Jump to content
Dustloop Forums

Recommended Posts

Posted

So online I've seen most Ragna's use what I think is "Death Spike"; basically the move where the jet forward and the punch upward, but it's a drive so it has a decent hitbox. I've learned to instantly jump and airdash backwards and punish with 5DD, 2DD, 234D. It's fine, but the second Ragna hits me with a combo, I lose a decent chunk of health and they continue to rush me. My only option at that point is to Barrier Burst, but that leaves me in danger and playing highly defensive for the rets of the round. He makes me wanna :vbang: Better ways to go about killing the infamous Ragna?

Posted

I play run away too lol Save burst until you get really low. Remember he has the same amount of health as you do. so any big combo is going to srsly hurt him. If you got meter and he's got you in a block combo use your CA. if you got him to stay away with 5DD -> Shenanigans when you do your 236D you can RC that into bigger damage in the air. Try not to b predictable with your drives. If you are constantly only doing 5DD your going to eat an IAD combo in your face for a decent amount of your health. from my experiences so far you need to play run away lol You don't really wanna go toe to toe with any of hte rushdown characters unless it's on your terms.

Posted

D-Spike is really easy to punish. If the Ragna is spamming it constantly and is always following it up with the upper punch, you can punish it with 3C after guarding and then setup a zoning game or follow it up with 234D into RC. Alternatively, if you 3C before the second punch and they end up close to you, you can follow it with 214A, then combo from that. One more decent way to punish it is to simply dash towards them and grab. Mix-up between your punishes though, or else they'll start countering them. Remember that his D-Spike isn't like Jin's Ice Car; it won't "hop" over a 5DD if you're not fast enough. You can still cancel Ragna out with 5DD if you see a ground rush coming. When you're zoning him from afar, don't forget about Arc Pulsar. You can always keep them guessing if you use it if 5DD is getting old. You can get close up to him this way, and it's usually in your favor unless they predict it. IAD's are easily punishable as well, but in most cases, it depends on prediction. As you keep playing, you'll get really good at predicting IADs, and you will be able to punish them well (almost instinctively, to be precise). You can also dash under IADs; it's pretty fun to do that and zone them once they land. one more thing; when you're being pressured, use 3C as a poke if you're pushing them back/see a gap in their offense, and use 5A as a poke if they're staying close to you while pressuring. Use barrier guard to force them into using a Death Spike to continue their pressure if you want, then punish them afterwards.

Posted

Nope Darth, I also use: Throw>5DD>6DD>2DD>j.DD>dj.DD And 6C (if it launches the enemy)>6DD>2DD>(and if they don't recover) 234D EDIT: And Death Spike is a common Ragna move. Surprised you haven't seen it in use. He even screams it when he uses it.

Posted

lulz I is ragna player and find you guys really hard to kill :D I'll stop using Death spike on you guys cheers for the tip lulz For some stupid reason I always picture v- 13 players as being girls. Are any of you peeps of teh ladie varieties? ....I should really fucking study now

Posted

lol why does using a Robot lady automatically make us girls lol. BY that logic are all Dizzy players female too?

Posted

From reading posts, it seems people have move names mixed up: Dead Spike: 214D, this is where Ragna swings his sword up and a little beastie comes out to OM NOM your ankles. Gives him a little life back on hit or block and has frame advantage (!!!). The move the OP is talking about is probably Hell's Fang, 214A, which can be followed up with a 214D for an additional punch that knocks you away and gives him some life back. And yeah, it's easy to punish if the Ragna player spams the followup or if you Instant Guard the first attack.

Posted

Nope Darth, I also use:

Throw>5DD>6DD>2DD>j.DD>dj.DD

And

6C (if it launches the enemy)>6DD>2DD>(and if they don't recover) 234D

EDIT: And Death Spike is a common Ragna move. Surprised you haven't seen it in use. He even screams it when he uses it.

If you're feeling snazzy, on both the throw and 6C combos you can RC the 214D at the end, which lets you hit the ground just fast enough to pick them up with another 5DD>6DD>2DD>j.DD>dj.DD>214D.

So far I haven't had too much trouble with Ragna, the major issue that I have when I encounter a decent one is getting out of the pressure once it starts. He seems to do a very good job of staying on top of me once he gets in. The best luck I've had getting out is using barrier block for the added pushback and then going with 2C > 6C > Act Pulsar on block, or 2C > 3C > 236D on 2C hit. Aim I being too risky, or is that what others are going with?

  • 2 weeks later...
Posted

Against good players ur not going to get free throws so its very bad to base your game plan around throw combos. That works at lower level and online play, but wont cut it in tourney and local sessions. Against Ragna, I usually IAD backwards or 2C to start. 2c is risky but a ton of ragnas love to start with hell's fang (214A) and youll usually get the counter hit. Iad backwards is safer and u can feel them out. If they havent moved try a 2DD 214D~C and keep moving back. If you get the full screen you want proceed with 5DD and act parser pressure. You can also mix in 214D~C if you feel bold enough. A good ragna player is usually gonna guess right at least once during the match and get u in the corner though. Don't freak out. Don't try to 2C , too much start up. if they're around the timer on-screen, throw out 3c. Around this distance you can do empty walk up and IAD over them out of the corner too. If this is done correctly even if they try to inferno divider you they will whiff going in the wrong direction. If they've closed in more than that try to barrier guard them back out a little to get a CCC off. You're just trying to make them block so you can get 6C and parser out. 6A can work if timed correctly between his strings and 2a2a2b3c 236D works as well. You can generally block low against pressure, his main launcher goes low first. The main 2 overheads one you should be able to block off reaction and the other one gauntlet hades is only a problem on reaction if they do the tiger knee version. Every combo you should be getting in this matchup should be a minimum of around 3500 so you should be able to get advantages quickly. Try to save your burst if it is an advanced player as they will tend to go into blood kain setups under 10%. Burst will full screen them if they blood kain by you and you can 236236D their wake up and force a guessing game. Theres a ton of stuff but hard to include it all.

  • 3 weeks later...
Posted

I'm having problems with Ragna at the start of the match. Every time the game starts I almost always get stuck in block right when it starts. If I try to back dash, he can catch me before I can act. If I IAD backwards he can do the same. If I try to throw out 2C or 3C his move comes out faster and counter hits me. So basically, what can I do to get out when I get stuck in block vs Ragna?

Posted

Ragnas block string is relatively safe. Even if you were to instant block his string the best you could probably get is a backdash, super, or counter assault.

Posted

ummm, i was slightly confused due to the mixup of dead spike and hell's fang. Anyway most Ragnas think it's cute to Dash cancel after....5D i think? the move where he swings the sword up and down? it's a drive move. Whenever he dash cancels after that spam 2a. completely safe, stops his pressure, and your liable to stat a combo. You might even be able to squeeze a 2c in there. Start of the match if you think he's gonna do hell's fang mash C, it WILL stop him. If you even so much as think he's gonna do Hell's Fang anywhere in the match and you have a safe distance between you and him. mash C it WILL stop him. You could even backdash and 2DD 214D other than that Dead angle him. Your v-13 i'm pretty sure he fears you more than you think. so give him a reason to :\ Just watch out, good Ragnas like to bait the 214D after Hell's fang so if you try to punish him for the first part you might get a face full of bloody do do. :D and remember kids knowing is half the battle.

Posted

Infectellect, if the Nu player is in Ragna pressure in the first place, they've done something wrong. However, since apparently I'm not helpful enough, here's some more. If a ragna likes doing 5B > 5C > 5D as a block string, barrier the first two hits, backdash, and if he whiffs the 5D, you'll be at the perfect distance to 5DD 4DD IAD B C etc. Ragna's 5D dash cancel is punishable by 3C if you instant block the second hit, and can lead into a 214A combo. If he doesn't dash cancel the 5D, he's at -26 even if you don't IB it. Punish with 5DD IAD j.2C j.B etc. Watch out for TK gauntlet hades, learn the range, don't whiff 5D too much in that range, as TK gauntlet hades goes right over it, and if it hits, can combo for 4100 damage. If you block a TK GH, you can punish with 5a into whatever, if you IB it, you can punish with 2C. If he does the follow up, and you block, just punish with 2C. I'd just punish between hits, as he can't exactly hit you out of anything with the follow-up if I recall correctly. Hells fang is tricky. If you instant block or instant barrier the first hit, you can sometimes backdash the followup, but it's inconsistent. Early 2C either beats or trades with HF, and if it beats it, you get a juicy CH 2C combo. 5C has to be done in a pretty predictive manner due to its slow startup (14f), but it seem to be pretty reliable in beating it. 3C isn't really a good option, as you have to more or less guess with it. However, as Se7enFrost said, IAD backdash is a pretty safe option if you're at a reasonable distance, as it puts you exactly where you want to be. You're at a position to punish if you guess right, and if you guess wrong, you just bought yourself some space, and ragna can't do much of anything to punish it. If you must mash something, mash 5a, it's your fastest move.

Posted

Infectellect, if the Nu player is in Ragna pressure in the first place, they've done something wrong. However, since apparently I'm not helpful enough, here's some more.

If a ragna likes doing 5B > 5C > 5D as a block string, barrier the first two hits, backdash, and if he whiffs the 5D, you'll be at the perfect distance to 5DD 4DD IAD B C etc.

Ragna's 5D dash cancel is punishable by 3C if you instant block the second hit, and can lead into a 214A combo.

If he doesn't dash cancel the 5D, he's at -26 even if you don't IB it. Punish with 5DD IAD j.2C j.B etc.

Watch out for TK gauntlet hades, learn the range, don't whiff 5D too much in that range, as TK gauntlet hades goes right over it, and if it hits, can combo for 4100 damage.

Hells fang is tricky. If you instant block or instant barrier the first hit, you can sometimes backdash the followup, but it's inconsistent. Early 2C either beats or trades with HF, and if it beats it, you get a juicy CH 2C combo. 5C has to be done in a pretty predictive manner due to its slow startup (14f), but it seem to be pretty reliable in beating it. 3C isn't really a good option, as you have to more or less guess with it. However, as Se7enFrost said, IAD backdash is a pretty safe option if you're at a reasonable distance, as it puts you exactly where you want to be. You're at a position to punish if you guess right, and if you guess wrong, you just bought yourself some space, and ragna can't do much of anything to punish it.

I was actually referring to the thread where I asked why she was called Nu. Notice the bold Nu in my last post.

I play Ranga, so learning what NOT to do against Nu is a good thing for me. You've been oh so helpful. :yaaay:

Posted

I was actually referring to the thread where I asked why she was called Nu. Notice the bold Nu in my last post.

I play Ranga, so learning what NOT to do against Nu is a good thing for me. You've been oh so helpful. :yaaay:

Well, it's not like we're trying to keep a secret or anything.

I don't know why you feel so accomplished. :psyduck:

In any case, I really appreciate your advice severin and I will try to implement it into my next encounter. Thank you.

Posted

Well, it's not like we're trying to keep a secret or anything.

I don't know why you feel so accomplished. :psyduck:

In any case, I really appreciate your advice severin and I will try to implement it into my next encounter. Thank you.

Low expectations man, I feel so much more accomplished when I always meet them! :yaaay:

  • 1 month later...
Posted

You are knocked down and the Ragna player isn't running forward like a retard, waiting to see where you will tech.

Wat do?

If he's far enough away that I won't get caught rolling by a hell's fang, I'd roll back. That way I can roll, maybe bait the HF, which I could probably IB and punish.

That or he just stands there or starts running forward and you've got a little breathing room.

If he IS close enough to catch you with the HF... I suppose just neutral recover, block if he tries to come in, get out when you can, etc etc. And always remember that if he likes his 5B 5C 5D(or 214D) pressure, you can just backdash out between the 5C and 5D, and then 5DD act pulsar whatever him (though if he knows you're going to try, he can just HF you and catch you, or just rush you again).

Posted

This is probably common knowledge but I'll throw it out there anyways. Rushing Ragna while he wakes up will earn you a free Inferno Divider because of the insane invincibility on it. You can try to bait and punish but it wouldn't be highly advisable unless this Ragna is a scrub. Don't try meaty attacks on Ragna. Keep him at mid to full screen and you're golden. If not, 6A+B if you got meter.

  • 2 weeks later...
Posted

I like to just super jump backwards at the start of this match since you can block his approach or counter some of his other moves if you react fast enough.

Guest
This topic is now closed to further replies.
  • Upcoming Events

    No upcoming events found
×
×
  • Create New...