Prototype909 Posted July 8, 2009 Posted July 8, 2009 Nothing I do gets this guy off me, IB, Barrier Guard, nothing. It's hard to rush him down because all he has to do is place a good Drive and you're back on defense. Anyone have some tips for this match?
VR-Raiden Posted July 8, 2009 Posted July 8, 2009 Don't know much on this yet, except if Bang keeps jumping over you doing that cross up jump move (j.4C I believe) you can 6A it without too much trouble. Since you're already holding back to block, he crosses over and you can just keep holding that direction and hit A once you turn around.
Tarnish Posted July 8, 2009 Posted July 8, 2009 You want to be on the look out for Guard Points via Bang's drive. If you can spot a moment or yomi when your opponent is going to use one, that's a free counter throw for Ragna for big damage. Bang's a character that tends to get hit by Ragna's meatier/more damaging combo set ups off of throws. A forward or back throw into a nice combo is usually pretty possible, as Bang is taking a risk when he tries to use his "get off of me button. You can also space it with a back dash after a placed 5B at certain ranges. So far, I try to avoid bumper set ups via positioning and block low if I'm under pressure. It's easier to look for Bang's overhead once you know how his low hitting moves work and what kind of combos those go into.
Reioumu Posted August 2, 2009 Posted August 2, 2009 You want to be on the look out for Guard Points via Bang's drive. If you can spot a moment or yomi when your opponent is going to use one, that's a free counter throw for Ragna for big damage. Bang's a character that tends to get hit by Ragna's meatier/more damaging combo set ups off of throws. A forward or back throw into a nice combo is usually pretty possible, as Bang is taking a risk when he tries to use his "get off of me button. You can also space it with a back dash after a placed 5B at certain ranges. So far, I try to avoid bumper set ups via positioning and block low if I'm under pressure. It's easier to look for Bang's overhead once you know how his low hitting moves work and what kind of combos those go into. Only problem with throwing while Bang is using his drives is that Bang can buffer throw breaks during the move despite it being a counter-throw.
Xill Posted August 5, 2009 Posted August 5, 2009 Yeah.. I donno what the match up is but its always a pain. Always. I'm fine with blockin' his block strings but when the point counters start flying, I can't seem to get a hit in after Block any of them. Even my grabs get beat out when hes like that. I've been trying out some stuff but I don't know any/many people Bang that play, so I can't test it out. His nails aren't a huge deal. His Block string isn't a huge deal. Just those point counters. Sometimes they get stuff'd and I just don't get why. :P If i knew why, i'd do it a lot more. 2ndly, I still toss meaties at him if from some amazin' stroke of luck I get a quick knock down. Meaty 2A or 2B to get a lucky hit confirm. The low hit works sometimes but its really silly and I just act like i'm doin' it vs his super bar. I used to barrier guard a lot, but recently it makes me not be able to see him as i'm so close and my tv is shit so... I've been just havin' to sit through the 9 Nail block string for guard crush. :P
A.X.I.S. Posted August 8, 2009 Posted August 8, 2009 from my experience, don't try to play with bang in the air unless your gonna grab or throw a punch, his drive is bull and will plow you, in this fight i start exploiting my A's to avoid the drive, gives me enough recovery to not get punished by his vanishing ninja bull.
A.X.I.S. Posted August 22, 2009 Posted August 22, 2009 well last night, i got my ass kicked, hard by bangs left and right. anyways i need some advice on several things. 1. how do you avoid the j.c combo starters, it seems all the bangs i fight jump and j.c. 2. when is a good time to start my advance? it seems i couldnt get shit started on these ninja's! 3. is it a way to bait his stars out? i've been having trouble once he gets close and boy is it annoying. 4. when he does his DD, the one that the awesome music plays, and everything he do is a dash, how should i fight it?
Mihe Posted August 23, 2009 Posted August 23, 2009 to me, seems like whoever gets their rush down going first is most likely to win.. i either get raped by bang or i rape bang.
OutlawAssassin Posted August 30, 2009 Posted August 30, 2009 This fight it seems to me is about where you and bang are positioned. Bang across screen mean nails or trip/slide are coming. Bang close means block strings to crossovers. My tendencies if nails are coming from across screen, back dash a bit. Make him waste his nails. When the blocking starts is when you should be getting ready to jump out of his block strings. After jumping out j.c. to "combo of choice" also if they baited your jump out and attempt their 2d. double jump. In choice of jumping out neutral and back seem to work the best for me. Now as for cross overs either 6A it or if there was time or jump with him and immediately throw. Use character specific combos if you can.
Shinobi Posted August 30, 2009 Posted August 30, 2009 This match-up was pretty tough but I found some holes in Bang's pressure strings that made this fight a lot more manageable. -They'll pretty much always jump cancel a blocked Drive attack and may even attempt a cross over. -For the cross-over block strings, most Bangs I've played will attempt the cross-over after Bang's 2B. If they go for the cross over, ID. -For the Bang's that love to throw TK D Nails in their pressure strings to keep the pressure going, there's a small hole where you can ID them if you know they're going to throw D nails. The popular moment I've noticed for Bang to throw D Nails is after a blocked 2B. Starting to wonder if this is his only normal that can be jump canceled. -If the Bang likes to go with a 6D after a 2C you can interrupt this move entirely with a 5B>combo or ID. Any decent Bang player really won't use 6D in a block string though. -A blocked 3C means big punishment for Bang. 5B>5C>6C>whatever will teach them real quick to be extra careful when using this move.
boringperson Posted September 20, 2009 Posted September 20, 2009 When can you hit this guy's drive atk for it to count as a counter hit? I absolutely hate this match up; I feel like his drive stops all my rush down attempts
10stars Posted September 20, 2009 Posted September 20, 2009 This match-up was pretty tough but I found some holes in Bang's pressure strings that made this fight a lot more manageable. -They'll pretty much always jump cancel a blocked Drive attack and may even attempt a cross over. -For the cross-over block strings, most Bangs I've played will attempt the cross-over after Bang's 2B. If they go for the cross over, ID. -For the Bang's that love to throw TK D Nails in their pressure strings to keep the pressure going, there's a small hole where you can ID them if you know they're going to throw D nails. The popular moment I've noticed for Bang to throw D Nails is after a blocked 2B. Starting to wonder if this is his only normal that can be jump canceled. -If the Bang likes to go with a 6D after a 2C you can interrupt this move entirely with a 5B>combo or ID. Any decent Bang player really won't use 6D in a block string though. -A blocked 3C means big punishment for Bang. 5B>5C>6C>whatever will teach them real quick to be extra careful when using this move. You're correct in your assumption that bang can only jump cancel 2b on block. Other than that he can jump cancel any Drive attacks on block, however - they shouldn't be used in blockstrings because they're incredibly slow. So if you're fighting a nail pressure bang, 2b will most likely always lead to tk nails. Bang shouldn't be throwing 3c out in this fight, it's really unsafe and not worth the trouble when you can zone ragna pretty well anyway. And yeah, if you block bangs drive moves (Any of them.) Bang needs to jump cancel, if he doesn't and stays on the ground, it can end his pressure in alot of cases.
CrisisEdge Posted September 20, 2009 Posted September 20, 2009 hello everyone! im new to ragna and my bro has been playing bang since day one... and my question is when im fighting him and i do my 5d (2 hits) dash 6a 9... the 6a doesnt hit him... i havent played to many other people but maybe its just on bang maybe its everyone any ideas on what im doing wrong (to fast, to slow, wait till he falls here.) thanks for the help!
A.X.I.S. Posted September 20, 2009 Posted September 20, 2009 hello everyone! im new to ragna and my bro has been playing bang since day one... and my question is when im fighting him and i do my 5d (2 hits) dash 6a 9... the 6a doesnt hit him... i havent played to many other people but maybe its just on bang maybe its everyone any ideas on what im doing wrong (to fast, to slow, wait till he falls here.) thanks for the help! your saying..5D dash cancel to 6A...yeah that wont work if your not point blank, trust me bang gets hit by alot of shit. only works on point blank...and not on everyone, use gauntlet hades as a follow up. if your point blank then you can use. 5B>5C>5D>d.c>6A whatever..but gauntlet hades is a guarantee not to mess up.
Prototype909 Posted December 10, 2009 Author Posted December 10, 2009 What the fuck do I do against Bang's who mash 5A when I jump in? It counter hits me on j.C and j.D and it's too fast to punish. What the fuck man.
A.X.I.S. Posted December 11, 2009 Posted December 11, 2009 try using j.a or not jump in on bangs. your asking for 2D anyways.
Xill Posted December 11, 2009 Posted December 11, 2009 try using j.a or not jump in on bangs. your asking for 2D anyways. Land and Grab, Land and backdash. Land and 623C = Lawl. There are a ton of things you can do. Like land and go into BK. 2A BK. Or, be a pussy and GH over him and his attack. Its fun to do sometime.
A.X.I.S. Posted December 11, 2009 Posted December 11, 2009 Land and Grab, Land and backdash. Land and 623C = Lawl. There are a ton of things you can do. Like land and go into BK. 2A BK. Or, be a pussy and GH over him and his attack. Its fun to do sometime. lol i do all of these things.
Xill Posted December 11, 2009 Posted December 11, 2009 lol i do all of these things. Thanks for helping him out with such info in the first place then. Oh...wait.
Blue Ipod Nano Posted December 11, 2009 Posted December 11, 2009 well barrier works against bang, because bang will get pushed back with 2-3 normal jabs, and he will need to use shurikens to continue pressure. or if he tries to jump at you, he'll be mis spaced due to the fact that your barrier pushed him back a little earlier.
Izanagi SOL777 Posted December 12, 2009 Posted December 12, 2009 the Bangs I fight always stay low at the ground waiting for me to attack while they do 2D s which is pissing me off. I'm having trouble with Bangs D's how do I counter them or stay away from them?
VR-Raiden Posted December 12, 2009 Posted December 12, 2009 I'm having trouble with Bangs D's how do I counter them or stay away from them? Throw will CH him out of his D's. Or if you're not close enough for that and they keep doing it in similar situations, don't attack, watch him whiff it, and whiff punish him.
TITANIUM BEAST!!! Posted December 13, 2009 Posted December 13, 2009 I do lots of lows on 2D-spamming Bang.
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