Xtra_Zero Posted August 14, 2009 Posted August 14, 2009 Yeah I've noticed that momentum is extremely important in this match for both characters, but Rachel in particular. The match either goes totally one way or the other. Either Rachel gets on Jin IMMEDIATELY and crushes him, or Jin gets Rachel cornered and Rachel is forced to block the whole match eating little bnbs until she dies. Remember, the neutral position is NOT in Rachel's favor AT ALL. Even with a pumpkin out Jin is so damn fast it's no good unless the pumpkin is RIGHT next to him or DIRECTLY in his path. Be careful about using your wind, but don't wait too long or you won't even get the chance. This is a match where Counter Assault is particularly useful, and the situation to use it (stuck in blockstring with no life + 100% heat) comes up ALL the time. Do it. On a side note, 6A is trading with Jin's j.B today.
Coinage Posted August 20, 2009 Posted August 20, 2009 I figured some more stuff out. 1. Jin air-super must be Instant Block or barrier block. So when your in the air and notice that Jin has 50 heat gauge, be sure to barrier since instant block is not quite easy. This super is fast. 2. DP on block sucks on him since of the slow recovery. When I block, I send pumpkin out 3. If your across the screen send pumpkin out. DUH! I countered many Ice Sword and Car with this. Just be careful if he has 50 Heat gauge here as well. More damage for being further against his super. 4. If Jin is pressuring you, of course be patient. Depending what he do might allow to counter easier. Pressure ending in ice B or C while blocking allows a free B to connect!! 5. Be ready once he stop his pressure combo to restart his pressure again. Its either: a) Ice Fist, b)jump and whatever with it or c) repeat his combo again. Or grab. 6. I also notice Jin players when pressuring their opponent, they stop and grab. Be ready for this as well. 7. Oh yea! Jin can do crossover j.D. Suck when this is done. I'm learning to get used to this silly trick. Hope this was useful info
Soniti Posted August 20, 2009 Posted August 20, 2009 I figured some more stuff out. 2. DP on block sucks on him since of the slow recovery. When I block, I send pumpkin out 4. If Jin is pressuring you, of course be patient. Depending what he do might allow to counter easier. Pressure ending in ice B or C while blocking allows a free B to connect!! Hope this was useful info Why are you putting out a pumpkin when you block their DP? You should be punishing them with a big combo. Even in the air, you can instant block his a/b DP, air dash, j.b CH to start your combo. For c DP, block and start with 6b. For b/c ice car, instant block the second hit, then dash slightly 5b to start your combo. If you have enough wind, 5b 6dc j.c land 5b ~ is good damage.
Alzarath Posted August 20, 2009 Posted August 20, 2009 Jin should lose the damn round if c dp is blocked/whiffed...
Coinage Posted August 21, 2009 Posted August 21, 2009 Why are you putting out a pumpkin when you block their DP? You should be punishing them with a big combo. Even in the air, you can instant block his a/b DP, air dash, j.b CH to start your combo. For c DP, block and start with 6b. For b/c ice car, instant block the second hit, then dash slightly 5b to start your combo. If you have enough wind, 5b 6dc j.c land 5b ~ is good damage. Well a block DPC. I send pumpkin and then 6B+D to help out. I never got hit in the air his his DP I notice so i think its funny.
ShinsoBEAM Posted August 24, 2009 Posted August 24, 2009 For b/c ice car, instant block the second hit, then dash slightly 5b to start your combo. If you have enough wind, 5b 6dc j.c land 5b ~ is good damage. Yeah I started doing this, its very effective, and very gay. Instant blocking his shit seems like the answer, but then again slashbacking was my answer to alot of testament/eddie(lol shadow K attack) shenanigans.
Coinage Posted August 25, 2009 Posted August 25, 2009 Why are you putting out a pumpkin when you block their DP? You should be punishing them with a big combo. Even in the air, you can instant block his a/b DP, air dash, j.b CH to start your combo. For c DP, block and start with 6b. For b/c ice car, instant block the second hit, then dash slightly 5b to start your combo. If you have enough wind, 5b 6dc j.c land 5b ~ is good damage. Hey I see what you mean and it proves to be good. Actually you don't need to IB ice car B, I tried using B after Ice car and I still can get through.
Xtra_Zero Posted August 28, 2009 Posted August 28, 2009 You can, but the window is REALLY small and it's harder to followup because you're pushed farther.
Skye Posted August 28, 2009 Posted August 28, 2009 Good Jin players don't Ice Car b/c unless it's a sure hit.
Spiteful Posted September 19, 2009 Posted September 19, 2009 I have a lot of trouble with this match as well. Its true, good Jin players never do B/C ice car on block, but they sometimes do it after getting knocked away, because they know you will put a pumpkin out, and they will get counter and be in your face again. The remedy is to use a lot of 236A, it stuffs any run ins, ice cars, and can sometimes hit instant air dash. I think its VERY effective because those are Jin's main forms of getting in. Also, a whiffed 236A is not too punishable, so its rather safe as well.
Ryock Posted October 2, 2009 Posted October 2, 2009 For me, sometimes Jins gamble ice car if they get knocked away and expect a 236B or pumpkin. In this case, away knocking them away in whatever fashion I may have, I find 236A works a lot as well, but only if you add 8D to it. Helps make up for the delay on it quite a bit as sometimes I found myself getting punished for doing a normal 236A. This matchup really frustrates me at times, as I have trouble with their block strings.
ilikeusingdizzy Posted October 23, 2009 Posted October 23, 2009 okay,so what does a smart jin player usually do? if he wont use ice car he uses something.
currentlemon Posted October 23, 2009 Posted October 23, 2009 Just to let some people that don't know, Jin can hit Rachel with another ice car after D ice car. ______ BB mains: Subs:
ilikeusingdizzy Posted October 23, 2009 Posted October 23, 2009 so I've read. can IB interfere with the second ice car?
ArkiveZero Posted October 23, 2009 Posted October 23, 2009 what? D ice car knocks you down and pushes you farther away (instead of down like B/C ice cars.) rachel's hitbox is so tall while OTG jin can do as many D ice cars as he has meter for and finish it up with B/C ice car. with full meter it does like 5k damage and it carries full screen into the corner, fun.... in KC it has been dubbed, Ice Train
currentlemon Posted October 23, 2009 Posted October 23, 2009 what? D ice car knocks you down and pushes you farther away (instead of down like B/C ice cars.) rachel's hitbox is so tall while OTG jin can do as many D ice cars as he has meter for and finish it up with B/C ice car. with full meter it does like 5k damage and it carries full screen into the corner, fun.... in KC it has been dubbed, Ice Train Jin can only do 1 or 2 more ice car(s) on Rachel after the D ice car. Either its B/C ice car or another D ice car(if he has 25% heat) then a B/C ice car. ______ BB main: Subs:
Xtra_Zero Posted October 24, 2009 Posted October 24, 2009 Jin can only do 1 or 2 more ice car(s) on Rachel after the D ice car. Either its B/C ice car or another D ice car(if he has 25% heat) then a B/C ice car. I too am under the impression that he can do as many D cars as he has meter for.
Kuuhaku Posted October 28, 2009 Posted October 28, 2009 I was playing a Jin on arcade the other day and for some reason once he started pressuring me I just couldn't get out. Best thing I could do was take a wild gamble with 5B which was kinda 50/50 for me. I mean, once I got momentum on him, dat ass was mine. However, when he was on me I couldn't seem to get him off. Though one time it was kind of funny because he did a 6D and I took a gamble with 6B and lost because 6D hit me and killed me even though I got the CH in (musta done it too slow). And jB is retarded. He kept catching me with that. >_O; But in a typical Jin pressure string, when's the best time to try and get out?
Voidddd Posted January 20, 2010 Posted January 20, 2010 I was playing a Jin on arcade the other day and for some reason once he started pressuring me I just couldn't get out. Best thing I could do was take a wild gamble with 5B which was kinda 50/50 for me. I mean, once I got momentum on him, dat ass was mine. However, when he was on me I couldn't seem to get him off. Though one time it was kind of funny because he did a 6D and I took a gamble with 6B and lost because 6D hit me and killed me even though I got the CH in (musta done it too slow). And jB is retarded. He kept catching me with that. >_O; But in a typical Jin pressure string, when's the best time to try and get out? I too am wondering about this but ive notice recently that some jins will try and jB to continue pressure, if you can predict this then 6A em, also their 5D dash cancel is unsafe on block so you can punish that
DC Posted January 22, 2010 Posted January 22, 2010 I too am wondering about this but ive notice recently that some jins will try and jB to continue pressure, if you can predict this then 6A em, also their 5D dash cancel is unsafe on block so you can punish that They can DP after dash cancel.
TD Posted January 31, 2010 Posted January 31, 2010 OH MY GOD I CANT BEAT HIM!!!!!!! I was so close to losing my sanity. That ice car is so broken. l can't even block because he freezes me! I can't escape the corner without wind, he evens the space when l attempt to zone... my best options are pole spamming and pumpkin, but that requires wind that l just used to get AWAY from him!!!!!!!!!! PLEASE, help me. lt's gotten so bad, that against one jin player, he always chooses "Weak Executioner" when l use rachel. That smug little bastard!!!!
GenoWhirl Posted January 31, 2010 Posted January 31, 2010 While we are on the topic, can you get a cat chair fast enough if you see a 6B? You should try saving wind more, so you don't get the no wind problem, you also need to be extra careful to not get hit by ice, so basically you just need to be patient and take it slowly. C Ice Car can be punished on IB, I think. If you knock him down try to bait his DP's and stuff. BAIT THAT SHIT Also, once you get him in the corner you just don't let him get out. Do those stylish Frog + Lobelias tech traps. When you're on pressure and everything else fails, Counter Assault is your best friend My noobish 2 cents.
TD Posted January 31, 2010 Posted January 31, 2010 Well, the thing is, once i'm pressured the game's over, same with him. Cat chair dosen't work as planned. l'm very good at blocking his mixups, but then he grabs me. Sometimes wind is my only way out. When l pressure him l usually win. l was thinking of using the frog loop to generate the wind l need, but that lce car man... Ugh...
GenoWhirl Posted January 31, 2010 Posted January 31, 2010 as I said, block. you can get a 5b or 2a right after the second hit. Hell train yourself to IB the second hit to make punishing easier
TD Posted January 31, 2010 Posted January 31, 2010 Alright, l'll try that. Thanks. l hope it works, l really do.
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