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Posted

Hey guys. I've done just about everything I wanted to with Taokaka at the moment, but I haven't gotten down her Almost Becoming Two mode. I thought the mode was really cool, and I'm usually to lazy to go the extra mile for moves like that, but she made her way into my all time fav character listing (Hsien-ko, Ciel, May, and now Tao :3) so I really wanna master this mode. At the moment I am experimenting with it for combos then eventually mix-ups.

The things I have found out so far:

> The damage she deals is cut in half

> She can do any of her normals twice in a row, Ex: B, B, C, C

> She can special cancel from 3C

> She can cancel specials in to specials Ex: I've special canceled Cat Spirt 3 (first hit) with Cat Spirit 3 (first hit) over and over again across the screen.

> She can cancel specials into Supers

> She can combo into throw during any normal, special, or super. Example you can combo into throw after C, Any Cat Spirit Move, and even her Hexa-Edge Super.

> You can jump cancel after.....ANYTHING. Special Moves and Supers.

Ex: You can jump cancel during any part of TaoKaka's Hexa-Edge Super (236236D)

> Tao's combo chain can go in any direction and you can put anything in any order

Think Melty Blood, she can Reversal Beat meaning instead of combing A, B, C, you can combo C, B, 2A or something like that. You can also do something like C, B, C, B.....

I think its a great tool to use if your in a pinch and to throw someone off guard especially if they are great at blocking your mix-ups. She has an insane amount of potential to do just about anything. Its just hard for me to do damaging combos with her :s.

Im working on it at the moment, but air combos may not be the way to go, Ive had bad luck with them but I will keep trying.

I suggest trying to toss in Taunt in your combos to up the dmg.

If you have any cool stuff for Almost Becoming Two post them here. Whenever I get some break through with combos and such I'll post them here. Its a tough goal, but I want to try to make up combos that have 4000+ dmg. I'll see what I come up with.

Posted Image

Posted

I just want to see if this can be used and abused like V-isms in SFA3 and A-Groove in CvS and which strings work best with it. That said, I was able to launch an air combo the other day with it in the corner although I can't seem to pull it off again. I'm not even sure if it was because I launched the guy or if he just tried to jump out and was simply caught in mid air.

Posted

So far the things I will be working with:

Close range D, C cancel combos into 2D, B cancel putting you on the other side of the opponent.

So basically D, C she will fly at the opponent and jump up, her clone will hit the person for a second hit, then you immediately Drive down and B cancel on hit to do the third hit and when you get to the other side your clone does the fourth hit.

You can combo 4D from the second hit of Cat Spirit 3.

You can combo taunt if you dash in after One hit of Cat Spirit 1 or Cat Spirit 3

You can loop 6C with Cat Spirt 3 but the timing is kind of strict.

Do 6C then do first hit of Cat Spirit 3 but time it so that it hits as early as possible with the tip of her claw. If you do it right the clone will hit the person right when he/she touches the ground so you can do 6C to Cat Spirit 3 again. Timing is annoying D:.

Posted

Good post. This will be going in the Tao for Dummies. :3

http://www.youtube.com/watch?v=PErXpCcrJdE

Start watching from 2:02 for AB2 :3

Question, how much exactly did the SB2 combo do? And how much life would it have taken were he not in danger?

Also, where'd you get that crazy midi version of Catus Carnival?

Posted

Please someone check the viabibity of this setup , which i perfer to try after a block string starting with B, C,.. B, C, D (A or B on hit),B, C, D (A or B on hit)... from what i see, this allows continuous pressure, especially on the corner. I believe that randomly adding D(B on hit) on a grauding opponent, then quickly attacking with C from behind, while the clone seems to attack from front (17 frames lag) may be a possbile ambiguous setup to make them mess up and get hit. I also propose the possibility of during this setup, as it is hiting, (especially in the corner) that just as teh super ends, use Tao's 3C to enter into another combo that will finish with them in the corner and keep them there. What I need to ask you guys to see is this is done, how much heat is restored from this, and if by some wierd possibility, you gain enough heat to be close to or ready to do it again on wake up, that would be nice. Even if not, i'd like to see how much heat you get from a Tao combo that you get from 3C. thx.

Posted

Ok this is fucking retarded :v:. She can special cancel from drive into Cat Spirit 2 in Taokaka Deluxe Mode (aka Becoming Two but ima start calling it deluxe cause Tao is TaoKaka). DAMMIT! DX my brain hurts, now i got rethink all the air combo possiblities.

Koujin Sagara: I dont know much about gaining heat with Tao so I'll have to get back to you on that but maybe TaoFTW might know.

I swear ima learn how to master this Deluxe mode, but man its gonna take alot of time :psyduck:

Edit: I think the best way to do dmg in this mode is to throw in a taunt somewhere in combo and keep the combo on the ground. I haven't found a good way to air combo just yet. Best Ive come up with is:

Cat Spirit 3 (236C) 2 hits, jcancel, C,C, jcancel, CC, jcancel C, Cat Spirit 2 (236B). I didnt try to drive after it but it seems good to start with.

Posted

You can combo taunt if you dash in after One hit of Cat Spirit 1 or Cat Spirit 3

You can also do this from a 5B as well for what that's worth. IE 6B, B, 66 Taunt, etc. Which is of course how you do the stupid Taunt, B, 66 Taunt, Hexa, 236AAA combo that does over 8000 damage but you'll never actually hit with.

Taking some inspiration from the MikeZ vid, he does throw > Deluxe > (236C)*N. It doesn't do a lot because it comes off the throw, but how about off something like B 3C? And chances are there's a way to work a taunt into that somehow for a decent damage amp.

Taking a look at the frame data, it seems like 236C should be one of your big damage dealers since it prorates very little. Now the odd thing is it normally seems to have very high PP (makes them tech faster) but at full charge it has none? Anyone confirm/deny that? Well I guess what I'm getting at is, if you could set it up to combo into the fully charged one repeatedly, you could probably get a lot of damage for very little proration.

Posted

You can also do this from a 5B as well for what that's worth. IE 6B, B, 66 Taunt, etc. Which is of course how you do the stupid Taunt, B, 66 Taunt, Hexa, 236AAA combo that does over 8000 damage but you'll never actually hit with.

Taking some inspiration from the MikeZ vid, he does throw > Deluxe > (236C)*N. It doesn't do a lot because it comes off the throw, but how about off something like B 3C? And chances are there's a way to work a taunt into that somehow for a decent damage amp.

Taking a look at the frame data, it seems like 236C should be one of your big damage dealers since it prorates very little. Now the odd thing is it normally seems to have very high PP (makes them tech faster) but at full charge it has none? Anyone confirm/deny that? Well I guess what I'm getting at is, if you could set it up to combo into the fully charged one repeatedly, you could probably get a lot of damage for very little proration.

It's actually very common to see tao players fully charge their 236c after a 4b+c. Though charging 236c doesn't increase damage, it ensures another knockdown. :3

236c is necessary for Tao to pull damage higher than 5k. You'll see Kazu use it as much as possible whenever he's chaining his taunt combos.

As for 5b -> 3c, it's not necessarily reliable to use a taunt in that combo cause it's hard to chain into it while gaining oki advantage. Even if you were able to apply the taunt, your opponent has enough time to recover from hit stun. More so, you can't chain the taunt 236c...unless you want black beat. :< Going to cat spirit 1 will only cap damage a 3.5k tops.

Posted

Ima try out that combo GBlood. I think its possible if you practice and pay attention. If you predict when the person is going to open up their guard, but only time will tell ima figure it out.

I actually use Cat Spirit 3 Alot for her Deluxe Combos, when im finished I'll tell u guys what i came up with, i think im almost there.

Found out you can:

Cancel Drive into Airthrow

Posted

I found this out like last week, but after that I've been takin a break from Deluxe mode it can give you a real headache.

Theres an easy and a hard loop using the Cat Spirit 3 and sometimes 6C.

Its really simple, if you knock someone airborne in combo use 236C and on the first hit cancel out to 236C on the first hit and that will ground them, and just keep canceling 236C on the first hit till you get bored. Youll keep smashing the person into the ground. I call that one: "Ima Squash Ya Like a Bug Dx." Sounds like something she would say.

The other way is to toss in a 6C once u ground the person with 236C but only if the Tao Clone is able to hit the person with her hit from 236C. If the opponent is airborne the clones first hit of 236C can miss. You have to have the right positioning. If the hit of the clone lands on an opponent on the air or already grounded, Immediately 6C, then if you time it right you can 236C and if the clones second hit lands and grounds the opponent 6C again and repeat. Timing is kinda strict.

I only tried this on Tao so far so for now pick Tao vs. Tao and try this to see what I mean:

"Squash Ya Like a Bug Dx"

Taunt, B, 236C,C (for both hits), immediately special cancel to 236C (for one hit only) if you do this right both hits will land and ground the person, during the first hit of 236C special cancel to 236C over and over again on the first hit

"Squash Ya Like a Fly Dx"

Taunt, B, 236C,C (for both hits), immediately special cancel to 236C (for one hit only) if you do this right both hits will land and ground the person, but this time immediately do 6C, Timed 236C so that you just get the tip of her claw to hit, if you do this right they will be grounded for two hits, 6C, Timed 236C, repeat till the corner.

You can try to mix the two of these together how ever you feel like. I have to practice it more to get it down, >~> after my head stop hurting :vbang:.

Posted Image

  • 6 months later...
Posted

lol, some dumb stuff I found out whilst dicking around with this mode, 6B then 236BB*n. Tao will actually defy gravity and lift up while hitting opponent. I use analog instead of Dpad cause I use xbox and... well... the dpad sucks on Xbox. Anyway, continuously inputting the 236 while mashing B after the initial 6B gets this going. Its easier to do on Analog because of the natural curve and rocking it back and forth is perfect

  • 3 months later...
Posted

I just found out you can also jump cancel from Tao's Drive during Dopplegang mode. Seems great for pressure purposes.

  • 1 month later...
Posted

It's a good way to rape someone who's lacking a BB. If you can get them into a corner, low-tap and then 6B, then you just 236B over and over again. On a Ragna, this can take over 50% of their health bar due to the canceling resetting the combo yet leaving them unable to block or tech out of it and causing Tao to restart CS2, thus lifting her up each time. Though, you do have to time it right on the smaller characters due to being able to actually fly up over them and get yourself stuck in that corner.

  • 1 month later...
Posted
http://www.youtube.com/watch?v=XbIEJOmYh1c

I'm not sure how good thoses becoming two combos are since I don't play tao, but damn they looked bad ass to me. Watch the pink tao 4:46 and 6:09

That was pretty hot, I'll have to try that when I get my game back from my friend. I will admit I neglected to do Dopple combo trainin in this game, I was kinda sad that her dmg and taunt changed makin most of my previous combos null and void :<. But can't let that get me down.

  • 3 months later...
Posted

I like B>6B>236bb very much but it's techable. It only works if u're lucky. 2C>3C[2hits]>5D>repeat seems better for me.

I think taht B>6A>236BB is a good thing too if u time it right.

In fact, after u land first 236BB there seem to be no escape exept burst.

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