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Hakumen: seems to be the only character where the basic combos didn't change. I'm guessing the j2c(j4c) slowdown only cut the combo shorter, but didn't completely eliminate. hakumen's new move has the reach of litchi's 6b (for serious?) 6c is really freaken fast. the barrier eats incoming projectiles (instead of killing them)

Posted

Carl: 5b no longer jump cancellable on block (ouch, that one hurts) projectile from neesan. fast and full stage. will not disappear even if carl is blocking. 6d loop only last 2 loops.

Posted

Jin: what got nerfed 5b, jb, jc, musou What got buffed ground fireball (more + frames) c dp can be tech early even on counter hit b musou no longer knockdown c musou is higher (huh?) c fireball is faster and 2 comes out (so... maybe d fireball wasn't nerfed, but it's instead this thing) jb noticeably slower (must have been doubled or something, holy shit) jc (new normal, old jc is now j2c as mentioned) looks like second hit of d dp 5b seems to have some more + frames 2d seems faster 5d seems shorter Edit: combo removed. The guy corrected himself.

Posted

Hakumen: j2a = old j2c. old jc = new j2c. corner loop still works (tried on tsubaki) new jc looks like johnny's js (hells yes) move speed: 4c = 5c > 6c move hitbox: 6c > 5c > 4c Meter gain increased noticeably (may just be for testing purposes) zantetsu animation change hakumen's voice is smaller: ズエェェェイ!→ズェイッ! < fail

Posted

bang: new DD is called “獅子神忍法・爆裂奥義・  「萬駆阿修羅無双拳」”!! I think. I thought it was a throw. Why the hell does this say punch.

Posted

Arakune: d moves increase meter 1/4 on hit, 1/6 on block. Cloud hit and block is 1/4. seems like normals weren't changed. A bug- comes out at same loc as old A bug, trajectory slightly different. Usable for approaching opponent. B bug- same trajectory as old B bug, but now it is multi-hits. C bug- the dude basically said he doesn't remember. D bug- more or less same it seems.

Posted

Ask. the. goddamn. questions. in the. other. fucking. thread. Hakumen: 5c, 6c do not have more block stun No new moves for a/b. moves has less block stun in mugen. Edit: typo.

Posted

Tsubaki: has specials for ground (i'm guessing rocket) and air approach (not sure which, can't be bandit revolver. Must be that dive or something). has dp charging is really tough hp similar to jin/noel

Posted

bang: jc still a high hit A nail speed up, more poison dmg. new super dmg abotu 2300, act as AA (hit box not very big) unblockable in the air (heavenly?) 2b > 6c links (holy shit) on tsubaki, hitbox increase it seems on 6c

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