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Posted

And this one NEEDS to be titled Taokaka vs. Boobie-Lady...Cmon TaoFTW you know you want to.

  • 3 weeks later...
Posted

do any1 hav any advise 4 me? i lose about 75% if not more of the matches against boobie-lady. i think i lose more matches to her than v-13. whenever i try 2 get close, she just does a poke that then leads into a huge combo. i cant seem 2 block anything 4 some reason. i especially hate that move where she throws her staff into the air cause she's invinsible at the start up so when ever i get close she does that most of the time, it might just be the boobie-ladies that im playin that spam that moves a lot though

Posted

Watch out for J.B, that move freaking stops everything, your better off not trying to fight against it. Look out for the overhead move she has. It comes out quick and it can lead to her loops. This match up feels more to her favor. Litchi can stop Tao easily with her beefy pokes like J.B that beats everything you have and its a cross up move. Her DP can easily stop you if you have tight block strings. The match up takes a lot of patience and try not to press buttons during air to air battles. Watch out for that overhead 6A and the staff less overhead dress hit. Good luck!

Posted

I fought one today and I kind of got half-raped, for similar reasons stated by Aznboi281. I could hardly manage to put some pressure on her because she has some great tools to keep me at distance and get counterhits. And yeah, air to air battles are kind of a pain in the butt. I realized too late that against her it's better to bait her stuff and then immediately punish, rather than trying to constantly pressure her up. Needs lot of patience. Also, any tips on how to escape from her corner pressure? She seems to have any answer whether I tech on the spot, roll away, whatever...

Posted

Biting her Dp is a good way to get in if you haven't tried that. Once you block her dp 5b her and don't stop attacking. Also mix up attacking her from ground and air, don't come at her the same way. When she doesn't have her staff don't be scared to get in as well. She can do more w/o the staff but doing Tao's mix up game is good if you push/do it right. But I still stink, so what do I know.:gonk:

Posted

Also, any tips on how to escape from her corner pressure? She seems to have any answer whether I tech on the spot, roll away, whatever...

Tech Neutral. If you roll you just get hit. Randomly tech neutral fast or late to help keep her on her toes. Then just block the mixup and look for an easy jab or jump out. A lot of the time she will call the staff back when she attempts to mix you up (4-winds or regular D return). Either way, she ends up with the staff back on her which means she can't really mix you up at that point. Up+Back gets you out of anything she does with the staff on short of going for an air throw (which shouldn't happen because Tao is way faster and more maneuverable in the air).

If she's being unsafe with her mixup in the corner you can frequently use 236236D to get out for free. Be careful about this of course for the obvious reasons. Remember, all you have to do is hit her or make her block and her staff stops being active.

If she tries to drop the staff mid blockstring, use that chance to attack her with a C. It takes her FOREVER to drop the staff then do anything, so if she tries to do this you will get free hits easily.

Any Litchi dumb enough to try and use 3C[m] on you in a block string is just asking for you to IAD and murder her.

And yes for DP, block the upwards hit, run forward, B 3C, big damage, etc.

Posted

Thanks a lot I'll keep these pointers in mind. I think I have to stay more patient. For some reason I kind of get scared of her pokes which helps her slowly pushing me towards the corner. I realize though that I do not use the 5d~b drive a lot, maybe I could make use of it when she whiffs a move and I'm too far away to try a quick dash->5b->combo...

Posted

Remember, all you have to do is hit her or make her block and her staff stops being active.

Very helpful; did not know this. Litchi is similar to Noel in that respect, as Noel's Optic Blast can be interrupted with a hit/block as well.

Posted

Thanks a lot I'll keep these pointers in mind.

I think I have to stay more patient. For some reason I kind of get scared of her pokes which helps her slowly pushing me towards the corner. I realize though that I do not use the 5d~b drive a lot, maybe I could make use of it when she whiffs a move and I'm too far away to try a quick dash->5b->combo...

Her pokes with the staff on the ground are very slow and punishable so don't be afraid of them. In the air is another story, her air pokes are very good and eating a CH j.C is the last thing you want for sure.

One thing you might try if she likes to spam air normals a lot is stay on the ground, run up and do 2D between her strikes. She actually has a fair bit of down time between attacks and you can often tag her with 2D. You can also frequently get her on the way up from a jump before an attack can come out. No skin off your back if you guess wrong, you've got plenty of air maneuverability.

Very helpful; did not know this. Litchi is similar to Noel in that respect, as Noel's Optic Blast can be interrupted with a hit/block as well.

Do note this is just for her regular D returns, not for her super or Four Winds (the really whirrly one).

Posted

Taokaka's leap super (whatever motion that is) also punishes certain random jumping pokes, though you'll have to time it properly as to not get CH by that j.C. I believe this works because Litchi players will often poke while jumping up or airdashing, so much of the time they may not land soon enough on the ground to dodge this super with a crouch. Don't do this when she's not doing anything, obviously, as even I have punished Taokaka many times in that situation with a twitch reaction j.B. The upwards paw swipe (6A?) that chains into itself can be used for antiair as well, though it might trade with a j.B.

Posted

Tech Neutral. If you roll you just get hit. Randomly tech neutral fast or late to help keep her on her toes. Then just block the mixup and look for an easy jab or jump out. A lot of the time she will call the staff back when she attempts to mix you up (4-winds or regular D return). Either way, she ends up with the staff back on her which means she can't really mix you up at that point. Up+Back gets you out of anything she does with the staff on short of going for an air throw (which shouldn't happen because Tao is way faster and more maneuverable in the air).

If she's being unsafe with her mixup in the corner you can frequently use 236236D to get out for free. Be careful about this of course for the obvious reasons. Remember, all you have to do is hit her or make her block and her staff stops being active.

If she tries to drop the staff mid blockstring, use that chance to attack her with a C. It takes her FOREVER to drop the staff then do anything, so if she tries to do this you will get free hits easily.

Any Litchi dumb enough to try and use 3C[m] on you in a block string is just asking for you to IAD and murder her.

And yes for DP, block the upwards hit, run forward, B 3C, big damage, etc.

Her pokes with the staff on the ground are very slow and punishable so don't be afraid of them. In the air is another story, her air pokes are very good and eating a CH j.C is the last thing you want for sure.

I like the sound of this, coming around to it. However it's frustrating not getting enough practice, reason being the fight is like a hit&run, not getting that 2nd match. She's one of the few (not many) that's hard for me to turn the fight around. Just happened recently. And then it's the point where you go back on a rank match and see the same char. but a user with sub-par beginner and end up beasting on him/her. :pissed:. btw the CPU is dull as it is inhuman.

  • 2 months later...
Posted

I'm having the same trouble Aznboi281 is having. Every time i get my pressure ground game goin the second she's out of the combo she does that super nagishi bs and it does as much damage as the few hits i was able to connect. My friend says its fair because supposedly all her moves are slow but with all that reach and priority it doesn't even matter and don't even get me started on that kamehameha 6c omg.

  • 1 month later...
Posted

Tech neutral huh. Me, I've been taking the worse route of merely letting her get some extra pro-rated hits on me before I try my escape. Sure they look flashy, but they don't hurt so much because of the proration. That said, I wonder how you would go about punishing her low staff combo starter. 5D~B? iad.C>3C? Dunno.

Posted

I'm having the same trouble Aznboi281 is having. Every time i get my pressure ground game goin the second she's out of the combo she does that super nagishi bs and it does as much damage as the few hits i was able to connect. My friend says its fair because supposedly all her moves are slow but with all that reach and priority it doesn't even matter and don't even get me started on that kamehameha 6c omg.

Block -> 2C -> 6C

4.6k damage. That'll teach them not to throw it out every wakeup.

Posted

When I'm being corner raped by litchi, I intend to nuetral tech Hexa Edge. This should be a true reversal, but I get hit be the staff as she calls it back. I'm sad.

Posted

Dead angle is what you should be doing. Smart opponents will bait her super unless they're recklessly exposing themselves on your oki.

Posted

It's good because you can only perform it when you're under blockstun, and it's a 2D so it will make you escape from the corner. The supers are still a good reversal if you know the opponent is not baiting them (but good players WILL bait them) to punish you (or make you waste a burst as well if your reversal super whiffs or gets blocked). A lot of japanese players use her dead angle more than supers when they're being pressured/cornered. It's a her best (and only) safe way to escape, why not make use of it? :kitty:

Posted

I'm having some troubles with litchi's air game... should I wait for her to get back on the ground or should I do 2D? Everytime I try doing 2D we both get hit ;/ Thanks in advance.

Posted

That's because Litchi's air normals are in general pretty good (her j.B has good priority and range) and better than Tao's. 2D is actually pretty good since generally you can come up with two different situations: - the Litchi player is throwing her j.B preemptively to safely get close you and to make sure he doesn't get countered by something or - the Litchi player goes for a deep jump-in/IAD with j.B, in that case you know when it's coming at you in the first case after her preemptive j.B's recovery, depending on the angle you can still try a 2D or a 6a (or dash 6a if her jump won't get her too close). Don't bother IAD+airthrow, Litchi has a better airthrow than you anyway. In the second case, block/IB and counter (2a, throw, it depends if you manage to get that IB and immediately play some mixup as Litchi lands). They may also attempt to cross you up either with her j.B (through a jump) or wither her falling/dive attack from a IAD, so be aware of it. In that case just try to block/IB. Tao's anti-air sadly ain't that great (which is why this matchup is pretty even, as Litchi controls the air better than Tao while Tao has an advantage if it's a ground vs ground game).

  • 5 weeks later...
Posted

I know this probably won't do much down the road, but if Litchi goes for her Thirteen Orphans corner pressure (e.g., you are in the corner and she has "reset" you with 3C) you can completely beat her by using the Pounce Distortion. Everytime I have done this, I have gotten out of the corner and 3.5K+ damage from comboing off of the Distortion.

  • 8 months later...
Posted

Sorry for silly question, but could someone point out good combos (3k+) against Litchi? I'm spending quite some time in training, but I have trouble with Litchi specific stuff.

I know 3C > 5D~B > 5C fails, so that scratches out a lot of combos, but with

5B>3C>5D~B>22C (1hit) > 2D6>2D~A>9D5>6D6>5C>9D9>2D6>236BBBBB I get 3598damage.

This one however works only when going towards the corner.

Midscreen that would go 5B>3C>5D~B>22C > 2D6>2D~C>j.C>9D9>2D6>236BBBBB for 3318

Any other non tauntloops worth using against her that start with 5B? :psyduck:

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