Jump to content
Dustloop Forums

Dangief

Moderators
  • Posts

    167
  • Joined

  • Last visited

Everything posted by Dangief

  1. From the grave I rise. Good to have you around Phrek. I don't really play much of anything anymore, but it's good to see Zappa continues to get the love.
  2. Good stuff blipples.
  3. Yeah, I'm way behind on this. on a side note, I'm in Colorado for the summer working in Fort Collins, anyone around that area?
  4. Just so long as the made up move names describe what's going on so that other people know what you're talking about. I still call the summon Centipedes because I can't pronounce or spell the moonspeak name. And Hammer of Thor is perfectly acceptable alternative to Bellows Malice. you know.... I never called the dog moves anything now that I think of it...
  5. There's no offense, it's just confusing when people start calling things other than descriptive or at least well know names. Then we have no idea what you're talking about.
  6. Don't make up names for combos that already exist. This isn't freaking smash brothers.
  7. Ok guys, I promise I'll try and update the map in a few weeks here. Work has been hitting me pretty hard lately.
  8. Ghosts are all about controlling space, not landing big combos. Keep them flying and exploding around until you get a chance to aircombo them and thendo their crazy meaty attack mixup.
  9. Well, I used to do CH jD land then jD (RC) jD That was kind of a Dustloop, but that's all you get. And how often do you CH with his slow jD?
  10. Seriously.... Zappa's IK is a throw. Always has been. EX Zappa is good. Because you always can use Centipedes. That means that you are 100% sure that you have an invincible move to wake up with or counter poke. Orbs be damned. Also unsummoning with it to blow up the ghost creates combo opportunities. Raoh still hurts people. No one uses EX characters but dropouts and communists.
  11. Dang, good work Zoog. You are credit to team.
  12. Most annoying thing to do with Zappa is win. Anything less is shenanigans.
  13. No worries everyone. I'm getting around to expanding the map to include our international ghouls. Work summoned Raoh on me.
  14. IF for some reason you are just throwing Raoh's 6HS out there, when it connects do Bellow Malice, it's the most guaranteed damage you'll get and you can usually IAD jS, jHS (land) Edguy afterward, if you still have tension I'll leave the rest of the possibilities to you imagination.
  15. DON'T FDTHE 6HS. As long as you just normal block it you can backdash or 5k over Slidehead no worries. Don't rely on DA with Raoh, it's super easy to flick. It's mostly about spacing, stay just outside of Potbuster range.
  16. Why not just block BBU?
  17. yeah it was NEC... that tournament wa what killed my desire to travel. Business didn't get started until 8 HOURS late, by that time I was so sick of beasting on Phrek that I didn't want to touch GG anymore and dropped a match to some random Sol. And only Potemkin mirror matches are more annoying than Zappa ones. First to do something loses!
  18. Why isn't Zappa very good? Because right here we have him doing a 100+ hit really technical combo that does damage that Potemkin could have done just by faceplanting.
  19. Truth--> Everyone but Baldhead was broken in GG1. Kliff was no exeption. In fact, Baldhead might have been broke too, I just know that he didn't have an infinite like everyone else.
  20. Just remember, a dashing summon leaves you right next to them if they block as well. It's risky.
  21. Dunno, photobucket is weird, but it's the only account I've got.
  22. Ok, I'll try and get a new map with everyone on it. lars, you get bonus points for having a Lordi song in your sig.
  23. Jumping Attacks 101: jP - Good, fast, mashable, JCable. Decent air-to-air, crappy jump in. jK- Longest range, good air-to-air, doesn't hit downward enough to jump in with. No JC. jS- Again, none of Zappa's jumping attacks have any kind of downward angle, and the other attacks come out fast, keep it to the combos. jHS- obvious. jD - Too slow ot be practical, but has a strong hotbox once it finally gets out there. Best used as a crossup. It's really tricky, but at one point in the animation it an hit behind him for a very ambiguous crossup that can lead to aircombos off the launch. Sum and point - Naked Zappa's air normals suck unless they are knocked down. Stick to mashing jP.
  24. I'm referring to M.Bison's (jump strong) x 3 juggle in ST. The greatest combo known to man.
  25. Darn tootin'. If I had my juggling strongs in this game you'd all be in trouble.
×
×
  • Create New...