THE SERAPHIC 1 Posted January 2, 2006 Posted January 2, 2006 You can't, as far as I know. Tatami leaves you in guard stun until she has time to 6K or jump or whatever else. Don't know the exact numbers though. I'd just assume stuff her j.HS in the first place when possible. Lets say you did block j.hs can you IB the T.mat and then pot buster her? We're are havin an arguement bout this in the baiken matchup thread and they swear up and down that they get pot bustered after mat. Ive only have this happened to me twice and i think its because i messed up. *SDV*
THE SERAPHIC 1 Posted January 2, 2006 Posted January 2, 2006 You can't, as far as I know. Tatami leaves you in guard stun until she has time to 6K or jump or whatever else. Don't know the exact numbers though. I'd just assume stuff her j.HS in the first place when possible. Lets say you did block j.hs can you IB the T.mat and then pot buster her? We're are havin an arguement bout this in the baiken matchup thread and they swear up and down that they get pot bustered after mat. Ive only have this happened to me twice and i think its because i messed up. *SDV*
Kayin Nasaki Posted January 2, 2006 Posted January 2, 2006 After some testing I wouldn't say Pot couldn't get a P-Buster off for sure. If Baiken does it and backdashes she's pretty safe(you might be able to clip her with 5HS though). Air tatamis are pretty safe in general .
Kayin Nasaki Posted January 2, 2006 Posted January 2, 2006 After some testing I wouldn't say Pot couldn't get a P-Buster off for sure. If Baiken does it and backdashes she's pretty safe(you might be able to clip her with 5HS though). Air tatamis are pretty safe in general .
Koozebanian Fazoob Posted January 2, 2006 Posted January 2, 2006 It's hard for me to say. I would think in theory she should get away fine. She doesn't have any recovery when hitting the ground does she? And the tatami is a projectile, which means that she should move independantly from the hitpause created by the other person blocking it. I would wager a guess that she can just hit the ground and hold up and be well into throw invincibility before Pote could ever get a Buster out.
Koozebanian Fazoob Posted January 2, 2006 Posted January 2, 2006 It's hard for me to say. I would think in theory she should get away fine. She doesn't have any recovery when hitting the ground does she? And the tatami is a projectile, which means that she should move independantly from the hitpause created by the other person blocking it. I would wager a guess that she can just hit the ground and hold up and be well into throw invincibility before Pote could ever get a Buster out.
shinquickman Posted January 3, 2006 Posted January 3, 2006 You need to FRC the air mat so that it doesn't have recovery.
shinquickman Posted January 3, 2006 Posted January 3, 2006 You need to FRC the air mat so that it doesn't have recovery.
Kayin Nasaki Posted January 3, 2006 Posted January 3, 2006 The recovery is very short in comparison to the hitstun, even on IB. Air tatami done right gives more frame advantage then an FRC ground tatami as far as I can tell. As far as I know, air FRC tatami is only important for jumping purposes. The landing recovery is pretty small -- smaller then Ky's air stunage I'm guessing. Edit: Read japanese frame data so I might be wrong. Recovery might be as much as 12 frames on landing, though it doesn't seem like that much. Edit 2: It might just be my imagination but jumping/backdashing after landing seems to reduce the recovery.
Kayin Nasaki Posted January 3, 2006 Posted January 3, 2006 The recovery is very short in comparison to the hitstun, even on IB. Air tatami done right gives more frame advantage then an FRC ground tatami as far as I can tell. As far as I know, air FRC tatami is only important for jumping purposes. The landing recovery is pretty small -- smaller then Ky's air stunage I'm guessing. Edit: Read japanese frame data so I might be wrong. Recovery might be as much as 12 frames on landing, though it doesn't seem like that much. Edit 2: It might just be my imagination but jumping/backdashing after landing seems to reduce the recovery.
Koozebanian Fazoob Posted January 3, 2006 Posted January 3, 2006 I can check the frame data myself later, I guess. I dunno the exact possitioning on j.HS > Tatami though, but I can get a general figure.
Koozebanian Fazoob Posted January 3, 2006 Posted January 3, 2006 I can check the frame data myself later, I guess. I dunno the exact possitioning on j.HS > Tatami though, but I can get a general figure.
THE SERAPHIC 1 Posted January 4, 2006 Posted January 4, 2006 then that basically answers my question cause im usually holdin up ready to hit pot again with another j.hs-236k. I dont like to backdash cause i fear 6hs unless im mid-screen and pot is tryin an empty throw or tick. *SDV*
THE SERAPHIC 1 Posted January 4, 2006 Posted January 4, 2006 then that basically answers my question cause im usually holdin up ready to hit pot again with another j.hs-236k. I dont like to backdash cause i fear 6hs unless im mid-screen and pot is tryin an empty throw or tick. *SDV*
Lil Majin Posted January 4, 2006 Posted January 4, 2006 Sam, you already knew that she is safe after j.HS->Tatami from facing my Potemkin. Whoever that's argueing with you needs to go to training mode.
Lil Majin Posted January 4, 2006 Posted January 4, 2006 Sam, you already knew that she is safe after j.HS->Tatami from facing my Potemkin. Whoever that's argueing with you needs to go to training mode.
THE SERAPHIC 1 Posted January 4, 2006 Posted January 4, 2006 Oh believe i know, but people in the baiken forum swear up and down they get pot bustered. Unless they are theory fightin im beginnin to question their skills... *SDV*
THE SERAPHIC 1 Posted January 4, 2006 Posted January 4, 2006 Oh believe i know, but people in the baiken forum swear up and down they get pot bustered. Unless they are theory fightin im beginnin to question their skills... *SDV*
Koozebanian Fazoob Posted January 4, 2006 Posted January 4, 2006 Sounds more like they aren't using it right. It's like when we used to think Baiken's 2D would stuff a Reversal Volcanic Viper. Oh those were the days [when we sucked].
Koozebanian Fazoob Posted January 4, 2006 Posted January 4, 2006 Sounds more like they aren't using it right. It's like when we used to think Baiken's 2D would stuff a Reversal Volcanic Viper. Oh those were the days [when we sucked].
THE SERAPHIC 1 Posted January 4, 2006 Posted January 4, 2006 lol, yes the good ol days when daa and burst where completely safe... *SDV*
THE SERAPHIC 1 Posted January 4, 2006 Posted January 4, 2006 lol, yes the good ol days when daa and burst where completely safe... *SDV*
Zakuta Asura Posted January 5, 2006 Posted January 5, 2006 Sam, you already knew that she is safe after j.HS->Tatami from facing my Potemkin. Whoever that's argueing with you needs to go to training mode. You know, I was testing with a friend - I couldn't get a PB after j.H xx Tatami (Baiken's attacks will win seen as Pot is still in blockstun (he only cuts it by like, 2F anyway)). Might've been slow or something....but we agreed that it was safe. Until proven wrong of course. Tatami is -4, btw...
Zakuta Asura Posted January 5, 2006 Posted January 5, 2006 Sam, you already knew that she is safe after j.HS->Tatami from facing my Potemkin. Whoever that's argueing with you needs to go to training mode. You know, I was testing with a friend - I couldn't get a PB after j.H xx Tatami (Baiken's attacks will win seen as Pot is still in blockstun (he only cuts it by like, 2F anyway)). Might've been slow or something....but we agreed that it was safe. Until proven wrong of course. Tatami is -4, btw...
Koozebanian Fazoob Posted January 5, 2006 Posted January 5, 2006 Is that ground Tatami? Because as mentioned, air tatami Baiken will recover quicker when hitting the ground, and she will do so faster because she shouldn't be effected by the hitpause of the projectile. -4 is easy PB country, he only needs a -3 for guarenteed as far as I can remember.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now