Mike Z Posted July 8, 2009 Posted July 8, 2009 Didn't exist, here it is. Elbow drop the frog. Sledge a lot. Watch out for fork, one or two CH forks and you lose. Extra-great in this matchup is 360A: You can followup with 5C->5D on Rachel, getting you magnetism and more meter. Matchup Info: Against Rachel, 360A can be followed up with C -> D.Sledge will plow through her projectiles. However, her lightning super does enough damage to stop it.Use j.2C to destroy the frog.Don't let Rachel's fork move hit you.
wuku Posted July 8, 2009 Posted July 8, 2009 if Rachel attempts infinite ja x n - j2c - jc, you may want IB jc - backdash.
Catastrophy Posted July 9, 2009 Posted July 9, 2009 Word on those forks. Can her lightning rods (activated) and super be sledged?
BeefyLoveLord Posted July 10, 2009 Posted July 10, 2009 Sledge goes through sword iris like Budda. pretty sure the super too, but not 100% sure, only come up in one case and I might have passed through the hit box before it actually connected. Leaning yes though.
Mike Z Posted July 10, 2009 Author Posted July 10, 2009 Sledge will hit her out of the super, however since it does > 2400 damage you will get hit twice by the end of it. If you time it right, you can actually Sledge RC Sledge, though.
wuku Posted July 10, 2009 Posted July 10, 2009 Lighting from 1 pole has 2080 dmg, can be sledged. More than 2 poles, you need Rapid Cancel. Lightning from Rachel herself, that may be counter both characters. But you don't need to worry about that since none of the Rachels are brave enough to use super just in front of Tager at the situation Tager can use Sledge.
HZMN Posted July 10, 2009 Posted July 10, 2009 Lighting from 1 pole has 2080 dmg, can be sledged. More than 2 poles, you need Rapid Cancel. Lightning from Rachel herself, that may be counter both characters. But you don't need to worry about that since none of the Rachels are brave enough to use super just in front of Tager at the situation Tager can use Sledge. Sledge seems to be your best friend against a Zoning Rachel and typically a Rachel that likes to get close, 5A is my best friend against alot of stuff save for that blasted Fork. If there is one move that screws me over more in this matchup, its that Fork she has
HZMN Posted July 12, 2009 Posted July 12, 2009 Counter Hit Fork which I think is either her 5 or 6B. Really nasty since it stuns you and lets Rachel have her way with you. If its a non CH, not so much of a problem though.
LulzWorthy Posted July 12, 2009 Posted July 12, 2009 Counter Hit Fork which I think is either her 5 or 6B. Really nasty since it stuns you and lets Rachel have her way with you. If its a non CH, not so much of a problem though. Thanks. I've been hit by this MILLIONS of times. Thanks for the tip.
Isorropia Posted July 21, 2009 Posted July 21, 2009 Can anyone help with the typical holes in a Rachel rushdown? I played against a good one today, and it seemed like sledge just wasn't an option because of how fast the could wind boost into a CH fork into big damage, knockdown then frog....and once that happens, what's the best way to get out? The one I played kept to the air, so no grabs, and with frog pressure on the ground I felt like I couldn't do anything.
Tuna Posted July 31, 2009 Posted July 31, 2009 I don't know which normal it is, probably 2c or 2b in the air, the one where she drops straight down. Can you backdash this? Because by god, I've tried, and I get nailed everytime. The moves hitbox stays out forever. This move is a major part of her mix up, what should I be doing against it?
DoomieJ Posted July 31, 2009 Posted July 31, 2009 I don't know which normal it is, probably 2c or 2b in the air, the one where she drops straight down. Can you backdash this? Because by god, I've tried, and I get nailed everytime. The moves hitbox stays out forever. This move is a major part of her mix up, what should I be doing against it? Block or IB it. All you can do. Backdash gets beat by it.
Tuna Posted July 31, 2009 Posted July 31, 2009 Block or IB it. All you can do. Backdash gets beat by it. Drives me fucking insane.
Mike Z Posted July 31, 2009 Author Posted July 31, 2009 You certainly can backdash it, you just have to do it really late. That's your best tactic too, because if she touches you with it she can cancel to j.C which eliminates her landing recovery...but if she whiffs, she has a decent amount of recovery which gets you your free 360A,5C->5D.
A.X.I.S. Posted August 20, 2009 Posted August 20, 2009 play it patient, she's dead scared to use the bat cannon on you, just do like Mike Z says, sledge a lot, magnet and win..i swear once you magnet rachel they get real defensive.
THE Laxative Posted September 5, 2009 Posted September 5, 2009 I have trouble with the frog. Generally, they use it to bait sledge B and I get punished with a rush combo. I tried to just hang back and let it get closer and then use sledge A before the rush comes. Although this would work a couple of times, the would try to follow it up with cannon/pumpkin pressure and then I get screwed more. I just wanna know if there another affective way to try to gain ground if you know they're gonna bait sledge? And, if I do j.2C the frog, will I be able to recover in time to stop her drive rush pressure?
A.X.I.S. Posted September 5, 2009 Posted September 5, 2009 I have trouble with the frog. Generally, they use it to bait sledge B and I get punished with a rush combo. I tried to just hang back and let it get closer and then use sledge A before the rush comes. Although this would work a couple of times, the would try to follow it up with cannon/pumpkin pressure and then I get screwed more. I just wanna know if there another affective way to try to gain ground if you know they're gonna bait sledge? And, if I do j.2C the frog, will I be able to recover in time to stop her drive rush pressure? some smart rachels will go sky high and use frog, remember if they use frog its a free sledge B...thats your way to gain ground...she will try to either get in on you or jump away...either way you can get a 5D in if you desire it, for me when i sledge B I can normally 5D her. and no you will not recover in time, she will fork you and make you look like dummy...dont J.2c her she knows tagers are stupid.
Zodiac Posted September 6, 2009 Posted September 6, 2009 Can 2D beat frog consistently? I did it once for the round win and it was really unexpected and I'd like to know something concrete before I play a rachel again.
kensk Posted September 6, 2009 Posted September 6, 2009 no thats pretty much a horrible idea unless they are like 20 feet in the air
Zodiac Posted September 6, 2009 Posted September 6, 2009 I don't mean just using it to kill frog, I mean using it to kill the frog and keep going and force rachel to block and get magnetized. Happened to me in a game the other day, rachel was outside sledge so they thought they were safe but I used 2D, killed the frog kept going and hit them with the 2D, it won me the round and was really unexpected considering i hit the button by accident and thought i was dead. I was just wondering if anyone knew the specifics of the situation before I get a chance to test it.
kensk Posted September 6, 2009 Posted September 6, 2009 its still a horrible idea unless its in a blockstring (in which case the frog will go off)
kensk Posted September 6, 2009 Posted September 6, 2009 2d is a move that should be use in the following: gimmicks rare blockstring combos punish retards who still tech roll it has gallons of recovery frames and is so obscenely easy to whiff punish/counter on reaction you simply should avoid using it in most cases (there are times where its useful though) you might find it useful vs morons who but you can beat them in safer ways anyway... 2d in general is a pretty awful midscreen move.
A.X.I.S. Posted September 12, 2009 Posted September 12, 2009 lately i ran into some rough/annoying rachels, 1. i ran into one that ran away the whole fight after hitting me..time up. how do i stop this bullshit? 2. they fork like mad whats a easy punish? 3. they cross me up and make me cry with bodem bodem lily, how do i stop her cross ups? 4. how to punish 2C? you know the one she does when she spins around and claws/spikes come up, its been a pain to block/barrier.
Isorropia Posted September 12, 2009 Posted September 12, 2009 1. If you're playing online, not much. Otherwise approach them while they get negative penalty, burn a shot if you absolutely have to (even on block), then start spamming D moves (eg, sj.C > jD, land, 2D), eventually you'll make them block something, then you can start pressure. Note this spamming D moves only works if they're purely running away. Otherwise they'll kick the crap out of you for it. 2. None, as far as I know. It's range, startup and recovery seem to be unpunishable for tager. (Unless they whiff it and you have shot ready) 3. Uh....block right? If she's doing iad j.2c crossups, it has a fair amount of lag so you should be able to block right and throw her (if she doesn't cancel into j.c) or I've had some success with backdashing, as long as you don't do it to early. As for her super, I guess you could sledge out of it if you wanted to, I've never had a rachel do that to me so I can't say for certain. (Actually, now I think about it, you could prolly just 421B the whole thing. >.>) 4. Spins and claws....depends on whether she holds it or not, and whether she uses wind. IB > 720 is always fun if you're confident enough with it, otherwise...just block it like you block anyone's lows?
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