Killerwatt Posted January 4, 2010 Posted January 4, 2010 Hey everyone. I know we're all waiting for those '08 SBO vids to come out, but I was hoping you wouldn't mind taking a look at some of my latest casuals. It's been a solid four or so months since I've been recorded and I think I've made some improvements. I'm still making some stupid moves and breaking some of my bad habits is easier said than done. Anyway, take a look, critique away. bacon (OS) vs killerwatt (JO) bacon (OS) vs killerwatt (JO) 2 pewter (SL) vs killerwatt (JO) H.A. Pokey (FA) vs killerwatt (JO) Kythel (MI) vs killerwatt (JO) Got two new matchups in the group in terms of Chipp and Millia. Anyone with tips on those fights are welcome. Enjoy!
A3Religion Posted January 6, 2010 Posted January 6, 2010 http://www.youtube.com/watch?v=pmClhcWhRGg&feature=PlayList&p=87A6CB8A1C01159F&index=13 http://www.youtube.com/watch?v=_Uvap8b2htc&feature=PlayList&p=87A6CB8A1C01159F&index=14 http://www.youtube.com/watch?v=BH_UF6-F9a4&feature=PlayList&p=87A6CB8A1C01159F&index=15 Playing people and talking shit.
Killerwatt Posted January 7, 2010 Posted January 7, 2010 http://www.youtube.com/watch?v=pmClhcWhRGg&feature=PlayList&p=87A6CB8A1C01159F&index=13 http://www.youtube.com/watch?v=_Uvap8b2htc&feature=PlayList&p=87A6CB8A1C01159F&index=14 http://www.youtube.com/watch?v=BH_UF6-F9a4&feature=PlayList&p=87A6CB8A1C01159F&index=15 Playing people and talking shit. Good shit A3. Loving that dust combo on TE you pulled off a few times, never seen that before, does it work on everyone or just TE? Didn't really understand why Alz was using 5D against you so frivolously, but you stopped that pretty quick. Let me know next time you guys are getting together, would love to play you all again.
A3Religion Posted January 7, 2010 Posted January 7, 2010 My dust combo is mega simple its S or HS-D-j.s-j.s-j.hs-KJ frc-into whatever makes it easier to enkasu. That one specifically is for TE. He was using the 5D all funny because I kept getting hit by it before the video started. We play every weekend man, just call me and just come over. I'm not there every weekend but I go when I can.
Chrome Homura Posted March 2, 2010 Posted March 2, 2010 Hey guys look how scrub I am http://www.youtube.com/watch?v=8SBYL3bPEX8 http://www.youtube.com/watch?v=ZMYIpbSIsPY halp? edit: No, really. If at all possible I'd like some feedback here, besides the obvious "learn to not suck" of course...
Killerwatt Posted March 2, 2010 Posted March 2, 2010 Hey guys look how scrub I am http://www.youtube.com/watch?v=8SBYL3bPEX8 http://www.youtube.com/watch?v=ZMYIpbSIsPY halp? edit: No, really. If at all possible I'd like some feedback here, besides the obvious "learn to not suck" of course... OK, I'll see what I can do: The first thing I'll tell you is to drop Return Jack from your repertoire. I saw instances where you used it and it was quite unsafe (specifically when you were punished by OS with Fafnir after he burst out of it). You had a pocket full of coins man, no need to use that move to get to level 2 when you've got so much spare change! Also try no to do random Jackhounds, save that move for combos, especially against OS. A random JH is likely to get you killed if your opponent reacts to it. tl;dr version: JH is for comboing, RJ is only for when you can hitconfirm a JH and you're out of coins, and they have no Burst. Also, I noticed you were using ground KJ to gain ground on OS; not a good idea, especially without 25% to make yourself safe. OS will grab you and do terrible things to you, especially in the corner. You don't even need to "get in" on OS; zone him all day with 5K, 2S and a little 5HS (the latter doubles as AA). When he IADs on you, 6P on reaction or upper MFL1. Bait him into rushing you with some Mist Stance Dashes and keep him guessing where you're zoning. Don't IAD on him so frequently; he'll knock you out of the air right quick with 5HS and of course his SRK. Stay grounded and watch his approach. A walking-forward JO is a threatening JO! This fight is also his only good matchup, take advantage! In fight 2, you were baited into your wakeup super a lot, I hope you realize that. It'll work once or twice, but don't get into the habit of doing your super on wakeup every time you have 50%. Block, and see what they do. I saw some nice coin pressure towards the end of video 1; keep that up, and work on your MCs, I saw you release MFML1 a little too much because you messed up a MC. Then again, I don't think I ever saw you MC once. Coin pressure is nice, but not on its own; you gotta work on some nice MC strings. Look up some vids of Suzume or Omito and you'll see what I mean. Once you tighten that up you can work on getting in some tick throws; that OS was asking for it. Bait their wakeup SRKs with a well spaced 3HS or 2K. They're good tools to oki with. Keep at it bud, Johnny's a lot of work. Looking forward to seeing your improvement!
Nakkiel Posted March 2, 2010 Posted March 2, 2010 A spaced 3HS crushes all HOS wakeup options except for wakeup super. JO's pressure is really strong especially if you stay at your 5K range, it's hard for HOS to deal with. 6HS is also a great move to tech trap him with. And as already noted, don't JH so much, especially if you're not confirming the hit. You're going to throw a lot of wins away giving free CHes to your opp.
Chrome Homura Posted March 3, 2010 Posted March 3, 2010 Thanks for the tips, I'll be sure to keep that in mind... although, I did those tension wastes (Return jack without a full meter to start with, wakeup OD vs. Sol) pretty much knowing full well what was going to happen. With the return jack, usually I'll do it with a full meter so I can RC the Return and try to mixup from there, but in that case I pretty much just didn't care. Although on second thought, at the time I think I was hoping I could get him with chip damage... though you're right, I would have had better luck just trying to use my coins. I had no idea the OS matchup was like that... thanks, none the less. As for the ODs... once again, I pretty much knew he was going to block. I wasn't sure whether it'd save me from the gunflame or not, but I dunno. It was like I could tell what was going to happen, but I couldn't stop myself from doing it anyway. I didn't feel like I was being baited, more like I just didn't care what happened. I did better in casuals later, after I'd warmed up more. Like, I take casuals super seriously, so I feel I would have performed better in the tourney if I'd just had more time to play before that. But then, I was also kind of irritated by the situation. We had a 16 person tourney with 2(!) setups, surrounded on all sides by Street Fighter players (their tourney had 70 people, with only a scant few multi-game players) Not to mention our setups were sitting practically right next to one of the big speakers, so even if there wasn't an SF4 match on the big screen, there was still shitty techno/rap music blaring in my ears practically the entire time. I really hated that, though I feel I kept my cool about it pretty well. And yeah, I know about the Mist Cancel thing. For some reason I still mess up it every once in a while, despite the fact that I know damn well I should have that shit down by now. I was doing better about not wasting so many coins on pressure later on that night, but... once again, casuals later. But then, I suppose I've made enough excuses. I need to practice against real people more.
zdravkelja Posted March 3, 2010 Posted March 3, 2010 Learn MC. You didn't used so much KJ FRC in air combos. Just once. I'm not saying that you had to, just reconsider it Also, learn one hit ensenga > mist setup
Killerwatt Posted March 3, 2010 Posted March 3, 2010 Learn MC. You didn't used so much KJ FRC in air combos. Just once. I'm not saying that you had to, just reconsider it Also, learn one hit ensenga > mist setup Agreed on all points, but keep in mind you can't do a natural 1-hit ensenga on either HOS or SO. Gonna have to spend 50% for that.
zdravkelja Posted March 3, 2010 Posted March 3, 2010 Yup, I later remembered that Enkasu is harder on HOS and SO. You don't need 50%, this combo is not so hard and requiers 25% Throw->j.K->j.S->dj.K->j.S->KJ FRC->j.D->Enkasu And you can do it from 6P > sjIAD j.P->j.K->j.D->Enkasu
Chrome Homura Posted March 4, 2010 Posted March 4, 2010 Well, I can mist cancel, and made use of it a lot better later that night. Like KJ FRC, it's just something I didn't do much in those matches particularly. But enkasu... trust me, I've tried, and tried, and tried. I've spent TWO HOURS in training mode by now, doing pretty much absolutely nothing but trying to do that enkasu setup from corner throw you posted for OS... I can KJ FRC fine, do whatever air combo fine... but I just can't time that damn ensenga properly. I've spent a lot more time than that in total trying to do enkasu setups on various characters. Frankly, I have not had much success. The only characters I can successfully enkasu are Venom, Slayer (both with that same combo you listed for OS, but different timing) and lightweights whom you can actually do j.K j.S j.D, Enkasu on and not have to input the ensenga on THE LAST POSSIBLE FRAME before the opponent can tech. *sigh* I know playing JO is hard... but really, having to learn a different combo/ensenga timing on EACH AND EVERY MEMBER OF THE CAST, never mind the fact that I simply cannot time it properly on the majority of them, is kind of.. well, frustrating to say the least.
zdravkelja Posted March 4, 2010 Posted March 4, 2010 Yup, Ensenga is very very hard. I still can't do it consistently. I either do it to early, or I don't do it at all because I delayed it to much... I can only consistently do it after 6P>IAD
Killerwatt Posted March 4, 2010 Posted March 4, 2010 Chrome, I wouldn't even worry too much about enkasu setups right now until you get a good ground game going. Don't give yourself more stress than you can handle. From what I could gather it seems you don't have access to a lot of human comp in your area, so in that case why not just work on those MC pressure strings and only work on character specific enkasu setups for the characters you face in your area instead of the whole cast? That way you can increase both aspects of your game without tearing out your hair too much.
Honnou Posted March 19, 2010 Posted March 19, 2010 http://www.livestream.com/norcalinstall/video?clipId=pla_6740da03-eabf-4373-ba15-d46a641db6e7 Enjoy. There is one vid of my Johnny at the link that is before that time too...(this one was 1:44 am so I think it was whatever was close to the 12:45 am one?)
qwerty Posted March 19, 2010 Posted March 19, 2010 homura: throw KSD is a one hit combo for everyone except sol, os, potemkin and johnny. the timing for the ensenga differs between characters (moreso weight classes) but once you see how it's done you'll be able to land them consistently. potemkin you just PKSD, sol and hos you rc the first hit, johnny i just knock down with 2D/divine blade. also, just as a rule of thumb; any time you see something cost you matches (return jack, wakeup super, etc), just stop using it for awhile. in due time, you'll figure out how to use that stuff correctly. overall though you're not off to a bad start. rod: you suck
Chrome Homura Posted March 19, 2010 Posted March 19, 2010 Thanks qwerty. On a side note... okay, so after all this time I've been completely unable to do the throw KSD on any midweight class chars, let alone heavy ones, during a 10 minute training session the idea struck me to add a slight delay not only to the Ensenga itself, but also between the j.S and j.D... to my surprise it worked, and after about 20-30 more tries I'd managed to enkasu Axl (my usual training dummy, as Digital Watches is the best player I've met so far.. well, IMO at least) a grand total of 3 times! Not the best results, but now that I've finally figured out how to do it I can always practice it more later... So, this might just be my lack of research (I'm pretty sure I've checked out the enkasu thread, but it's been a while) but I've yet to hear anyone mention delaying the j.D itself, only the timing on the Ensenga. I've always been trying to do it with all the prior inputs being tight, no delay at all. I guess now I know why that never worked...
4r5 Posted March 20, 2010 Posted March 20, 2010 I thought I said that, but maybe it wasn't clear. shrug, whatever
frcflyingjohnny Posted March 23, 2010 Posted March 23, 2010 Drink it Down Johnny / Eddie CM http://www.youtube.com/watch?v=UnUhtwFq2bI
frcflyingjohnny Posted March 29, 2010 Posted March 29, 2010 Johnny CM [sANKA] D www.youtube.com/watch?v=FN5W5wEIKp0 - How does he get the forward momentum in this Millia combo right here?(same video) ??????www.youtube.com/watch?v=FN5W5wEIKp0#t=01m48s???????? - and also right here www.youtube.com/watch?v=FN5W5wEIKp0#t=02m06s HOW THE HECK DO YOU ACCHOMPLISH THIS GLITCH?? Do you buffer an grounddash^jump install during the K?? Johnny "TIPS" video <- this shit is crazy http://www.youtube.com/watch?v=77BuN0lPVqI Johnny CM [sANKA] Ground Killer www.youtube.com/watch?v=gVYmgBFNBXc Johnny CM [sANKA] Full Regret www.youtube.com/watch?v=F6d6Kh5OEYw Johnny CM [sANKA] Endurance www.youtube.com/watch?v=NhSbf_UEBqs Johnny CM [sANKA] Nostalgia www.youtube.com/watch?v=2PXH3LHHCho
frcflyingjohnny Posted March 29, 2010 Posted March 29, 2010 Johnny CM GGExE www.youtube.com/watch?v=0Jvj-6UMLqY
Chrome Homura Posted March 29, 2010 Posted March 29, 2010 To answer your question... it was because the KJ he FRC'd was from a transport. It's not quite the "fired out of a cannon" level of momentum he gets from FRCing the transport itself, but... yeah, some of it's still there. Btw, the combo against Eddie at the beginning of that video was like, 500% insanely awesome. It's kind of a tension waste, but still one of the coolest Johnny combos, if not THE coolest I've ever seen.
frcflyingjohnny Posted March 29, 2010 Posted March 29, 2010 To answer your question... it was because the KJ he FRC'd was from a transport. It's not quite the "fired out of a cannon" level of momentum he gets from FRCing the transport itself, but... yeah, some of it's still there. I still don't get it man, if I do what you say then I will not get the momentum he gets. To connect the KJ from a HS you must do the transport anyways.
vedasisme Posted March 29, 2010 Posted March 29, 2010 All I can see is an FRC KJ...the only thing I can think of otherwise is maybe he buffered a dash in there somewhere because that adds to your air momentum.
Killerwatt Posted March 29, 2010 Posted March 29, 2010 He actually Jump Installed the KJ and FRCed it; it wasn't a transport FRC. This allowed him to get an extra jump off the first KJ, then the second one reset his air movement options allowing him to continue the air combo.
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