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General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE


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Posted

She isn't, her attacks are predictable since her RC game is utter shite, her air comboes are always the same and her special move list is short and invaried. This is not to say she isn't without her tricks, N.B. FRC meaty is nice, michael sword does good damage, effective high/low game and her overdrives are so simple even the AI knows how to use them. Most people jsut feel threatened by her because her AI is so much better than any other, because the AI doesn't RC well and never FRCs, since Justice doesn't need that mcuh, she comes out on top.

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Posted

She isn't, her attacks are predictable since her RC game is utter shite, her air comboes are always the same and her special move list is short and invaried. This is not to say she isn't without her tricks, N.B. FRC meaty is nice, michael sword does good damage, effective high/low game and her overdrives are so simple even the AI knows how to use them. Most people jsut feel threatened by her because her AI is so much better than any other, because the AI doesn't RC well and never FRCs, since Justice doesn't need that mcuh, she comes out on top.

Posted

Move list and being simple have nothing to do with being a good character. Having moves that get damage done are what are important. Justice has good low/throw mixups (as her throw can be comboed without meter), and a good crossup game.

She also has a few GREAT pokes to help her out. Her DP is really good too (retreats, hits twice).

Her Michael Sword super is practically an AHVB... hits the whole screen insanely fast, and you can combo it into itself.

Her weaknesses lie in a few things... one is that she is HUGE... almost Potemkin size... almost every special trick combo in the game works on her. She also takes a ton of damage, and surprizingly doesn't deal that much. I guess there were more things, but my Justice knowledge is rusty right now.

Posted

Move list and being simple have nothing to do with being a good character. Having moves that get damage done are what are important. Justice has good low/throw mixups (as her throw can be comboed without meter), and a good crossup game.

She also has a few GREAT pokes to help her out. Her DP is really good too (retreats, hits twice).

Her Michael Sword super is practically an AHVB... hits the whole screen insanely fast, and you can combo it into itself.

Her weaknesses lie in a few things... one is that she is HUGE... almost Potemkin size... almost every special trick combo in the game works on her. She also takes a ton of damage, and surprizingly doesn't deal that much. I guess there were more things, but my Justice knowledge is rusty right now.

Posted
stop acting like you know how to play the game because you dont.

I know how to play this game, but I'd be the first to admit that I'm nothing like as good as most other players here, due to the lack of human Vs human play, in fact, you could well still call me a scrub. However, this doesn't stop me speaking from my own experience, I'd rather give mine rather than regurgitate anyone else's. Would it be too much to ask for a little politeness? I came here to learn more about the game, not get insulted.

From my experience, Justice is very one dimensional and predictable, even when I'm playing as her, I find myself cycling the same few tricks over and over. I've never found her dragon punch to be that effective other than it gives a nice psition to serve an N.B. to give a nice amount of zoning, even if it isn't really that powerful as projectiles go (I only see it is a fear tool, which, a lot of the time, is enough). Her counterattack stance is a nice anti-air, goes active quick and is active for a decent length, but the combo potential is pretty much limited to a micheal blade/sword, or N.B. setup. Her 6P is one of the quickest overheads going.

Justice is taller than potemkin when standing, but not as wide, but width rarely comes into it other than being poked at range. She also seems to have a love/hate relatinoship with the opponent's guard guage, when it's at neutral, there are very few massive damage comboes she can work with, no dustloop, in fact, no real tensinoless loops at all apart from the air to air combo. However, with it pumped up, she seems to have a much better ability to inflict stupid amounts of damage in one go (320 max damage from imperial ray, 408 damage against potemkin with gamma ray), probably not the best at doing that much damage, but certainly the simpliest.

This little review certainly sounds more positive than you might expect from someone who says that she isn't that great, but that's all I'm saying, she isn't the broken character some make her out to be. she isn't the best due to the fact she can't even approach eddie's or dizzy's rushdown/lockdown, even with N.B. FRC. She is reliant over her overdrives, while good as they may be, still means that she is predictable as to what trick she will try next.

Posted
stop acting like you know how to play the game because you dont.

I know how to play this game, but I'd be the first to admit that I'm nothing like as good as most other players here, due to the lack of human Vs human play, in fact, you could well still call me a scrub. However, this doesn't stop me speaking from my own experience, I'd rather give mine rather than regurgitate anyone else's. Would it be too much to ask for a little politeness? I came here to learn more about the game, not get insulted.

From my experience, Justice is very one dimensional and predictable, even when I'm playing as her, I find myself cycling the same few tricks over and over. I've never found her dragon punch to be that effective other than it gives a nice psition to serve an N.B. to give a nice amount of zoning, even if it isn't really that powerful as projectiles go (I only see it is a fear tool, which, a lot of the time, is enough). Her counterattack stance is a nice anti-air, goes active quick and is active for a decent length, but the combo potential is pretty much limited to a micheal blade/sword, or N.B. setup. Her 6P is one of the quickest overheads going.

Justice is taller than potemkin when standing, but not as wide, but width rarely comes into it other than being poked at range. She also seems to have a love/hate relatinoship with the opponent's guard guage, when it's at neutral, there are very few massive damage comboes she can work with, no dustloop, in fact, no real tensinoless loops at all apart from the air to air combo. However, with it pumped up, she seems to have a much better ability to inflict stupid amounts of damage in one go (320 max damage from imperial ray, 408 damage against potemkin with gamma ray), probably not the best at doing that much damage, but certainly the simpliest.

This little review certainly sounds more positive than you might expect from someone who says that she isn't that great, but that's all I'm saying, she isn't the broken character some make her out to be. she isn't the best due to the fact she can't even approach eddie's or dizzy's rushdown/lockdown, even with N.B. FRC. She is reliant over her overdrives, while good as they may be, still means that she is predictable as to what trick she will try next.

Posted

manta you're too easy to troll fyi, and i did not read that long list of words.

please delete these posts if you see fit moderators :devil:

Posted

manta you're too easy to troll fyi, and i did not read that long list of words.

please delete these posts if you see fit moderators :devil:

Posted

It is for the most part, even comboed off a throw (which doesn't work on everyone). Probably the best time is a point blank 6H, but again that doesn't work on everyone and I really wouldn't advice using 6H when you're toe to toe. The Sword is a universal stuff move, trashes every oncoming attack that isn't eddie's shadow or dizzy's fish. Also comboes in and out of, has an FRC which is an added bonus rather than essential.

Posted

It is for the most part, even comboed off a throw (which doesn't work on everyone). Probably the best time is a point blank 6H, but again that doesn't work on everyone and I really wouldn't advice using 6H when you're toe to toe. The Sword is a universal stuff move, trashes every oncoming attack that isn't eddie's shadow or dizzy's fish. Also comboes in and out of, has an FRC which is an added bonus rather than essential.

Posted
stop acting like you know how to play the game because you dont.

finally someone said something!!

excellnt work henaki :china:

Posted
stop acting like you know how to play the game because you dont.

finally someone said something!!

excellnt work henaki :china:

Posted

How about adding some explanation of Negative Edging? Also is it possible to throw using Negative Edging?

Posted

How about adding some explanation of Negative Edging? Also is it possible to throw using Negative Edging?

Posted

For the more advanced section of the FAQ, could someone write up a good definition (or at least proper usage) of the term "abare"?

Posted

For the more advanced section of the FAQ, could someone write up a good definition (or at least proper usage) of the term "abare"?

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