Bloo561 Posted August 17, 2015 Posted August 17, 2015 Discuss the matchup here. Any useful information from the old forums will also transfer here.
Anne Posted August 20, 2015 Posted August 20, 2015 Some of my notes from playing with Bace:-On the ground, Aigis has to play around Narukami 5B range and it's risky. Her main option is to sweep under 5B which loses things like 2B/5C. The range at which she can whiff punish without jumping doesn't give her high reward. Risk/Reward on the ground is pretty poor, so it's best to force Narukami into a range where air movement is hard to react to.-2B sucks in this MU. You're not reacting to anything with it and it'll get stuffed in most normal use situations. Unless a situation is guaranteed to be safe it's not worth throwing out usually.-Right outside of 5B range, low angled tri jump j.C is strong with high reward. It's not something that can be reacted to very well and will cause things like 5B to whiff.-in air-to-air j.C is high reward and can be low risk. Narukami j.2B challenges it well but in most scenarios that has to be preemptive.-All known DP safe and fuzzy guard set ups work on Narukami-When Narukami has pressure, just block a lot and wait for a chance to jump out usually. If he gets 5B happy sweep is a high risk high reward option. 2B is poor. 5A mash is good vs some of the looser strings that rest pressure. It's really straightforward. Narukami on the ground has a big risk reward advantage so you want to force him into spots where he has to challenge air to air or move out of the way. Straightforward.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now