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Posted

Few new matches of me are up. I'm noticing I need to work on hit-confirm. And I need to stop dropping air combos. I've also been losing more lately, as I'm try to change bad habits into good. Doesn't help that my opponents are also getting a lot tougher to beat.

formerly (RO) vs killerwatt (JO)

formerly (RO) vs killerwatt (JO) 2

killerwatt (JO) vs bacon (OS)

This one against OS was really close...

Anyhoo...critique away, while I practice my air combos and FRCs...

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Posted

Few new matches of me are up. I'm noticing I need to work on hit-confirm. And I need to stop dropping air combos. I've also been losing more lately, as I'm try to change bad habits into good. Doesn't help that my opponents are also getting a lot tougher to beat.

formerly (RO) vs killerwatt (JO)

formerly (RO) vs killerwatt (JO) 2

killerwatt (JO) vs bacon (OS)

This one against OS was really close...

Anyhoo...critique away, while I practice my air combos and FRCs...

start throwing hmfs in the corner against that robo, he thoroughly enjoys jumping out of your corner pressure. This way you'll scare him into sitting instead of jumping, and wont have to spend all your coins in one place.

Posted

http://www.youtube.com/watch?v=NVUWq_ogHlc

The 23 easiest (imo at least) character specific corner throw enkasus. Uploaded by request. I thought 4r5 had this posted somewheres but i couldnt find it to link to the kid on youtube that asked.

edit:

http://www.youtube.com/watch?v=9BdsO7ZfcBM

Also the 5k > kjt bnb setups and strengths over the l2lmf combos.

Thanks 10stars! I was the one who requested this actually; on your first Enkasu vid. This will be of great help.

Posted

My apologies for taking so long on that, i stopped recording for awhile because i was up in philly playing BB almost every day.

Posted

Few new matches of me are up. I'm noticing I need to work on hit-confirm. And I need to stop dropping air combos. I've also been losing more lately, as I'm try to change bad habits into good. Doesn't help that my opponents are also getting a lot tougher to beat.

formerly (RO) vs killerwatt (JO)

formerly (RO) vs killerwatt (JO) 2

killerwatt (JO) vs bacon (OS)

This one against OS was really close...

Anyhoo...critique away, while I practice my air combos and FRCs...

What was with the air combo j.S, RC, double jump, j.S, Ensenga vs OS? :v:

Yeah, your opponents are getting better. formerly isn't too bad, though I think the OS is a bit spammy. (no offense towards anyone, hell, this game takes forever to learn)

VS RK, I saw you get hit by his charge/horse while air dashing in two or three times. Killer Joker that crap. Stop blindly mist canceling stuff too (or not at all, sometimes.) It seems like you're MCing with S, that's fine. But sometimes it looks like you hit S before even thinking about it (hitting OS in the air and then whiffing a lvl 3 mf low). Also, 5HS to lvl 1 mf low wont connect unless the 5HS is CH. Use mf mid to knock them back/get a little more damage. You also missed a lot of chances to get a level/start a combo from a 2D. VS OS... you MC'ed a 5HS into an instant ensenga. While I'd normally say 'awesome,' you MC'd a 5HS that hit into a TK ensenga that also hit, RC'd and then... nothing. )=

I guess, to sum it all up: Hit training mode up. Practice combos and beating on the CPU. Try to improve on your reactions to things. I.E: hitting someone with a CH 5HS. Do I have lvl 2? Can I coin, dash in and continue the combo? Should I mist him or use a 2D into MS jackhound. MF mid or low? etc. Most of this is just stuff that you have to beat into yourself via mass amounts of playing, so that's the best I can recommend. =)

Edit: Just remembered. A few of those air combos you dropped would've worked if you added a dash before jumping. Try working that into your air combos, you'll find that a dashing jump will help you most of the time.

Oh, I uploaded TIPS to youtube a while back. In case some of you haven't seen it.

Posted

something i noticed against RO; you're letting him charge his meter for free. i know sometimes it's unavoidable, but like at the start of round 1 match 1, you're just sitting there poking low while he's on his mat. you should make him earn that damn meter. he should be hoping to god he can knock you down just once so he has a chance to charge it.

Posted

What was with the air combo j.S, RC, double jump, j.S, Ensenga vs OS? :v:

That was a mis-input KJ FRC; I got a little ahead of myself and tried to FRC before the move even came out lol

Thanks for the great analysis; I'll be sure to work on these, especially my air combos which I've been dropping more than usual lately.

Posted

Havent seen it before that video, im suprised no ones used it in matches etc. A new nifty mixup added to the collection.

I back tracked a few pages. Hi, I'm Jo. :D Red Baron EXTRAORDINAIRE! I've been TKing everything since before Jesus was born. I should wear a button that says "Ask me about TKing." That mix-up wasn't near impossible as you claimed it to be, when you get right down to it, it's cake!

Posted

i am usually too busy blocking to worry about landing that sorta of mix-ups ;( then theres the setup for it...i think the only safe way to do it is from an airthrow? that...and provide u can tk consistently enough to use it.. (*goes back to training..)

Posted

I back tracked a few pages. Hi, I'm Jo. :D Red Baron EXTRAORDINAIRE! I've been TKing everything since before Jesus was born. I should wear a button that says "Ask me about TKing." That mix-up wasn't near impossible as you claimed it to be, when you get right down to it, it's cake!

Thought it was impossible because he dashed out of it and after a handful of time i couldnt figure it out, so i came here and realized i was failing because i wasnt sjtking.

Posted

OK guys, really need some analysis of these new fights of mine. They are the first of me against my group's resident Slayer and it's one of my most difficult fights. Out of everyone I play in my GG group I have the least time with Slayer. Any and all critiques are much appreciated.

pewter (SL) vs killerwatt (JO)

pewter (SL) vs killerwatt (JO) 2

That slayer uses crosswise heel WAYYYY too much, and you're getting hit by it alot. Just block it, you can punish it with 5k > combo of choice everytime. Same thing with the pilebunkers, if it isnt a forcebreak, 5k > combo is free

That slayer bursts every time you 5k > 5h > mist finer. Bait it and punish it next time, he's too scared of the damage to use his burst safely.

Make him STOP opening the fight with mappas, 2s 5s and a handful of other things beat it out for free damage off the start.

Johnnys j.H is threatening to Slayer if slayer doesnt have 25% tension to BBU. Im not saying jump every time you hit the ground and always try to make an air approach, but it is a viable option to throw a j.h in this fight.

If slayer ever has 25% tension and you're in his corner pressure and intend to jump out, you NEED to FD in the air, or you're going to eat a bbu for free.

Unfortunately this slayer doesnt seem threatened by johnnys pressure, so throw game is out until you apply enough pressure to make him not want to get hit.

Work on your execution a bit, and character specifics. I see you almost have the KJ frc at 100%, once thats finished work towards getting the max damage out of every combo.

Sit in practice mode a bit and look at slayers 6k, its hard to react to but its needed in this fight.

In my opinion, this is a wait and see or a rush and destroy fight. You cant really throw random pokes at slayer that well once you're in a corner, so you have to wait and watch what he does, eventually he'll make a throw attempt or throw a mappa and get hurt for it. Or you can 2h his under pressure from dandy step. If he ever throws a BBU waiting for you to jump and you're blocking, its a free punish, pile bunker and crosswise are free too. He takes extra risks as a slayer player that arent needed.

On the other hand, if you get the upper hand first and 5k > 5h > mist finer, and he bursts it, its a free punish, and from there you can be up a coin and up on the pressure and tension game, giving you the ability to decide alot of the fight.

Posted

^^ What 10stars said. I'd like to add, if that Slayer keeps bursting so dangerously, you can put him into some nasty situations for free/25% tension. As in, if you see him beginning to burst from a 5HS (fearing an air combo) when he's too high, MC the 5HS and throw his ass into a corner. Alternatively, you can use a FRC'd DBT/KJT and throw him when you see him begin to burst. Then, after you put a bit of fear in him, you can start delaying/omitting your mist finers... and he wont be bursting there anymore:bad: I noticed that in some of your lvl 2 mfl combos, you dropped them because you didn't wait for Slayer to fall enough. Don't rush yourself, he can't tech until he's much closer to the ground. And work killer joker into your air combos more often, you can end the match with that extra damage. In the corner, I saw you drop a lvl 2 MFM, coin > combo. After you throw the coin, dash in and hit him with a 5HS, it'll connect; trust me. (If you didn't already know, Johnny can cancel the last part of his dash into special moves/normals. I didn't learn this until about a year ago and I've been playing him for years.)

Posted

http://youtube.com/watch?v=s8b5cyX5O0w

I-No character specifics are up.

Great work 10stars. I have a question though; during your enkasu combos from MFL2, how are you able to air dash right after the KJ FRC to set up said enkasu? Whenever I try to do that, the opponent always seems to tech out right after I frc and hit the dash.

Posted

Great work 10stars. I have a question though; during your enkasu combos from MFL2, how are you able to air dash right after the KJ FRC to set up said enkasu? Whenever I try to do that, the opponent always seems to tech out right after I frc and hit the dash.

I have it down to muscle memory now, but i air dash as im FRCing, the windows small to do it. So x combo > 214S 6 FRC 6 or 214S FRC 66 really fast.

Posted

I really dont like the way DC fights. He lucked out on a handful of things.

Oh yeah totally; he got off some tick throws that made me wonder how N-O could not have seen them coming given how blatantly obvious they were. And while I agree that DC takes a rather unorthodox playstyle to Johnny and does many wtf things, I enjoy seeing him play, especially when he pulls off the upset win.

Posted

I always like seeing the upset win too. But I follow Suzumes playstyle so much that when i see DC play im just like ? why the hell would you do that? He lost a match to a venom awhile ago because he RCd an ensenga to ensenga again at the end of a combo, he had much better options that could have killed him in that combo. He just does random things that cost him matches.

Posted

I always like seeing the upset win too. But I follow Suzumes playstyle so much that when i see DC play im just like ? why the hell would you do that? He lost a match to a venom awhile ago because he RCd an ensenga to ensenga again at the end of a combo, he had much better options that could have killed him in that combo. He just does random things that cost him matches.

I hear you dude. Does Suzume still play? I rarely see any AC vids of him. If you're sitting on some secret stash of vids of the godly Suzume don't hold out on us!

Posted

the way the japanese burst (or don't burst) never ceases to confuse me. if n-o bursted out of the first hit of dc's combo at the end of round 1, i'm almost certain he would've won that round.

Posted

In Japan, not bursting can be just as good as a mixup but yeah it gets them killed sometimes too. Go figure. Suzume still plays, I saw him at the Sportsland G3 qualifier they held recently in Shinjuku.

Posted

I always like seeing the upset win too. But I follow Suzumes playstyle so much that when i see DC play im just like ? why the hell would you do that? He lost a match to a venom awhile ago because he RCd an ensenga to ensenga again at the end of a combo, he had much better options that could have killed him in that combo. He just does random things that cost him matches.

I know sometimes DC is super reckless about how he places his moves but they are a lot more precise than they come off to be. The reason he is so revered as a Johnny player is because he is one of the very few Johnny players that can win consistently without coins. I learned so much from DC in learning to play with Johnny it is pretty scary. You would be surprised how much the people I know actually think of me as dangerous as I was even without my coins now. I think Suzume is godly, and I think he is more of a practical playstyle. But there are a lot of things to learn when you start to understand DCs mindset. I think the best way to understand what is practical is truly understanding what is unothrodox, personal opinion. Though all and all my playstyle more resmebles Jonio honestly out of all the people that play with Johnny. Didn't fashion it that way it just turned out that way.

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