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Posted

The only thing I read about Daisharin have all been troll-related wishlists on the Japanese BBS, with one of them being, "I would be happy if Daisharin started up faster." so I didn't bother posting about it. Litchi forum is pretty much overrun with trolls right now and nobody has been posting any relevant info.

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Posted

Lol. That's a shame. Seems like she'll be overall stronger in CS though, and with the weakening of many other characters she'll probably be pretty high on tier list. (Not that it looks like tiers will have the meaning they do in CT unless some ridiculous shit is found.) She sounds more fun too with the new riichi specials, more overhead options, a seemingly better midscreen game, and special cancellable 6c(1).

  • 3 weeks later...
Posted

Dunno if these are confirmed but you guys can get hyped or get despaired about the following changes if these are true... - Ittsu stance can be canceled with D. - Staff set after IttsuB is now 5D style as opposed to 2D. - Ittsu stance can be canceled with D. - When you cancel IttsuB into Kote while the staff is in the process of getting set then it changes to 2D style. This might be a new property of Kote (switch back between the styles) but it is still unconfirmed. - Ittsu stance can be canceled with D.

Posted

Ittsu Stance can be canceled with D. Ittsu Stance can be canceled with D. Ittsu Stance can be canceled with D. Ittsu Stance can be canceled with D. Ittsu Stance can be canceled with D. Ittsu Stance can be canceled with D.

Posted

It seems like there's fewer and fewer reasons to drop staff with Litchi now. Her staff B&B that was discovered in the loketest has been reported to still do around 3000 damage. And the fact that she has potential for mist cancel (ittsu cancel?) frame traps while staffed really opens up her pressure game. If the change is true then it'd be really exciting. Hope it's true. I'm curious to see how quickly she can cancel it and what the recovery is like.

Posted

JP Litchi BBS is really active right now.

- Staff set after Tsubame and IttsuA is 5D style (similar to Ittsu B).

- Ippatsu Combos are way easier to do. Breaks 3k damage and leads to knockdown.

- IttsuC combo has made a comeback.

- 6D (2nd hit) cannot be canceled. Dangerous to throw out randomly.

- EDIT: 6Kote switches style to 5D set. 4Kote switches style to 2D set.

- EDIT: Daisharin cannot be comboed into. Activation start up is too long. May have lost start-up invincibility frames as well.

- 3C[m] can be canceled even on block.

Posted

No Daisharin combo is sad face. Litchi in CS is sounding like BLEED pressure in wonli vids from late September, I can't wait to see some footage.

Posted

Yeah, no Daisharin combo is kind of a sad nerf. Staffed Litchi will have no way to get real damage off random air combos even with meter. BC>BC>rapid>C? Lulz. - Can get knockdown in corner with ...6C>Tsubame>6C. - Shishin is now a 6 hit move as opposed to 4. - Staffless Litchi can now combo 5B>2A. - 6C[m]>IttsuA confirmed. - Her IttsuB B&B doesn't work on certain characters if they are crouching (connecting 6C on crouchers seems to be the problem.) They're researching other routes to compensate. Also, her Ittsu Cancel is sounding really buff. Similar to one aspect of Johnny's MC, you can combo into and out of IttsuD when the first move was counter hit. So like... 5B(CH)>IC>5B just like how Johnny could do 5HS(CH)>MC>5HS and the likes. I wonder what kind of frame advantage she gets from ICing.

Posted

holy s*** at ItsuuD cancels, I cant wait for new videos. Also shishin seems really good now with 6 hits

EDIT: did you see this in the main BB:CS thread?

Litchi:

Corner- 5B>5C(1)>6D(1)>一通B(can't translate)>2C>6C(1)>後ろ小手 (backhand?)>5C>JB>JC>jcJD> 下りJC>6C>燕(tsubame)>6C confirmed

mid screen jC>jD> air dash jC> 6C> tsubame confirmed (dont understand the combo...I suppose you start the combos being staffless, otherwise unless I see a vid I dont know whats that)

jD has more recovery (I assume is Staff J.D)

Posted

I saw it before Ryoko translated it but I didn't bother posting it because it's old news from before. It's actually two combos. The first one basically states that you can do the old 6C>Tsubame>6C>3C knockdown in the corner. The second one states that you can do your B&B combos up until you do 6C>Tsubame and the combo ends. There are currently no ways to get knockdown if you use Tsubame midscreen after a long combo, and even dash>j.C doesn't seem to work. Again, it's old news so I didn't bother posting.

Posted

6A[m] causes ground bounce on hit, can be followed with 2C (a.k.a OMG Litchi can actually get a decent combo off that!!!!)

6B [m] is jump cancelable on hit (maybe on block)

After midscreen Haku, chun combo, litchi can follow with 5B (just like in the corner in CT)

Posted

6B is jump cancelable!!!??? gosh, that sounds sick. that means we can do jump cancel cancel(calls TK in here?) we must be able to combo after 6B normal hit now. Maybe like 6B-ittsu B-whatever- I'm kinda hoping we can do ittsu cancel shishin, but maybe no. 6B into shishin wll be too broken.

Posted

Yeah Ken, you're right. It looks like you can combo 6B[m] into Ittsu via JCC (TK).

http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1256567222/322

Looks like Litchi can finally jc her 5A's, 2A's, and j.A's on hit now too. All her kara throws have been left untouched as well. Her Ippatsu loop combos (off counterhit j.C) do about 3.8k damage and lead into knockdown. Looks like Litchi uses her new IppatsuB to finish.

JC(CH)>(5B)>2C>IttsuA>6Kote>Haku>Delay Hatsu>RiichiA>IppatsuA×2>IppatsuB>JB>JC.

Yeah, I think Litchi got a little too buff... I thought this was supposed to be a Slash rebalance...

Posted

http://www.nicovideo.jp/watch/sm8869242

3:33 and up for Litchi versus Hazama, good shit

5:34

corner

EDIT: Went back and watched this video and noticed that the beat went blue when he hit after his falling jC pretty sure it can hit and be legit though.

2nd hit of 6D 5D 2A 2C haku chun 5B 6C(1) kote421 5C jB djCD falljCwhiffstaff2 6C(2) 3C ~ 15 hits for 2758 damage

7:40

airdash jBC 5B 5C(1) 6D(1) ItsuuB 6C kote421 5C JBCD airdash jC staff2 6C 3C tsubame ~ 20 hits for 3169 damage

http://www.nicovideo.jp/watch/sm8865753

1st matchup in this vid is Ragna vs Litchi. Ragna pretty much destroys the Litchi player but the Litchi does get some hits in the second round and you can see some footage of 6C tsubame 6C 3C working in the corner once again

At 6:25 is Tao vs Litchi not too much to see but good for those that just want some more CS Litchi footage.

Posted

Falling Chun (ippatsu C I think) removes 1 guard primer on block EDIT: I wanna update the first post but Im unsure if I should leave the info from past loketests or just erase everything and make it a "Final changes thread". Any ideas?

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