VR-Raiden Posted August 9, 2009 Posted August 9, 2009 Discuss how to fight Ragna. CH 5C/2C Punishes: - Inferno Divider - Carnage Scissor (first hit) - Hells Fang > 214D 5B Punishes: - Instant blocked HF - GH, TK GH 5C Punishes: - 2D - GH > 214D Some general things: - 5A beats 5B - If you normal block Hells Fang, throw will CH him if he attacks unless he does ID or slight delay 214D. - You can ID out of Ragna's block strings (no instant block required) if he does anything after 2B or anything into 5D, 2D, GH, TK GH, 6B, 6D.
Zero000 Posted August 11, 2009 Posted August 11, 2009 Punish random Carnage Scissors with Blood Kain, if you have 50% left, Devoured by Darkeness . Other punishers are DP? or just simply block the first hit and get the 5c 6c combo, but do realize that they will rapid if they have 50% so it might be a better idea just to get the poor damage from the DP or risk a burst with Blood Kain. But really, doing random Carnage Scissors is generally a bad/terrible idea just because of the punishers, but doing yomi CS if you know they're gonna throw out a 5b/5c is fantastic.
Shinobi Posted August 11, 2009 Posted August 11, 2009 This match-up is surprisingly boring. I generally like mirror matches but Ragna versus Ragna is very meh... win or lose, it really never feels like I was the better/worse player. Not sure if that makes sense.
A.X.I.S. Posted August 11, 2009 Posted August 11, 2009 this fight is so simple, nothing fancy, its like watching 2 ryu's go at it. i dont have any experience with this fight unless im counting the A.I, and from my understanding BB A.I<GG A.I..
GenesisDC Posted August 15, 2009 Posted August 15, 2009 From my experience, it feels like Claw vs Claw in ST. Once one gets momentum its pretty hard for the other to keep up, and they can pretty much ride that momentum to victory unless they mess up then the other can take control from there. A lot of my mirrors feel that way. If I start out winning I usually do, if I start out losing I usually do. That's just me though.
A.X.I.S. Posted August 20, 2009 Posted August 20, 2009 this match can be a bitch, know your pokes..i fought a ragna with better skills and combo's than me, he only lost because i started random 2D in blockstrings...if you can get the first hit in, if he's close give him an occasion ID, just dont get in a corner, thats 3xxx+ hp gone in a flash.
Xill Posted August 21, 2009 Posted August 21, 2009 Better poker wins. Thats pretty much it. Even if the person is doin' shit damage combos, he'll still win if he's poking like a champ. Also, knowing that you can pretty much 623C outta 5C to 5D is a neat thing as well. Ragna and his not really block strings that look like block strings. Know your Anti-air. Ragna jump cancels... Its free damage if they don't go up to defend. Uh... Oh yeah, pick Nu, you'll have an easier time. :3
A.X.I.S. Posted August 26, 2009 Posted August 26, 2009 Better poker wins. Thats pretty much it. Even if the person is doin' shit damage combos, he'll still win if he's poking like a champ. so many ragna's came close to beating me because of pokes, fuck. Also, knowing that you can pretty much 623C outta 5C to 5D is a neat thing as well. i seem to forget that consistently. Ragna and his not really block strings that look like block strings. its like he throws random together and your in a corner helpless. Know your Anti-air. Ragna jump cancels... Its free damage if they don't go up to defend. you can get away with so much with j.c its ridiculous. Uh... Oh yeah, pick Nu, you'll have an easier time. :3 screw a dat, i give Nu hell for trying, its not hard getting started, its hard finishing it.
Shinobi Posted August 28, 2009 Posted August 28, 2009 ^j.C is pretty terrible in this match-up, 6A will beat it clean everytime. CH 6A combo will teach you real quick not to throw out j.C. Seriously, I've beaten plenty of fellow Ragna players by doing nothing but punishing jump-ins. Ragna's air game is below average IMO so you really want to try to stay on the ground as much as possible, if you are going to the air then it better be for baiting purposes.
Blade Posted August 28, 2009 Posted August 28, 2009 I can testify to 5B and 5C as winning pokes, also I hate patient Ragnas or DP spam.
Butters Posted August 28, 2009 Posted August 28, 2009 I can testify to 5B and 5C as winning pokes, also I hate good Ragnas or bad Ragnas. Fixed for you.
A.X.I.S. Posted August 30, 2009 Posted August 30, 2009 ^j.C is pretty terrible in this match-up, 6A will beat it clean everytime. CH 6A combo will teach you real quick not to throw out j.C. Seriously, I've beaten plenty of fellow Ragna players by doing nothing but punishing jump-ins. Ragna's air game is below average IMO so you really want to try to stay on the ground as much as possible, if you are going to the air then it better be for baiting purposes. several ragna including myself has fell to baits and j.c..its like a fun treat, but now i know dont go in the air unless its for escaping or comboing...i think i'll take this...time to learn ground combo's.
el sol Posted October 12, 2009 Posted October 12, 2009 This is the only time where you can't blame your loss on another character's BS. A boring matchup but a fair one at least.
Kain Posted December 24, 2009 Posted December 24, 2009 I just found out that Ragna's 5A cleanly beats out 6A while playing against Proto. It's just that you get low reward for it if you choose to follow up on it due to low proration, and CH stun is lol. Also, 2C is pretty good as counter bait if you can do it on reaction to 5C/6C/5D/2D/whatever. (may not be correct, but the CH stun being almost as good as HF is worth it)
Prototype909 Posted December 24, 2009 Posted December 24, 2009 2C fishing is pretty good in any matchup, it protrates better than 5C or Hell's Fang in my experience and has a great counterstun.
Final Ultima Posted December 24, 2009 Posted December 24, 2009 In Calamity Trigger (but no longer the case in Continuum Shift), 5C prorates better than 2C, 100%/89% vs 90%/89%. The Counter Hit stagger is nice though. In Continuum Shift, 2C will probably be the go-to move for CH fishing, even if the stagger gets worse. 5k combos off a Fatal Counter, holy shit.
Prototype909 Posted February 1, 2010 Posted February 1, 2010 So, what's the best strategy against little girl Ragna's? You know, the ones who just run away and toss out random 5B fishes. I usually just wait it out, but it's hard to approach them at times. They've got your 6A and your 5B. It's almost like you have to think in this matchup
Final Ultima Posted February 1, 2010 Posted February 1, 2010 What I tend to do is just not actively try to approach them at all. Wait for them to approach instead so you can throw out a 5B or 6A yourself, or block one of those 5Bs of theirs and wait for them to inevitably chain it into something they'll instantly regret doing. If they respond by not actively approaching either, then you just need sharper senses than them. Keep an eagle eye out for them getting antsy and then jam an instant dash 5B down their throat.
FlyingVe Posted February 1, 2010 Posted February 1, 2010 2a is also pretty good in this situation. It has good range and it's just fast enough to beat out stuff like 5B and 6A. of course they could block it, then you just need to mix up like normal.
VR-Raiden Posted June 20, 2010 Author Posted June 20, 2010 so if he does 5b 5c and i blocked both i can ID ? If you don't instant block the 5C, you can't ID if he goes into HF or 2C/3C. If you instant block the 5C, you can ID anything he does.
FlyingVe Posted June 20, 2010 Posted June 20, 2010 ^^ to add to that if you IB 5C, you should be able to ID him even if he does nothing, as the recovery on Ragna's 5C is pretty bad. Yet another reason to leave 5C out of bockstrings (mostly). Also, I really, really, hate this mirror match.
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