JinSaotome Posted February 17, 2008 Posted February 17, 2008 When slashbacking, do you have to do it when the attack is hitting the yellow Slashback ring, or when the attack is striking the actual character?
Blade Posted February 17, 2008 Posted February 17, 2008 · Hidden Hidden Whenever you do Slashback input that Yellow Aura appears for a brief moment, the trick is to get that Aura to appear "just before" you know it's going to hit. It might not seem like much, but it might be good to learn Instant Block first before you learn Slashback, as timing for both is identical. Once you get the timing down for Instant Block, then you can learn to Slashback. Personally I use Ky spamming Stun Edge FRC at different ranges and speeds (i.e. :s:SE, :h:SE, jump SE, CSE) to get a feel for how fast something's going to come out.
rtl42 Posted February 18, 2008 Posted February 18, 2008 timing for SB is harder than IB. if they were identical, people would be SBing all over the place. IB is generously lenient compared to SB, actually. Gwyrgyn: of the 2F you mentioned, is the first frame your 1F of wake-up buffer? (sorry if that's not the right term -- it's the frame of invul you get after getting up)
Iruel Posted February 18, 2008 Posted February 18, 2008 after getting up Speaking of which; I might've just o'erlooked it, but is there some data on how long it takes [so-and-so] to get up?
excelence Posted February 19, 2008 Posted February 19, 2008 i'm certain, i've seen that one on frame data, but to lazy to search em again
rtl42 Posted February 19, 2008 Posted February 19, 2008 i saved the RomanCancel frame data charts, and i've just uploaded it here: http://www.strokethebigtree.com/RomanCancel_Guilty_Gear_Resource_content_gg_charts.htm (yeah it looks like garbage, sue me)
Koozebanian Fazoob Posted February 19, 2008 Posted February 19, 2008 Gwyrgyn: of the 2F you mentioned, is the first frame your 1F of wake-up buffer? (sorry if that's not the right term -- it's the frame of invul you get after getting up) You don't actually get a frame of invuln on wakeup. Visually it kind of appears like you do, but that's because the game renders updates kind of weird. But no, there's actually just a small 1F buffer on wakeup that makes it slightly easier to reversal things.
homer Posted February 20, 2008 Posted February 20, 2008 just wondering, what is the exact framecount on instant blocking? like how many total frames before the attack hits can you press back and it still registers as an IB?
rtl42 Posted February 20, 2008 Posted February 20, 2008 You don't actually get a frame of invuln on wakeup. Visually it kind of appears like you do, but that's because the game renders updates kind of weird. But no, there's actually just a small 1F buffer on wakeup that makes it slightly easier to reversal things. oh, so it's just an input buffer, and you're still considered "getting up" ?
homer Posted February 22, 2008 Posted February 22, 2008 so anyone know about the instant block frame specifics?
excelence Posted February 22, 2008 Posted February 22, 2008 maybe around 4~6 frame before/when the hit connect iirc for Slash back that only has 2 active frame and parry has 8, so IB should be around that number
Digital Watches Posted February 22, 2008 Posted February 22, 2008 maybe around 4~6 frame before/when the hit connect iirc for Slash back that only has 2 active frame and parry has 8, so IB should be around that number As a curiosity, this is interesting to know, but really, knowing the frame leniency for IBing isn't as important as it would seem, since oftentimes IBing strings is made easier by the fact that failing to IB is covered by still being in blockstun anyway.
Blade Posted February 22, 2008 Posted February 22, 2008 · Hidden Hidden Don't hate me for asking this but, is there any way I could get some kind of "Combo-Tree" or "Gatling" cheat sheet somewhere's for every character? Or at the very least the best "ground" and "air" gatlings each character has? I know that's asking a lot but often times I switch up and try new characters and sometimes I don't know how their gatlings flow, either on the ground or air for dust combos.
Digital Watches Posted February 22, 2008 Posted February 22, 2008 Don't hate me for asking this but, is there any way I could get some kind of "Combo-Tree" or "Gatling" cheat sheet somewhere's for every character? Or at the very least the best "ground" and "air" gatlings each character has? I know that's asking a lot but often times I switch up and try new characters and sometimes I don't know how their gatlings flow, either on the ground or air for dust combos. Some charts exist already, such as the one for Axl that Shoto put up in one of the stickies (I forget which). The only way someone's going to produce such a chart is by testing it, and it's mostly intuitive. Just try all your normals and see which ones chain into which other ones.
rtl42 Posted February 22, 2008 Posted February 22, 2008 Don't hate me for asking this but, is there any way I could get some kind of "Combo-Tree" or "Gatling" cheat sheet somewhere's for every character? Or at the very least the best "ground" and "air" gatlings each character has? I know that's asking a lot but often times I switch up and try new characters and sometimes I don't know how their gatlings flow, either on the ground or air for dust combos. you might have more luck if you try to make your own, then ask people that play such-and-such character if you've missed anything. oh, also -- there's a list of gatlings & links for Slayer in the "slayer 101 thread", so you can start with that to make a tree/diagram.
homer Posted February 23, 2008 Posted February 23, 2008 so nobody knows where the specific frame data for ib'ing is? i tried finding it with no luck, and though i agree that you don't need the specifics, as i'm already pretty good at it, i would still like to know, knowledge seems to help a lot in this game. i know it's more then 2 frames where you can put in the input, cause it's not nearly as hard as slash back, and i'm pretty sure it's more then 6 frames before, well just cause, but in reality, no idea. anyone? specifics?
Teyah Posted February 23, 2008 Posted February 23, 2008 I heard that IB'ing has a 9F window for inputs before the attack strikes you. SB'ing as we all know has a 2F window.
Hatred Edge Posted March 2, 2008 Posted March 2, 2008 Its based on when you cut the char vs char screen. Try pressing a button during 1st player's character/2nd player's character and when they show both characters at once. That will result in different voices.
Teyah Posted March 2, 2008 Posted March 2, 2008 That has never worked before, and doesn't work in AC. Just a rumor. The voice sets are randomly assigned, though you can get stuck with the same one if you don't change your character (seems to happen in Arcade mode mostly)
Hatred Edge Posted March 2, 2008 Posted March 2, 2008 Its a rumor? Thats odd. I've always done that and I end up with different voice sets. As for Arcade mode wasn't Pre-Ac voice always changing? Cause now the the voice stays the same.
Blade Posted March 3, 2008 Posted March 3, 2008 · Hidden Hidden If it's just a rumor, then explain why I can never pick I-no's C-Set? Even in the U.S. version it's only accessable through Training Mode.
Teyah Posted March 3, 2008 Posted March 3, 2008 What in blazblue are you talking about It's a rumor that you can select certain voice sets consistently by holding down certain buttons. Any small amount of testing would reveal that you can't.
Blade Posted March 3, 2008 Posted March 3, 2008 · Hidden Hidden I'm saying that no matter how many "Random" times I pick I-no, I never get her C-Set... Only the CPU does.
Teyah Posted March 3, 2008 Posted March 3, 2008 That doesn't contradict what I said in any way. You don't have any control over which voice set you receive. I-No is simply a case where she only has two possible voice sets, apparently.
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