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Posted

gl pulling it off in a match though, thats my honest input. I can do the combo relatively simply in training mode, but the situation never comes to do it in an actual match. Which is why i prefer that extra 20-30 damage (is it really that little?). And sword's oki game isnt exactly spectacular... i'd rather keep them in the air after an aircombo :)

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Posted

gl pulling it off in a match though, thats my honest input.

I can do the combo relatively simply in training mode, but the situation never comes to do it in an actual match. Which is why i prefer that extra 20-30 damage (is it really that little?). And sword's oki game isnt exactly spectacular... i'd rather keep them in the air after an aircombo :)

Oh god tell me about it, I have only pulled it off once against my friends sol after he wiffed a vv. It was pretty tight, but sadly the occasion happens very rarely as you said. Your opponent pretty much has to let it happen sadly.

:sad:

Without the extra c.s when you land it is about a 30-40 difference. It isn't massive though.

:kitty:

I don't focus on it what so ever, it is just cool to know that if I ever get the chance I can throw it out there.

BECAUSE KNOWLEDGE IS POWER!

:yaaay:

Posted

In speaking of Sword oki, are the only options 2s/6h or trying to cross up with jHS FRC stuff? How well does 623H respond to reversals?

Its good for baiting throws since its throw invincible. If you're right on top of your opponent, you can just throw it out there when they get up. Just have an FRC ready. It'll loose to other uppercuts though. Well at least Sol's.

Posted

risky stuff to do for no dmg, unless you plan to FRC air combo into it... I doubt u'll get the CH so u'll just be doing little damage for big risk and possibly screwed up FRC using 50% tension.

Posted

risky stuff to do for no dmg, unless you plan to FRC air combo into it...

I doubt u'll get the CH so u'll just be doing little damage for big risk and possibly screwed up FRC using 50% tension.

lol wow never thought Youd still be playing Zappa

Posted

i just make posts from what i know and think, its not like just because i stop playing GG as often as i did i forget everything about my character.

Posted

Ok guys I found something that is fricken killing me. I woke up really early today so I have been burning through my combos for a few hours and was just trying them out on different characters to see which were character specific ect. It seems, when I try my day breakers bell loop with raoh on faust it just refuses to land consistantly. I have no problem what so ever landing it on any other character. I was just curious if their was a different lift or variation to make this loop work or if I should just stick the RC edguys all day. I would really prefer to use the day breakers bell loop for the guaranteed damage but it just seems faust's hit box is just to wierd for me to land it on consistantly. :gonk: Any advice would be greatly appreciated. :yaaay:

Posted

Before I help you or make a suggestion, what's a day breaker loop? Is it his 6HS DA loop? That name sounds awesome regardless.

Posted

its day breakers bell loop :v:

Only raoh loop i can think of is the 6HS DA loop, but it does sound awesome regardless. That should be its new name :eng101:

Posted

I could have swore there was a combo video where Raoh uses 6HS repeatedly (without DA) on Faust. It's at the end of Kane against Eddie.

Posted

Dangief: I didn't make up the name I read it somewhere and have been calling it that for quite some time. Sorry if I offended you in any way. Also, if that is not the name of the loop than what would be its proper name for future reference? Phrekwenci: Thats awesome, could you please post a video so I could see an example? I am about to go try that out so hopefully your sources are accurate.

Posted

Sorry about the double post but I found a solution. It was just a simple issue on the range in which I was inputing the 6hs. Due to the huge hit box of faust you simply have to adjust your range further back to accomidate. Problem solved. The loop can be done it is just a tad different on the positioning. :yaaay:

Posted

Dangief: I didn't make up the name I read it somewhere and have been calling it that for quite some time. Sorry if I offended you in any way. Also, if that is not the name of the loop than what would be its proper name for future reference?

Phrekwenci: Thats awesome, could you please post a video so I could see an example? I am about to go try that out so hopefully your sources are accurate.

It's the AC DA loop, not to be confused with the DA loop from prior Guilty Gear versions. And I was looking for the video, I can't find it.

Posted

Okay, sorry for the misunderstand I was misinformed guys. Thank you for the update Phrekwenci. :yaaay:

Posted

There's no offense, it's just confusing when people start calling things other than descriptive or at least well know names. Then we have no idea what you're talking about.

Posted

Speaking of move names. What does everyone call the dog moves, I think they are sort of debatable? 5D: Dog neck 6D: Dog lunge 4D,D: Dog dive 2D: Dog bite 8D: Dog backflip I think the hardest one to agree on is probably 5D. Or maybe differentiating between 4D (no dive) and 8D.

Posted

Sorry, but i laughed at the Smash Bros reference. Funny cos its true.

Regarding the 6HS Raou loop, always time the ball to hit them just near the end of the slide. That gives more time for running in with the extreme fisting.

Speaking of move names. What does everyone call the dog moves, I think they are sort of debatable?

5D: Dog neck

6D: Dog lunge

4D,D: Dog dive

2D: Dog bite

8D: Dog backflip

I think the hardest one to agree on is probably 5D. Or maybe differentiating between 4D (no dive) and 8D.

We just use the inputs, i guess. Usually when referring to moves, we just say the Dog's 5D etc. Heres what i call those moves, in my head:

5D: Dog skull poke

6D: Dog tackle

4D: Dog backflip

Followup: Dog corkscrew missile

2D: Dog bite

8D: Dog somersault

Zappa's only named moves are KSM, Shijyou saidai no akumu, Last Edguy and Bellows Malice. Its only natural we name some of the more important moves ourselves.

Sadly for me, every sword move i named is some variation of pokey poke or stabby stab.

Posted

Speaking of move names. What does everyone call the dog moves, I think they are sort of debatable?

5D: Dog neck

6D: Dog lunge

4D,D: Dog dive

2D: Dog bite

8D: Dog backflip

I think the hardest one to agree on is probably 5D. Or maybe differentiating between 4D (no dive) and 8D.

5D: Dog Skull

6D: Dog Leap

4D,D: Dog Overhead (how original)

2D: Dog Bite

8D: Dog Uppercut

im not that original with names lol

my sword names are charge, uppercut, and swipe lol.

However, ghost names are mamamammamamamam

Posted

Just so long as the made up move names describe what's going on so that other people know what you're talking about. I still call the summon Centipedes because I can't pronounce or spell the moonspeak name. And Hammer of Thor is perfectly acceptable alternative to Bellows Malice. you know.... I never called the dog moves anything now that I think of it...

Posted

Sadly for me, every sword move i named is some variation of pokey poke or stabby stab.

For the sword, when I say Sword Rush & Follow-up, Sword Swipe and Sword Uppercut I think those are fairly well recognized.

I still call the summon Centipedes because I can't pronounce or spell the moonspeak name.

I think we've all used the word "summon" around here, even though it's not graphically describing what Zappa does.

And I like Hi-C's descriptions for the dog!

Posted

5D: Dog Bones 2D: Bite 4D: Back up/Dive 8D: DOG-YUKEN 6D: DOG-DOUKEN

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