A.X.I.S. Posted January 15, 2010 Posted January 15, 2010 oh i see...so they did find something to nerf on bang.
Osuna Posted January 15, 2010 Author Posted January 15, 2010 A couple reasons. 1. They nerfed FRKZ quite hard. -You can't nails during dash, meaning you can only throw them at weird spaces high in the air and they just generally don't help much, plus, would essentially be sledge meat -You get no invincibility on dash anymore, which isn't huge until you factor in; 2. You have gadget finger Meaning, if you hit any manner of 360 or collider, FRKZ is your bitch, since he's magnetized and close and you have frame advantage. If he dashes up back, free collider. If he dashes straight back, probably any D or 720 beats it. If he tries to cross up, 5A will counterhit to collider. Basically, you have an answer for anything he may do in this situation. But yeah, normal bang will be plenty to worry about. Lol.I'm pretty sure the majority of those can't be done on reaction. Which would make it a mixup with a lot of options for bang. Which is a far cry from a beat down. Do magnets work on his dashes now? That'd be a pretty awesome nerf.
Dacidbro Posted January 16, 2010 Posted January 16, 2010 Oh, certainly not on reaction. But your options are better than Bang's in FRKZ, for sure. If you hit him it's essentially a counter hit regardless, so even if what you land isn't a grab it's going to hurt.
huey253 Posted January 16, 2010 Posted January 16, 2010 Dacid your soooo wrong.. FRKZ allows you to back dash safetly out of anything tager does during gadget finger, even 720. EXCEPT SPARkK bolt for obvious reasons. oh if bang has 4 seals activating during gadget finger will give bang a get out of jail free card EDIT: axis i need to kick your arse some more sometime soon. i need to play in the room of tager with you, garrett chemical, commander vs ME! tip, if you attack bang while he is doing a guard point, buffer a 360 because he will teleport and its a free 360.... but you guys might know this already...
Dacidbro Posted January 16, 2010 Posted January 16, 2010 .. What? How can you non-invincible dash out of something that automatically grabs at the very first available frame when Tager has 2 frames advantage? ESPECIALLY while magnetized?
huey253 Posted January 17, 2010 Posted January 17, 2010 oh i see what happened, i explained that wrong lol. activating frkz and backdashing is impossible to punish with 360. thats what i meant sorry
Mike Z Posted January 17, 2010 Posted January 17, 2010 .. What? How can you non-invincible dash out of something that automatically grabs at the very first available frame when Tager has 2 frames advantage? ESPECIALLY while magnetized?#1 this is CT vs. Bang, not CS #2 Bang's dashes aren't affected by magnetism except during recovery, even Tager's Astral won't pull him in very much if he's dashing away; nothing Tager has grabs on the first frame, 720 is fastest and that's 5f; you could dash to some up direction.
Dacidbro Posted January 18, 2010 Posted January 18, 2010 Well, we were talking about how in CS it will get better, conversation moved to gadget finger. I said FRKZ would be at a disadvantage after gadget finger, others said no, I said Tager's 5A, Collider, and 720 alone would put Bang at a disadvantage. Wouldn't 720 catch FRKZ's backwards dash [out of gadget finger]? That's all I meant.
A.X.I.S. Posted January 18, 2010 Posted January 18, 2010 magnetism has no effect on bang during FRKZ i thought.
Mike Z Posted January 18, 2010 Posted January 18, 2010 Nope, 720 is 5f startup, FRKZ is still +2, GF is -2, so Bang has 5f to escape. He can even forward dash through Tager to get out of it.
A.X.I.S. Posted January 18, 2010 Posted January 18, 2010 so bang from FRKZ from GF is 0 frame even then he can run off, i'm reading that right right? so if he FRKZ we pray he fucks up or we hit him by luck on cross-up. that sucks.
Dacidbro Posted January 19, 2010 Posted January 19, 2010 Well I certainly didn't know that 720 had 5 frames of startup, that's really good to know. How about the 360's? Also, we were just talking about FRKZ in general, so the +2 FRKZ activation bonus wouldn't be in effect, which is what I think you were referencing with +2? Besides, if you activate FRKZ after gadget finger, you're actually still eating the -2, but then you're adding your own +2 no matter what, meaning you're going to be +2 realistically. Anything you would have lost on the -2 becomes your advantage when you can easily see any move that Tager is going to do if he threw something out, so activating FRKZ as reaction to GF is godmode.
ShoMeYaMoves Posted January 23, 2010 Posted January 23, 2010 This is the most preposterous thread on DL.
Heroic_Legacy Posted January 24, 2010 Posted January 24, 2010 This is the most preposterous thread on DL. QFT
Recommended Posts