391)(With Active flow) B+C > Hop J.214B > J.C > 6C(lv1) > 5C > 214A > 6A > 6BAfter B+C: CPE: 1400, CF: 1540 (+140)After J.214B: CPE: 1832, CF: 2134 (+202)After J.C: CPE: 2262, CF: 2498 (+236)After 6C(lv1): CPE: 2718, CF: 2999 (+281)After 5C: CPE: 3064, CF: 3325 (+261)After 214A: CPE: 3211, CF: 3625 (+414)After 6A: CPE: 3361, CF: 3821 (+460)After 6B: CPE: 3605, CF: 4078 (+473) (CH?) 214D > 236B214D: 1650After 236B(1): 2082After 236B(2): 2436"Counter hit" isn't displayed on the screen, but a red flash can be seen.2D > (Blue beat) 2B > 5A > J.B > J.2A > jc > J.2A2D: CPE: 1800, CF: 1600 (-200)After 2B: CPE: 1962, CF: 1880 (-82)After 5A: CPE: 2073, CF: 1995 (-78)After J.B: CPE: 2218, CF: 2194 (-24)After J.2A: CPE: 2369, CF: 2385 (+16)After J.2A: CPE: 2503, CF: 2555 (+52)214D > CT > 5C > 214A > 6A > 6B After CT: 2082After 5C: 2367After 214A: 2593After 6A: 2750After 6B: 2969After 5A: 30222C CH > J.2AAfter J.2A: CPE: 1492, CF: 1464 (-28)CH 2D: 1760 - Drives are affacted by the CH bonus.2C > J.2A > J.CAfter J.2A: CPE: 1492, CF: 1359 (-133)After J.C: CPE: 2066, CF: 1752 (-314)236B: CPE: 1248, CF: 1442 (+194); 236B > ODc > 5C seems possible(With Active flow) J.B > J.214A: 1160 (It's hard to tell whether Active flow activated before or after J.B)EA: 2100 without OD.New 236B(2)'s animation Edited August 27, 2015 by The_undercover_beret
raxokoron Posted August 28, 2015 Posted August 28, 2015 https://www.youtube.com/watch?feature=player_detailpage&v=w2EezZKXxkU#t=825 - so we can cancel specials into overdrive now?
BlackYakuzu94 Posted August 28, 2015 Posted August 28, 2015 I'll post my overall impressions later on today, but I like what I see so far.
The_undercover_beret Posted August 28, 2015 Posted August 28, 2015 (edited) When taking the combo damage keep in mind if Hakumen was in active flow or not since it increases damage? Same for counter hits.It looks like Tsubaki still guard breaks for this test you can see vs Celica she blocks it in the air gets guard broken and recovers in the air.The new drive special goes super far and seems like it recovers really fast too. Would be really crazy if it was safe. Does 1650 damage too.j.D looks like it does 1.6k now instead of 2k. (Maybe it always did 1.6k?) Thanks, I almost forgot about the CH bonus yesterday.Regarding Yanagi, it may lose to low and/or isn't invincible frame 1. At 7:46 Relius does 2B and it counter hits, at the same time "Yanagi" can be heard. The same thing occurs later on with Relius' J.B (8:03)Furthermore, it's just a theory, but Yanagi probably deals 1500 damage raw. Everytime Yanagi hits in those matches, it's either during Active Flow (7:55) or it triggers the CH red-flash (11:20, 11:54), hence the 10% boost. Supporting this theory, 2D deals 1600 raw in CF (11:49), however, a bit later in the video, it deals 1760 (13:12) and the same red-flash as before can be seen.And yes, 2D and J.D do respectively 1800 and 2000 in CPE. Edited August 28, 2015 by The_undercover_beret
raxokoron Posted August 29, 2015 Posted August 29, 2015 https://www.youtube.com/watch?feature=player_detailpage&v=w2EezZKXxkU#t=825 - so we can cancel specials into overdrive now?In SKD's loketest report it was mentioned that there is no JCCOD, that's why OD always becomes ODC during an enemy hitstun. As far as I know renka(2) is jump-cancelable, so it can be the reason.
Schneider-X Posted August 29, 2015 Author Posted August 29, 2015 (edited) Here's a larger picture of the new animation for the second hit of Renka.The new drive special looks really fun. Though Hakumen looks like CPE with a new special right now. Hopefully things change more once CF hits arcades. Edited August 29, 2015 by Schneider-X
Moblin Posted August 29, 2015 Posted August 29, 2015 Apparently during the stream last night the hakumens were showing off some new combos? I wasn't able to watch, so does anyone know if it got recorded?
Schneider-X Posted August 30, 2015 Author Posted August 30, 2015 Here's some Hakumen footage from those recent streams with some combo theory going on.
BlackYakuzu94 Posted August 30, 2015 Posted August 30, 2015 For the most part, I like what I'm seeing; he's basically CPE Hakumen (who already is decent) with new options.New drive special will help out in neutral if it doesn't change anymore to final release; it covers distance and recovers remarkably fast for a counter move.If Renka is still +1, then that means more pressure options off it after a blocked hit (Renka(jc)>j.2C, 2B, etc etc) I wanna know if both hits are jump cancellable or just the second hit tho.Specials are now ODC which is gonna make confirming into OD even easier. Hopefully he still maintains his current damage.Tsubaki isn't an overhead anymore, but it guard crushes and does hard knockdown, so that's a fair trade off I guess. I hope the frame advantage off of guard crush is enough to get a decent combo. Exceed Accel is the new hotness :V (MISOGIIII) But yea, he didn't get anything too crazy but at the very least, they didn't take much away this time without giving something decent in return. I can't wait to see what people come up with this Holiday. Just make counters catch projectiles and give meter again and we'll be good, plz team blue.
Myoro Posted August 30, 2015 Posted August 30, 2015 There's no way the drive special could be used in combos right? like not to follow-up j.5C or CHj.5C or something right?
BlackYakuzu94 Posted August 31, 2015 Posted August 31, 2015 I mean you can just use Kishuu for things like that.
Schneider-X Posted August 31, 2015 Author Posted August 31, 2015 Drive special will find utility as an actual callout for burst baits now.
BlackYakuzu94 Posted September 1, 2015 Posted September 1, 2015 Drive special will find utility as an actual callout for burst baits now.I doubt it, unless its active from frame 1 in the final release.
ol_Melki_lo Posted September 1, 2015 Posted September 1, 2015 Is 6D 1F again? did nor see a single one used yet
The_undercover_beret Posted September 5, 2015 Posted September 5, 2015 (edited) Is 6D 1F again? did nor see a single one used yetLate reply sorry, as far as the second loketest is confirmed there had been no news about it, for the first one it was unclear. However, considering that there hasn't been any record of a Haku-men player setting off fireworks at the loketest, it's probably no. Edited September 6, 2015 by The_undercover_beret
The_undercover_beret Posted September 18, 2015 Posted September 18, 2015 A bit late, but here are addititional videos from the 2nd loketest:Hazama vs. Haku-menHazama vs. Haku-menHaku-men vs. AzraelHaku-men vs. NoelHaku-men vs. Naoto
raxokoron Posted October 13, 2015 Posted October 13, 2015 I did some math with videos from previous post. Please remember that numbers are not absolutely accurate, but they can give you some perspective on bbcf haku from 2nd loketest.For now I keep all data here:https://docs.google.com/spreadsheets/d/1DPPCGBT4rHa3J1hSItHValajOdCwf5R-HOcj-peKOFU/edit?usp=sharingRight now I am kinda stuck because some numbers don`t add up (P1 & P2 for j.B mostly), so I can`t calculate anything further.So far, new hakumen is very strange to me. Zantetsu doesn`t ignore CCR on first hit (CT too, but maybe it`s bug?). All specials damage except renka are higher. A & B normals damage is higher, but C normals damage is lower. Scaling is worse on some moves. Details in table.I don`t really remember haku before bbcp 1.0, but damage and moves changes make me think that hakumen persues Terumi in low tier contest))
BlackYakuzu94 Posted October 13, 2015 Posted October 13, 2015 Uh, you did consider whether Hakumen was in Active Flow or not right? Because that's an automatic 10% damage increase.
raxokoron Posted October 14, 2015 Posted October 14, 2015 Uh, you did consider whether Hakumen was in Active Flow or not right? Because that's an automatic 10% damage increase.Yes, I did. 10% CH bonus for first move too.
The_undercover_beret Posted October 30, 2015 Posted October 30, 2015 Several tweets about the current loketest:
BlackYakuzu94 Posted October 30, 2015 Posted October 30, 2015 Does anyone know how to read moonrunes here?
The_undercover_beret Posted October 30, 2015 Posted October 30, 2015 Hiago provided a translation for the first tweet: - 2C' head invul at 5F - Yanagi counter starts at 4F - 5A has more untech time; 5A > Hotaru is back - 6D counter starts at 1F - No counters other than Yanagi are activated by projectiles
BlackYakuzu94 Posted October 30, 2015 Posted October 30, 2015 6D being 1f again is literally the best fucking news of this entire ordeal.
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