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Posted

Here's something fun, don't know why it took me so long to start doing it but when you get guard pointed by Bang's drives, it's pretty much the same deal as not-full barrier bursts. So for example, if you 5B and they 2D'd it, you can ID to save yourself and hit him. If he teleports far behind though, ID will miss. but going into Blood Kain is free punish no matter where Bang goes. Definitely takes some hit confirmation, but if you were expecting a drive already it's not too difficult.

  • 5 weeks later...
Posted

Personally I've given up trying to fight this guy with Ragna and playing a defensive Haku-men. I don't hate this match-up, I just learned that its greatly in Bang's favor. Bang counters way to often. Whenever Barrier Burst can be canceled, you know you're screwed. With Ragna's health being so low and Bang streaming together big combo's like its nobodies business, it just doesn't seem to be worth it to try with Ragna anymore.

  • 2 months later...
Posted

Haven't posted one here in awhile (only one probably), is Ragna v.s. Bang really in Bang's favor? Match up chart says otherwise, but it really does look like Bangs favor :psyduck:

Posted

It's only a bad matchup if you don't know what to do against Bang as Ragna.

Personally I don't understand why people think it's in Bang's favor, it's not that bad if you can block properly and punish D attacks.

Also, if the CT match-up chart says advantage to Ragna, then it's advantage to Ragna, no questions asked.

Posted

Bah you're right, it's stupid of me to say that then when I haven't had much experience fighting Bang players online. Don't see too much of them locally.

  • 3 months later...
Posted

After losing in a room 17 times in a row before finally winning, this is what i've learned about fighting bang with ragna.

1) watch him, Know his strings. If you dont know what will and wont work with bang you're never going to win. You're just gonna try to punish him or poke him and get a CH -> combo.

2) Make him waste his nails. Basically everything you hate about him is because of these, im pretty sure. when you block his strings, he needs nails to keep it going with the pressure, which means he can do this 4 times. However, if he actually hits you, he wont need them anymore. Also, its a high probability if they notice you're blocking alot on purpose then they'll stop doing this. running out of nails puts a pretty decent hamper on their pressure and approach abilities. And it keeps you off the defensive the whole match.

Of course blocking the whole game is just gonna get you killed. Unless ur some kinda IB god. The guy i played wised up after a while, and besides this is really horrible advice to play by because a misblock is going to get you hurt.

I guess the point should be, "watch his nail count". Similar to how you'd watch Tager's magna ball or anyone elses Heat meter.

....yeeaaaahh...But once Bang's nails are gone, i usually notice their aggression is severely lowered. The bang i played never really used the Air Nails though, so i dont know how useful this advice is.

3)Jump. Yeah, jump. Bang is most dangerous on the ground. If you can learn little spots to jump during his combo strings, you'll be able to disposition yourself and get out of the string. His gay little downwards kick is pretty annoying, but once you stop getting smacked with it all the time you'll notice he really isnt that dangerous in the air. At least not nearly as dangerous as Litchi or someone.

I remember Litchi was always hard for me because i'd never learn to block and stay out of the Air, which she absolutely dominates. Bang, however, dominates the ground. Even if you jump and still get hit, its WAY better than getting hit on the ground. The point of this is to not play into his strengths. Unless you're beating on him, dont give him such easy damage.

4)Punish his foolish drives. And yeah, they almost always jump on a block, so just know that. His drives are almost never an issue for me though, its his mixups.

5) most importantly...oh lord, know how to wakeup correctly. You will NOT get a wakeup attack on any decent bang, no matter what you try unless he effs up. His 5A seems to poke through absolutely everything ragna has, and the shit's annoying. Maybe i just suck worse than i thought, but you're better off running from him after waking up then trying to ID him. It will not work. Maybe during some kind of counter, yeah, but not when hes rushing you off wakeup. Get OUT of his face if you're on the defensive.

Also, know how to spot his stupid little "over the head" input mixup trick, because it SEEMS to hit me randomly no matter what i do, even if i am pushing the opposite direction in anticipation. Maybe its lag? I dunno. Its annoying regardless.

And finally, like with any character, learn to stay out of his comfort zone. Not much you can do with ragna about that, but learning when to get in the air and how to block his strings exponentially increased my effectiveness against bang. His nails are VERY annoying and almost assure a blockstring for you (unless he jumps in and you just 6A his ass)

Im about maybe a more than average ragna player, no pro or anything. If you see anything in here laughable, then by all means correct me. This is just what helped me stop getting curbstomped by him all the time. : 3

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